War Thunder "Hornet's Sting" - Changelog

Luckily spikes suck and usually doesnt kill pantsir lmao…

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not sure if pantsir is the only aa that can do that

You guys reporting my message explaining exactly how the Pantsir is superior to the FlaRakRad and Adats is laughable. Even further proving my point.
Children.

No such thing as 16 spikes, 8 max for any heli having them.

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@Stona_WT @Smin1080p_WT
would it be possible to know if the Devs have allready decided about these Yet?

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Well the Click-Bait is a premium and Gaijin has a faux rule about not selling top tier premiums. Even though 12.0 has nothing to uptier to and therefore always sees 11.0 downtiers. It probably should be 12.0 but again, “no top tier premiums”.

As for the tech tree variants, maybe. If the M1A2 variants that got DU armor and the M829A3 had such, and there was a 13.0 BR, could agree see that. But until then, no. They’re fine where they are at. Im not sure why there is such a feet dragging on decompressing groujd vehicles but again, balance doesn’t appear to be sometbing devs care about.

This has been one of the worst updates to date. And not just speaking of all the bugs it released with, but the blatant bias towards air forces in any mode is just downright disgusting.

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You fool, Israel.

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Wow I did not realize that.

Now its really disappointing they’re restricting PARS

Bro you know this isn’t true the 1st 3 or 4 months the Pantsir was insanely broken and it was extremely hard to escape it after spawning. Sure now its not great but its still better than anything anyone else has.

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Israeli one would disagree.

They are 2A5 equivalents but at a lower BR. They definitely need to go up.

sorry that happened to you. but what of your defense against my take?

I’ve ran hundreds of sorties in ground RB since Pantsir released, and during CAS runs I’ve died zero times to it.
Why is this? Cause I learned its parameters on dev server, I then re-tested every 6 months or each time it appeared in the datamines; and the only notable change was in October 2024 where the missile’s effective range went from 13km to 16km, which only meant I could no longer use GBUs against MBTs.

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Well considering the armor of the Leopard 2s, but especially the 2A5/6/7s being well the…tankiest of tanks in top tier and the Abram’s having armor with all the durability of a wet napkin…I have to respectfully disagree.

And again, they’re at 11.7 and the BR ceiling is 12.0. If the issue is they’re fighting below their weight class…so are the 12.0s downtiering to 11.0.

You need to realize that 2A5 also has paper hull and is really easy to kill.
2A5 trade blows with M1s and there’s no reason why latter ones still sit at 11.7.

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haha, nice to see someone so invested in the game

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I don’t understand why they’ve introduced aerodynamic heating exclusively for missiles and bombs? why not aircraft? this just makes low tier IR air to air guided missiles more infuriating, especially for red tops that quite famously used aerodynamic heating for getting good locks, the balance is still thrown off by having red tops vs aircraft like F104s and mig 19/21s where you should easily be getting frontal locks from a distance.

I… I guess it’s… cool? ish?
realistically it’s not much more than a gimmick few will likely notice favourably when the full system hasn’t been implemented in the one area it makes the most sense and has the most positive impact.
I really hope they finish the job and include it for aircraft soon, even if it’s a rush-job where they just have a scale that increases chance of a lock the faster an aircraft is moving rather than putting the time and thought something like this eventually deserves, it’d make early jets much more enjoyable and to a degree, much more balanced in up-tiers.

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It’s probably in the works, all aircraft are different in that regard, so hopefully we could see it in the next few updates

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Any plans on fixing this bug.Type 10 bug(I would very appreciate if you can fix it now)The last type 10 bug that got accepted took you two and a half year to fix.