War Thunder Anti-Cheat System Update

Because such software can either be legit or fake in what they are attempting. If your using normal programs that normal ppl use then you are fine. I can show you a list of my installed programs if you want a baseline and ive used these for years across multiple installs across multiple BE/EAC equipped games with ZERO issues

And if you want something more up to date and has zero conflicts go on github and look for a program called “FanControl” JayzTwoCentz literally has a video convering this.

Your having conflicts because its literally an outdated product so expecting BE to somehow accommodate that is funny tbh. would you expect a dealership to accommodate a repair on a product that is outdated, no they would usually change to an updated product or tell you they cannot.

Except it actually does… or does the VAC steam page just not exist for you?
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It clearly is expressing the fact they do in fact scan some part of your system for cheats, especially when they talk about dynamic link libraries (which if your unaware) are (.DLL)

Spoiler

(Dynamic-Link Libraries (Dynamic-Link Libraries) - Win32 apps | Microsoft Learn)

Yeah the reason linux is often not supported is because linux allows for a heavily modified client with a lot of script/code heavy methods and trying to make an anticheat to support that would probs cost a lot of money when you have so many distros of linux available to download and install. stop trying to mention all this like you understand the subject because its clear you dont.

Says the guy running speedfan which is literally a kernal level access program :D do you seriously not understand what you are saying?

I should also mention this bit about VAC because if you want VAC then bye bye goes any game on steam using VAC because the ban is steam wide and ofc any future game that supports VAC too. so again if you get false banned and its never removed and you think “oh ill go play a game” that has VAC well that false ban carries with you to that game.

I cannot believe you think VAC is somehow better when its arguably worse in a lot of ways

Screenshot 2024-12-06 211007

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Scan, but not install any drivers or otherwise risk forcing you to reinstall your entire OS partition because they screwed with things they should not.

It could do with better differentiation, but it has no network access, won’t break your OS randomly, it won’t change unless you actively make an effort to change it.

If something like BattleEye breaks, it can end up at best forcing you to reboot your system using the power button as start menu and hotkeys for command line can just stop working. All because it crashed in the wrong way. At worst, force reinstalling your OS.

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where are you claiming such drivel? I literally have Destiny 2 installed, Siege installed, Arma 3 installed, Dazy installed. all of which USE BattleEye, if you have to reinstall or partition a drive then thats a bigger issue that isnt because of ANY anticheat.

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real or useing spotify or task manger or just having bad wifi

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Let’s see,

Crowdstrike as a whole?

Vanguard causing constant blue screens for people trying to play Valorant or LoL?

Vanguard forcing reboots because of a bug breaking ethernet connectivity?

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You do realise Vanguard is a custom anticheat… and literally has a VERY different install and setup to BE or EAC.

You are now comparing apples to oranges at this point

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It’s usually because Battleye was designed to tackle a lot of the tactics hackers tend to use. What a lot of people FAIL to understand is that for Hackers to get cheats made for Battle Eye they need to quite literally scrape the barrel and reverse engineer the entire functionality to the coding of Battle Eye so that their cheats bypass everything.

War Thunder Cheaters are nowhere near that level of experience because most of them lack the understanding and capabilities to do any of that at all. This is primarily because War Thunder never used an Anti-Cheat for over 7 years. EAC-> This took quite some time for Cheaters/hackers to figure out.

With Battle Eye, however, anything they have learned to combat EAC is completely worthless.

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it doesn’t have kernel level access though, unlike BEAC and EAC

Well said, good sir!

On that note, BE also adapts every few months, so if they do figure something it does not last.

its irrelevant when all 3 are functionally doing the SAME thing… they both have your account/IP/scan system files/game directory files. what each program does with that information is up for debate but not this debate.

But when you/people argue VAC is “somehow” better than BE or EAC but ignore the fact that IF you get falsely banned by VAC and in the worst case it is not reversed, thats a ban that carries across ALL STEAM titles that use VAC and is tied to your account forever onwards.

And VAC bans also prevent you from ever selling on the steam market place, so if you a legit player who gets falsely banned but the devs do not reverse the ban well RIP goes your account if you have money tied into the steam market for some games that utilise it.

Ide rather kernal level anticheat than an anticheat that HAS to be more robust on being legitimate bans otherwise it effectively renders your steam account worthless in a lot of areas.

Cheaters are not only working with a single game, they share their knowledge of common anticheats like EAC and BE across forums and collaborate and share their findings, the only thing that is not shared between games is the offsets and mechanics that need to be manipulated to cheat, how to break EAC and BE is shared knowledge at this point, how to exploit the game engine to cheat afterwards is not. It takes 5 minutes of internet searching to find out what you need to do to break either, its simply a larger barrier to entry than EAC, and not by much.

The average R6:Siege (BE) ranked match after battle eye updates would like to argue the opposite.

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L M F A O. You cannot be seriously comparing Crowdstrike, who brought down ~9 million devices (MANY including secure government ones, hospitals, militaries, amazon), to Battleye AC or any AC for that matter… You clearly have no idea what you are saying.

There is a disgusting amount of mouth-foaming in this thread. Everyone that wants to reply here, needs to read the ENTIRE thread. DO NOT see one post, and regurgitate that garbage over and over again.

Anti-Cheat technology can only go so far this point.
It is unfair to compare VAC/Ricochet/Vanguard to Battleye/EAC.
The former ACs are custom built-in-house specifically for the games the Companies own.
VAC, for example, has the financials, data, and experience to develop said AC, AND fine tune it. This means they might not have to be AS “invasive” as other ACs, because they’ve been using the same AC for 20 years! They also own their games, and FULLY understand everything about them. They are able to completely tailor their AC.

