War Thunder Anti-Cheat System Update

L M F A O. You cannot be seriously comparing Crowdstrike, who brought down ~9 million devices (MANY including secure government ones, hospitals, militaries, amazon), to Battleye AC or any AC for that matter… You clearly have no idea what you are saying.

There is a disgusting amount of mouth-foaming in this thread. Everyone that wants to reply here, needs to read the ENTIRE thread. DO NOT see one post, and regurgitate that garbage over and over again.

Anti-Cheat technology can only go so far this point.
It is unfair to compare VAC/Ricochet/Vanguard to Battleye/EAC.
The former ACs are custom built-in-house specifically for the games the Companies own.
VAC, for example, has the financials, data, and experience to develop said AC, AND fine tune it. This means they might not have to be AS “invasive” as other ACs, because they’ve been using the same AC for 20 years! They also own their games, and FULLY understand everything about them. They are able to completely tailor their AC.

Battleye/EAC would be a more fair comparison as they are generalized ACs designed to be a jack-of-all-trades for any game.
To do this, you need to encompass a vast amount of attack surfaces. This might be including more “invasive” actions, as they might be needed going from game to game.
in order to achieve the “same level” as VAC, Battleye requires data to be trained on. This is where files are scanned and sent to their server for training. VAC/Ricochet/Vanguard OWN the games, own your data already, and are able to massively train their AC, while the opposite is true for Battleye and EAC.

DO NOT MISTAKE

ALL ACs will scan your computer.
They will all use your data to train off of.
THEY WILL NOT keep PII data of you, as you can see in their privacy statements/EULA.

People start freaking out when they hear the terms “anti-cheat” “invasive” “file-system-scanning.”
But they do NOT understand, that every single program you have ever used EVER, has processes and checks you might not know are happening.
A very popular security program is Malwarebytes. Does the exact same thing as an AC. But you don’t see the outrage there.
When you signed up an acc to play WT you agreed by their rules. Their rules were EAC. Now their rules are Battleye. You accepted EAC doing the exact same things as Battleye, yet have not batted an eye, ONLY when they changed, and people saw “invasive” “false-bans” “process checking,” that they think the worse.

I would bet a stupid amount of money, that for this initial transfer, ANYONE who was Falsely Banned would be unbanned. There is no question in my mind. There will 100% be a grace-period for players in this time, until they can make it 100 compatible (as they don’t own the AC ;) )

1 Like

Now for my actual thoughts and opinions: Do I have any faith…in the snail? No. To get it working for War Thunder also no.

Generally, I don’t trust their devs since often or not things are implemented in a shotty form and only reduced their issues by a quarter over time. Prime Example: Ghost shells despite the term “it’s fixed”. As someone from 2017, it was a massive issue,n and it’s now just a nuisance. Feel like that’s what’s going to occur with how Battle Eye is implemented.

1 Like

Mate War Thunder is Spaghetti Coding.
For you to make a cheat you need to reverse engineer the coding. If it’s Spaghetti it makes it worse. Cause that takes even longer to read. While Gaijin did make War Thunder Open Source it does not mean it’s any easier. To figure out.

Even then I don’t have much faith. Stopped having that years ago. So I just play when someone invites me to squad or some other case. Not my issue.

No, thats not how writing cheats works, you don’t need any of the original code, you don’t need to de compile it. War thunder has decades of technical debt, but stuff like that makes it easier if nothing else.

For example, say you wanted to have “walls” or “esp”, the server sends you locations of the enemies and stores them in memory, the client is then hiding this information through graphics and other methods, so in order to create the ability to see through walls you can look for the memory location this data is stored, then output that to another program that visualizes this data onto say green boxes and text. This is trivial, the only time its not is when programs are written from the ground up with obfuscation and encryption methods storing said data, which WT does not. There are other methods, easier and harder but besides the point.

The point of anticheat is to detect and hinder the easy act of doing these things, and in some cases help obfuscate said data.

You are aware anticheat in general isnt meant to “stop” cheaters but slow them down, if every anticheat stopped cheaters then no anticheat would work because non of them would ever “learn” from advancements or changes in the cheats used. as stupid as it sounds they let cheaters in so they can learn from it and then update there anticheat to then prevent it.

Its literally just a game of cat and mouse

They also still compare statistics to there own in house statistics to better determine if someone is a genuine player or a cheater, this often done through detecting macros that have inputs much faster than a human input OR comparing data in which a player is scoring/obtaining kills at a rate that would be “impossible”.

I think people expecting BE to somehow “ban every cheater” is comically ignorant because NO anticheat is capable of this and any that are will soon quickly be unable to prevent it as changes to the cheats are made thus bypassing the anticheat and then its literally a game of cat and mouse. its an ever changing system

me too i mod to correct bezel and realign render on multi display. in the hope to be able to do it again . so immersive

Here we go again. 2 people responding try to counterargument however considering what you 2 have wrote was the same thing. I’m not gonna bother reading. It’s a giant nothing burger essay that is plain out not how Anti-Cheats works. Don’t need to be a professional to figure that out.

The EAC anticheat can be disabled, and the only game modes we have access to are AB and RB aircraft, as well as AB tanks. However, access is denied in RB tanks and all naval modes.

There’s no secret: it’s an option to disable the anticheat in order to use our hardware, such as extra buttons on our mice, macros on our joysticks, or even motherboard LEDs as a spectrum analyzer. When well-calibrated, I admit LEDs can display precise colors based on the hum of a specific sound frequency. On this last point, modern monitors now perform the same actions without any software, entirely independent of the operating system. So, is this cheating? Playing in black and white with an in-game option—does that count as cheating?

