Because it’s where it should be, we just dont have a 14.3
ADATS is more dangerous to helicopters
100% cope. Thanks though.
I don’t know if you have any experience fighting every top tier spaa with helicopters, but I do. let me elaborate:
pantsir missile emits smoke in its first stage (several seconds). this means i can disable hud, locate the “cloud” and start parrying. alternatively, i can go behind cover and still, the enemy missile launch would reveal their position.
adats’ missiles didn’t have smoke before, and now they have no tracer as well, meaning it’s practically impossible to find its missile (and the spaa) to start defending yourself in time.
let’s also not forget that the pantsir is a less armored, bigger target with a less smart player behind it.
The Jungle map rework is a disaster, all the same open sight lines with none of the concealment on the ground. It’s the worst map ground vehicle experience I have ever had in a game, including Attica and even World of Tanks maps.
Helicopters can’t be touched by AAs.
Only unfair thing are those M1s still sitting at 11.7.
I dont know what this means. Like the early M1 Abrams with the 105mm? Or like the 120S and HC? Are you trying to imply they should be 12.0, or lower?
If the new aiming worked, I’d probably agree to some degree; however, I found it extremely unreliable and inaccurate. Most of the salvos would fall way too far ahead of the target; I assume that’s because the AI can’t account for maneuvering, like Air Arcade’s aiming circle.
That’s why I prefer manual aiming hahah. Which is what I used to use in Naval Arcade. Sadly that is no longer an option :(
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Two TT M1s and Click Bait should all be 12.0.
Should be, but won’t get moved up.
Cause America mains are bad and Click-Bait is a premium
Then they’ll moan about other nations getting preferential treatment, all the while their top tier is undertiered.
The rapier is so ass it’s not even funny lmao.
Better off throwing a tube of pringles at a passing plane instead.
Or a rich tea biscut.
- The missile does almost no damage, might be the proxy fuze being too large
- The firing angles are diabolical. For a whopping 156 degrees frontally (+/-78 degrees off the centre line) it’s gun depression is a +23 degrees. There’s a bit of leeway in missile guidance but if I’m understanding the data-mine correctly it’s 15 degrees, so good luck targeting anything below +8 degrees above the horizon frontally, as good luck swinging the hull around to allow you to fire down, that’s not even touching the next point.
- The missile (Mk.1E at least) is super sluggish especially at range, snappy movements make it want to oscillate like a drunk squirrel on a washing line, especially when trying to fire in the frontal aspect.
- The Tracking radar is kinda bad when trying to lock directly above the SAM, at least it has IR-Track I guess
- The platform itself is a M113 in a frock, so uh, mobility is more of a suggestion that a thing. Good luck trying to swing the hull around to get “a” shot off.
- It’s not foldered so you have to research a bad AA before “good” ones like the Stormer or OSA
adats missile speed: 1027mps
pantsir missile speed: 1300mps
helicopters are most efficient near the close helipad, about 5km away from the enemy spawn. over such distance, a difference of 300 does not compare to the tracer issue. having an “insane radar” also makes no difference to helicopters, they are already easy to detect. flarakrad can actually go hull down and become very dangerous to some helicopters (pantsyr doesn’t benefit from hulldown that much, the turret is too big).
you’re deeply unserious…
It was not a good addition as the UK already has tons of AA in that bracket… modern top tier AA is needed
I mean, what did you expect from a 10.0 AA ?
That too, but jeez at least the previous SAM additions where somewhat useful, the Raiper is just miserable.
It makes a difference as you can easily detect incoming missiles and shoot them down
Good luck shooting down 16 Spikes coming your way.