War thunder infantry and improvments

So the last dev stream showed us a progress to the right way but it isnt enough.i would like to suggest improvments and any commentary feedback is welcomed.

These changes could be implemented only on arcade or realistic(gaijin decides) so people can remain happy on both sides

1st = Unlimited spawns(no point system or at least for a few things), game will die immediatly and there is no fun there
2nd= vehicles limited and despawn after destruction after a while or by ramming them
3rd = Human only teams, multicrewed vehicles , ( gunner will control the vehicle , making loader and driver just transport seats and for commander to controling mgs and pinging enemies).
4th= HP System for both infantry and vehicles , infantry is dying to fast in the current state and personally i dont want a repair simulator for each thing that gets destroyed.
5th=option to remove the kill confirmation banner or move it out the way
6th= tranport vehicles=helis, apcs,ifvs.
7th= access to the vehicles already unlocked from the tech trees.

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This does seem to be planned going off of the russian dev stream.

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Atleast for IFV’s and some dedicated ground transports. No word yet on if it will include helicopters too.

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so you want arma cause thats what I just read

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For No.5 i think its fine if infantry dies fast but we need to be able to spawn infantry in unlimited numbers maybe like air sim currently. Otherwise the matches will be just boring where people die few times by being unlucky and get sent back to hangar

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no

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Well good news… if u get stuck inside walls you can’t shoot outside

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Your 3rd suggestion is weak.

There are already millions of “human-only multicrew” games where one guy drives and the rest sit as useless passengers.

Well-implemented bots are actually what makes a game stand out. Instant full battles, lively maps, and real crew work without forcing people to be filler. Fix the AI instead.

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Maybe for arcade but limited spawns is an integral part of war thunder and sets it apart from other shooters

Likely not gonna happen since that would allow for dead crew to be replenished infinitely. Also making necessary crew into “transport seats” is just a bad idea overall. Also also human only teams are already in the second test

Ew no. This isnt World of Tanks

Already planned, remember this is just a test

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I’ll comment on unlimited spawns because I agree with it. I’ve heard from a few people that matches in the last CBT went kind of dry near the end because players ended up hiding after their spawns ran out. I’ve thought about it and still think that’s boring and an incredibly stupid decision for infantry. I don’t like the idea of playing RB Infantry and potentially having to spectate until a match is over. RB Infantry isn’t going to suffer by doing away with a limited spawn system, having to accumulate points to get vehicles seems like a fair middle ground. I’m not at all interested in Arcade and depending on how RB feels after release, I might just play something like '83 instead. Just my thoughts.

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Do you normally spectate ground or air RB matches after you die?

If me or my friends limited spawns run out, one of us would be stuck spectating the rest of the match which is especially annoying when playing with friends. That’s why I’d prefer unlimited infantry spawns (with point costs for vehicles) so no one has to sit out while the pace of the match degrades over time. I don’t call the shots though so whatever happens, happens.

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They should give ground spike missiles the ability to be manually guided.

Kinda needed in that new infantry mode, ngl.

There is no unlimited spawn game mode in war thunder right now (except sim) so I wouldn’t expect that to change

This is from august so I imagine their stance hasn’t changed by now

I have no idea why every youtuber that got an CBT invite I’ve seen said exactly these points:

  1. “I don’t play FPS games that much”
  2. “Thank god they removed bots”
  3. “Now its 64vs64, look at this full lobby of players proceeds to show a bot-lobby, lol, for some reason every youtuber that said “thank god they removed bots” was ok playing bot-lobby pseudo 64vs64 matches. Guess to make people like bots you just have to mask them as players and remove control over them.
  4. “Movement is too much like a tank, its disgusting”
  5. “Aiming with delay is disgusting”
  6. Its pretty fun to play proceeds to show a map where every teammate is sitting in rear lines and sniping and there are only 3 soldiers on the point
  7. Actually plays as a sniper for the whole match so he never notices that there are only 5 respawns because you will notice that if you will actually play and run towards objectives

And I’m scared that Gaijin actually listens to these youtubers’ and streamers’ feedback, lmao. We will just get another arcade “360 no scope while in slide” faceless FPS that the same youtubers won’t play cuz, well, “I don’t play FPS games that much”, says nearly every warthunder youtuber for some reason, lol.

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what we need is a test drive.
I shouldnt have to be loaded in an actual game to see what controls work and what dont

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battlefield

4th= HP System for both infantry and vehicles , infantry is dying to fast in the current state and personally i dont want a repair simulator for each thing that gets destroyed.

Bro is trying to go the battlefield way, health bars on vehicles is actually dumb. In this you get rewarded with the kill if you place your RPG shot in the right spot, so what if you have to repair your vehicle after taking a hit welcome to WT lol. This isnt WoT or BF if you want that then go play those games. Health bar tanks in a infantry game is so terrible to deal with, this keeps vehicles in check since you actually have to position yourself to not get hit in 1 shot (besides the ungoldy amount of FPV drones above).

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