80% of players don’t even know how to play, so imagine them configuring their hardware. Most people who talk about cheating are simply ignorant of what’s possible. If all these options exist and are commercially available, I don’t think Gaijin can dictate anything to companies like Asus, Logitech, LG, or others by blocking their commercial features.

Out of a million players, there might be 100 so-called cheaters according to those who don’t know better, and in the end, only about 5 actual cheaters. It’s just a game—nobody is dedicating their life to cheating. But some people just like to enjoy the features they’ve paid for.

3 Likes

Same issue, I did running the aces_BE an administrator and checked battleye folder but there no install_BattlEye.bat in the folder
image

I’ve played a lot of games that use BattlEye, and I’m absolutely horrified at this change…

While no, it won’t ban you for using GeForce Experience, Discord Overlay, or Keyboard/mouse macros it DOES come with a whole list of it’s own problems that I’ve luckily never experienced with EAC.

  • BattlEye is (yes, despite all of the clueless tech mods saying otherwise) VERY performance intensive compared to other AC’s. Games that use it like Ark: Survival Evolved can see upwards of a 30FPS performance differance when playing with it active VS inactive.

  • BattlEye loves to constantly cause freezing, game crashes, and at worst even BSOD’s. Microsoft support themselves are aware of this and reccommend users to completely reinstall BattlEye if they start encountering this problem. I’ve personally constantly experienced these issues ONLY when playing a game I own that uses BattlEye.

  • BattlEye is absolute terrible at stopping blatant cheaters. If you’ve ever played a game with this AC then you already know how ineffective BattlEye is at performing it’s intended purpose. If you are going to change AC’s, don’t swap to one that is known to be a complete failure in almost all of the major titles it is implemented in.

Overall this is just a horrible decision that makes 0 logical sense to me.

BattlEye is notorious for it’s issues and inability to stop even the most blatant cheating, yet Gaijin HQ seems to think bringing all of BattlEye’s problems to WT while reaping non of the rewards (because as already stated BattlEye is garbage at stopping cheaters) will do anything but have major negative effects on the health of this game.

11 Likes

Why are sound mods going to be usable still??? There are so many that can cheat with sound mods! There are some that allow you to pretty much only hear enemy tanks!!

It’s a disgrace how how is allowed for pc, that console doesn’t get. Between the cheating, mods, and no access to the gaijin market, or the lack of sales for console when pc gets them is just outright bad.

They’re shouldn’t be sound mods or sight mods allowed. Sights should be available to everyone. The market should be available to everyone.
Cheating should be done away with for good.
Sales should be universal.

Mate most of the sound mods are voice mods and music replacement mods.

The “Sound mods” you complain bout are few and little which are often the kind that only make all engines louder. About 75% if y’all don’t know how Sound Mods work. Nor what the category “sound mod” implies.

6 Likes

you forgot the biggest reason as to why anyone would use it: it is cheap

in the wise words of economic philosopher Eugene Krabs, “money!”

3 Likes

There are some that are legit I don’t doubt that, but there are definitely some that a lot of people use for an advantage.

I’m in NZ and use G Hub - I have had no issues at all with Battle Eye in Enlisted, where it has been used for a month or 2 now.

2 Likes

It doesn’t work. There are just as many if not more aim botters.
Hate to rain on your parade.
Just release a warthunder bot. Save yourselves the headache lol

The majority are legit. Those that aren’t aren’t even on the WT Live page. It’s on the 4th page that Google isn’t gonna show you. Most browsers won’t either.

2 Likes

I know what u mean, but lets be honest… there are more people using the advantage of the autoaim on console then player unsing a sound mod as advantage in competition…

out of the whole playerbase there is maybe 1% of players left that consider the game still a pvp game…of of this 1% play 30% the mode u play and 3% of that use a sound mod, another 1% of these 3% use it for advantage…

make a total of 0.0001% of player, or in other ways 1-3 people

but i get your point… but isnt CAS in grb also cheating? Isnt console autoaim also cheating? isnt p2w also cheating? isnt acing crews also cheating? In terms of competitive and fairnes, all of this is an advantage u can get… so sound mods are really not in discussion here.

At the end, even the crasiest of cheat u can have still dont make u play good, the intern systems like p2s, crew and so on will make u much more “overpowered” against your enemys… in all my battle i have i have found exaktly one cheater that was able to do good with his cheat, only one… out of hundrets of thousands player i have seen in my matches.

For sure there where much more cheaters around i havent noticed… but i havent noticed them… meaning they where not able to do anythink with their cheats…

but i have seen dozens of replays, where people have claimed that someone was cheating and it was simply a false call, either cause they use console autoaim, “other” grafic settings, “commander” view, random shot into smoke, other sound settings… earphones… and so on… its so often people call others cheaters and are wrong… its insane…

so what i want to say… sound mods really no one cares… and also the amount of cheaters ruining matches and in general the amount of cheaters is really a shit ton less then what people claim it to be… proof me wrong, send me a replay where u spottet a cheater ruining the match.

And while talking about it… player that troll with lowtier, one spawn or do whatever not helpful are much much much more harm to the game and the matches then anything else… just saying.

but as i started, i get your point, and that is a valit point, just a very very very low priority one.

1 Like

If the cheaters know how exactly your anti-cheats work, you’re already doing half the job for them. How is it that hard to understand?

1 Like