No such thing as 16 spikes, 8 max for any heli having them.
@Stona_WT @Smin1080p_WT
would it be possible to know if the Devs have allready decided about these Yet?
Well the Click-Bait is a premium and Gaijin has a faux rule about not selling top tier premiums. Even though 12.0 has nothing to uptier to and therefore always sees 11.0 downtiers. It probably should be 12.0 but again, “no top tier premiums”.
As for the tech tree variants, maybe. If the M1A2 variants that got DU armor and the M829A3 had such, and there was a 13.0 BR, could agree see that. But until then, no. They’re fine where they are at. Im not sure why there is such a feet dragging on decompressing groujd vehicles but again, balance doesn’t appear to be sometbing devs care about.
This has been one of the worst updates to date. And not just speaking of all the bugs it released with, but the blatant bias towards air forces in any mode is just downright disgusting.
You fool, Israel.
Wow I did not realize that.
Now its really disappointing they’re restricting PARS
Bro you know this isn’t true the 1st 3 or 4 months the Pantsir was insanely broken and it was extremely hard to escape it after spawning. Sure now its not great but its still better than anything anyone else has.
Israeli one would disagree.
They are 2A5 equivalents but at a lower BR. They definitely need to go up.
sorry that happened to you. but what of your defense against my take?
I’ve ran hundreds of sorties in ground RB since Pantsir released, and during CAS runs I’ve died zero times to it.
Why is this? Cause I learned its parameters on dev server, I then re-tested every 6 months or each time it appeared in the datamines; and the only notable change was in October 2024 where the missile’s effective range went from 13km to 16km, which only meant I could no longer use GBUs against MBTs.
Well considering the armor of the Leopard 2s, but especially the 2A5/6/7s being well the…tankiest of tanks in top tier and the Abram’s having armor with all the durability of a wet napkin…I have to respectfully disagree.
And again, they’re at 11.7 and the BR ceiling is 12.0. If the issue is they’re fighting below their weight class…so are the 12.0s downtiering to 11.0.
You need to realize that 2A5 also has paper hull and is really easy to kill.
2A5 trade blows with M1s and there’s no reason why latter ones still sit at 11.7.
haha, nice to see someone so invested in the game
I don’t understand why they’ve introduced aerodynamic heating exclusively for missiles and bombs? why not aircraft? this just makes low tier IR air to air guided missiles more infuriating, especially for red tops that quite famously used aerodynamic heating for getting good locks, the balance is still thrown off by having red tops vs aircraft like F104s and mig 19/21s where you should easily be getting frontal locks from a distance.
I… I guess it’s… cool? ish?
realistically it’s not much more than a gimmick few will likely notice favourably when the full system hasn’t been implemented in the one area it makes the most sense and has the most positive impact.
I really hope they finish the job and include it for aircraft soon, even if it’s a rush-job where they just have a scale that increases chance of a lock the faster an aircraft is moving rather than putting the time and thought something like this eventually deserves, it’d make early jets much more enjoyable and to a degree, much more balanced in up-tiers.
It’s probably in the works, all aircraft are different in that regard, so hopefully we could see it in the next few updates
Any plans on fixing this bug.Type 10 bug(I would very appreciate if you can fix it now)The last type 10 bug that got accepted took you two and a half year to fix.
@Stona_WT Do Devs knows about this issue?
Currently X-Ray doesnt work properly on both hangar and in game.
I really wanted to like this change and give it a chance. Because it got frustrating dealing with the Gaijin bots that had flawless aim, and the players clearly using some other method to have aim as flawless as those bots. But while on paper it sounds good - the implementation because of how you’ve done the BR system, and how Bluewater and Coastal interact is absolute garbage. This is mostly to do with ships that have lots of autocannons they can use, have not yet seen what kind of possible nightmare it is when ships have actual secondaries. And there is only 4 ways to actually fix it at this point.
1: Revert to the old aiming system - yeah the longer shots were annoying but hey, I learned to have good aim anyway. Also likely the simplest option without angering a lot of people.
2: Disable the ability to control secondary/tertiary weapons - leaving it as just the primary weapons mostly fixes the issue particularly against coastal, and possibly emerging vs planes, but is far from ideal and not the road I’d want to go.
3: Fix the BR system and how Naval is setup in terms of trees and all - I’m going to be blunt, the current tree setup is hot garbage, really has been for months. DD’s, in to cruisers, in to BB’s - it doesn’t work, more so compressing the BR because of coastal so that DD’s have to start at like 3.3 or around there. And having ships that are the same BR - with setups decades apart where one has virtually no air defense or secondaries and the other is some late-post war setup bristling with guns is beyond madness, more so in what some of them face in air power - Arizona has to deal with early jets same as Texas and Nevada in near end war setups with DP AA guns and tons of Autocannons, or at lower levels those late 40’s or even 50’s DD’s and cruisers facing off at a BR with early war aircraft - while others have almost no air defence. Separate ships out like you did mostly tanks and planes - DD’s, cruisers, and BB’s all in their own lines, starting from early 20’s or older builds with high BR being those late war modifications or newer ships, which also works better when you start working in more modern ships as roles shifted and things like BB’s sort of fell away. The system needs an overhaul and possibly for Coastal to be folded in to run alongside it.
4: Completely separate Bluewater and Coastal - Not something I want to do, it’s just as hilarious to take out the bigger ships with a PT boat as it is to nuke BB’s with a torpedo spread from DD’s and cruisers. But as is - something slow af like the Syonan just gets shredded by pretty much every 4.0-4.3 BR DD in the game using their autocannons - let alone if you have it with say Isuzu at 3.7 or a 4.0 so now your talking the 4.7-5.0 ships. Prior to this change - facing off against some of these DD’s was a more fair fight, now it’s just an exercise in frustration. And as is - maybe these two groups shouldn’t be fighting each other.
Also on that list - the change has ruined the ability to use time fused shells and the like as multi-purpose shells, they now always detonate before hitting the ship causing no damage, instead of being able to hit directly and fuse. Something else that should go back to the way it was, especially since the armour pen is the same between a lot of these HE shells and the AA variants.