Pretty dumb answer, not clear at all, dodging actual question.
Battleye is notorious for decreasing game performance, so if it is running in war thunder, will we see decrease in framerate of the game itself?
Most of us is not interested if it affects performance outside of the War Thunder.
Will support for linux/virtualization end with introducing battleye?
None of the major titles using battleye support linux, if any supporting it even exist with battleye.
I personally use both linux (steam deck) to play when traveling and HyperV virtualization on one of my older desktops.
What an absolutely worthless and unconstructive answer.
Google " BattlEye Halo" if you’d like to see one out of thousands of examples of Battleye false positives resulting in a game company having to apologize to their paying customers.
There have been cases, documented and featured in multiple videos and discussions, and even featured at E3, about mouse software from SteelSeries, Razer, and Logitech causing false positives with Battleye because those mouse utilities (included from the manufacturer) perform memory cleaning optimizations at game launch.
As somebody with over $3,000 invested in this game, I’d like a proper answer from an adult working at Gaijin instead of this sort of disrespectful tripe you post towards users.
The fact that Microsoft has included BattlEye in the official “Recommended Driver Blocking Rules” explains how ridiculous it is to switch from EAC to BE…
Your statement means nothing. Considering results right now are simple forward.
Faceit->Bans but slips on a banana.
Easy Anti-Cheat swap around a few files and it no longer can detect you.
Battle Eye, will ban your ass but is slow.
First using easy anti cheat is an invasive rootkit based kernel level anti cheat, and is only working against basic cheats, even while monitoring all system activities, payed or private cheats may bypass, its able to steal user data and can do whatever it wants without asking you, its not designed to be exploited that easily but its making an easier way to get access to your pc (like every kernel level ac), for people using linux or steamdeck cant really use any game with easy anti cheat because linux isnt build that deep and you cant connect to the server because eac is offline (thank you for nothing epic games)
now battleeye which isnt even able to detect changes in the binary, means a game being heavily clientsided like rainbow six siege is easy to cheat because you can send fake packages which give you literaly control of the current match and its much easier to remotely connect to your pc + its so unreliable that you are getting banned pretty easy, as an example its known that if you have connection issues you could be flying with your tank, battleeye would say youre clearly using flyhack, its more malware than anti cheat (same to you ubisoft)
tldr, its a high security risk and will increase the amount of players cheating into oblivion, and i dont even mentioned the stupid high performance issues
I do not know if they are cheaters or not but in some days, especially during we, too much hits seems too much skilled for a human being without an aimbot. Or… maybe a human being full of cocain…
Correct me if I am wrong, but I remember it being to bad software generators that complained on various forums about data being “stolen” and sent to BE while in turn, it was “the nasty” that these guys were making for games that got sent to BE and they eventually got banned on various gaming platforms.
But to date, there is no official record of data theft by BE to my knowledge.
This is a standard cybersecurity practice and does not mean BattleEye is inherently unsafe or malicious.
So for people concerned
Both EAC and BE are kernel level anti-cheats. (FYI, so is Vanguard)
BE relies on machine learning and user report as well as data mining on cheat development.
EAC relies on machine learning and standard user behavior as well as user report.
BOTH AC works with vendors and OS vendors to enable, yet restrict, system level access.
*Both AC has a decent success rate, Though EAC has a reported success rate of 80-95% and BE has a reported success rate of 90-95%.
BE has a higher success rate against private / “paid” cheats
Software like G-HUB allowed users to run custom code that could affect game input. Basically, being naughty with your mouse or keyboard. No, I am not talking about the standard macros.
Since then most software has either removed custom code capability or massively reduced it. Can not speak for all of them but I know on G-HUB the ability to run custom code on your mouse or keyboard has been removed.
Don’t EAC takes much more attention against function pointer hooks?
I have never developed or used cheats in the games except for using CE for debugging on my projects, but from the various discussions I have seen, I don’t think BE is more reliable than EAC.
I might repeat what others said here already
But it doesn’t sound too reassuring when community manager cannot answer
In their defense, its understandable but at same time they could ask developers for more answers regarding the matter.
I’m sure no one would want to risk losing their accounts due to anti-cheat software having problems with mouse and keyboard software like Logitech G Hub.
I also saw some say that BattlEye has an issue with high ping (it sees it as lag switching or something?). So, does that mean anyone with poorer internet connection (or majority of players from Australia and NZ) has risk of getting banned because anti-cheat might see high ping as malicious behavior?
I’m not against the anti-cheat, it’s just that these questions remain unanswered and I’m sure few others here would like to see some answers on the matters above.
Yes but - BE also has robust protection against function pointer hooks and code injections, but it typically focuses on a wider range of cheat types, including external cheats and game integrity checks. EAC focuses more on low-level injection that mostly involves memory manipulation.