Battleye/EAC would be a more fair comparison as they are generalized ACs designed to be a jack-of-all-trades for any game.
To do this, you need to encompass a vast amount of attack surfaces. This might be including more “invasive” actions, as they might be needed going from game to game.
in order to achieve the “same level” as VAC, Battleye requires data to be trained on. This is where files are scanned and sent to their server for training. VAC/Ricochet/Vanguard OWN the games, own your data already, and are able to massively train their AC, while the opposite is true for Battleye and EAC.

DO NOT MISTAKE

ALL ACs will scan your computer.
They will all use your data to train off of.
THEY WILL NOT keep PII data of you, as you can see in their privacy statements/EULA.

People start freaking out when they hear the terms “anti-cheat” “invasive” “file-system-scanning.”
But they do NOT understand, that every single program you have ever used EVER, has processes and checks you might not know are happening.
A very popular security program is Malwarebytes. Does the exact same thing as an AC. But you don’t see the outrage there.
When you signed up an acc to play WT you agreed by their rules. Their rules were EAC. Now their rules are Battleye. You accepted EAC doing the exact same things as Battleye, yet have not batted an eye, ONLY when they changed, and people saw “invasive” “false-bans” “process checking,” that they think the worse.

I would bet a stupid amount of money, that for this initial transfer, ANYONE who was Falsely Banned would be unbanned. There is no question in my mind. There will 100% be a grace-period for players in this time, until they can make it 100 compatible (as they don’t own the AC ;) )

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Now for my actual thoughts and opinions: Do I have any faith…in the snail? No. To get it working for War Thunder also no.

Generally, I don’t trust their devs since often or not things are implemented in a shotty form and only reduced their issues by a quarter over time. Prime Example: Ghost shells despite the term “it’s fixed”. As someone from 2017, it was a massive issue,n and it’s now just a nuisance. Feel like that’s what’s going to occur with how Battle Eye is implemented.

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Mate War Thunder is Spaghetti Coding.
For you to make a cheat you need to reverse engineer the coding. If it’s Spaghetti it makes it worse. Cause that takes even longer to read. While Gaijin did make War Thunder Open Source it does not mean it’s any easier. To figure out.

Even then I don’t have much faith. Stopped having that years ago. So I just play when someone invites me to squad or some other case. Not my issue.

No, thats not how writing cheats works, you don’t need any of the original code, you don’t need to de compile it. War thunder has decades of technical debt, but stuff like that makes it easier if nothing else.

For example, say you wanted to have “walls” or “esp”, the server sends you locations of the enemies and stores them in memory, the client is then hiding this information through graphics and other methods, so in order to create the ability to see through walls you can look for the memory location this data is stored, then output that to another program that visualizes this data onto say green boxes and text. This is trivial, the only time its not is when programs are written from the ground up with obfuscation and encryption methods storing said data, which WT does not. There are other methods, easier and harder but besides the point.

The point of anticheat is to detect and hinder the easy act of doing these things, and in some cases help obfuscate said data.

You are aware anticheat in general isnt meant to “stop” cheaters but slow them down, if every anticheat stopped cheaters then no anticheat would work because non of them would ever “learn” from advancements or changes in the cheats used. as stupid as it sounds they let cheaters in so they can learn from it and then update there anticheat to then prevent it.

Its literally just a game of cat and mouse

They also still compare statistics to there own in house statistics to better determine if someone is a genuine player or a cheater, this often done through detecting macros that have inputs much faster than a human input OR comparing data in which a player is scoring/obtaining kills at a rate that would be “impossible”.

I think people expecting BE to somehow “ban every cheater” is comically ignorant because NO anticheat is capable of this and any that are will soon quickly be unable to prevent it as changes to the cheats are made thus bypassing the anticheat and then its literally a game of cat and mouse. its an ever changing system

me too i mod to correct bezel and realign render on multi display. in the hope to be able to do it again . so immersive

Here we go again. 2 people responding try to counterargument however considering what you 2 have wrote was the same thing. I’m not gonna bother reading. It’s a giant nothing burger essay that is plain out not how Anti-Cheats works. Don’t need to be a professional to figure that out.

The EAC anticheat can be disabled, and the only game modes we have access to are AB and RB aircraft, as well as AB tanks. However, access is denied in RB tanks and all naval modes.

There’s no secret: it’s an option to disable the anticheat in order to use our hardware, such as extra buttons on our mice, macros on our joysticks, or even motherboard LEDs as a spectrum analyzer. When well-calibrated, I admit LEDs can display precise colors based on the hum of a specific sound frequency. On this last point, modern monitors now perform the same actions without any software, entirely independent of the operating system. So, is this cheating? Playing in black and white with an in-game option—does that count as cheating?

80% of players don’t even know how to play, so imagine them configuring their hardware. Most people who talk about cheating are simply ignorant of what’s possible. If all these options exist and are commercially available, I don’t think Gaijin can dictate anything to companies like Asus, Logitech, LG, or others by blocking their commercial features.

Out of a million players, there might be 100 so-called cheaters according to those who don’t know better, and in the end, only about 5 actual cheaters. It’s just a game—nobody is dedicating their life to cheating. But some people just like to enjoy the features they’ve paid for.

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Same issue, I did running the aces_BE an administrator and checked battleye folder but there no install_BattlEye.bat in the folder
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