War Thunder Doesn’t Need More Vehicles — It Needs Better Game Modes
For years now, every major War Thunder update has added dozens of new vehicles — new jets, tanks, and helicopters — but almost no meaningful changes to the way we actually play the game. The core modes like Air RB and Ground RB have barely evolved in a decade.
The Game Mode Problem
Ground RB lets you spawn tanks, planes, and helicopters, but it’s a forced system — you have to play tanks first to earn spawn points before you can use aircraft. If you’re not a tank player like myself, it’s frustrating or nearly impossible to enjoy CAS.
Meanwhile, Air RB limits you to fighting other aircraft. CAS there is meaningless since the only ground targets are AI. In short: if you want to play CAS seriously, you’re locked into a mode you might hate.
Helicopters Are Practically Useless
At higher tiers, helicopters have become almost unplayable. Radar-guided SPAA can detect and destroy them instantly, often from spawn, with little effort. Helicopter pilots have to stay low, hidden, and manually guide their missiles the entire way — only to get wiped out by a single radar ping or a passing jet.
SPAA players, on the other hand, spawn safely, let radar do the spotting, and fire missiles that handle everything automatically. The skill and risk gap between helis and SPAA is absurdly lopsided.
Combined Arms Should Be the Future
War Thunder desperately needs a real combined-arms mode — one where air, ground, and heli players can fight together on the same battlefield without being forced into roles they don’t want. Let pilots join as pilots, tankers as tankers, and helicopter players as helicopter players. Everyone contributes to one multi-dimensional battle.
The technology already exists — it just needs to be expanded into a permanent, balanced mode similar to World War Mode but available at all times.
Priorities Need to Shift
We don’t need another 40 vehicles next update. We need something new to do with them. Gaijin has shown countless times through holiday events and April Fools modes that they’re capable of building fresh, creative gameplay. So why not channel that same creativity into improving the game’s long-term modes instead of making temporary gimmicks?
Closing Thoughts
War Thunders been a good game — but it’s stuck in a loop of what i fell is quantity over quality. Give players new ways to play, not just new things to grind. We want the gameplay to evolve, not just the vehicle list.