War Thunder Anti-Cheat System Update

Those come with any program you will ever download, every laptop you ever buy from the store (unless you instantly reimage it). They all come with processes that run without your knowledge.

True, but we are not talking about our personal property. We do not have the ability to pick and choose what processes War Thunder uses or what EAC used, and nor should we. You “pay” for the license to use the product, not own it.

While I don’t disagree, this is why ACs have progressed as far as they have. At this point with ACs, they have to check other processes, as cheat devs have gotten far better over time. Eventually, next-gen server ACs like what was said above might help, but they’ll find a way past that, (see GTAV ******* menu before it got hacked. You had full control over their servers, and could stop R* admins from even joining)

I think valve is a massive unicorn in this case. They have an incredible amount of data/money/experience and market in order to gain the data needed to NOT run a kernel level AC.

When starting my game with BattlEye enabled, my SpeedFan (or potentially other hardware-related) software stops working. Please fix it!

BattlEye is blocking certain software that is using kernel drivers which contain known security issues that can be exploited by cheats. We cannot support such software and therefore cannot provide a fix. Please ensure that you are using the latest version of such software or, if there is no newer version available, contact the developer/vendor of the software to notify them of the problem.

Talk about invasive.

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Guess the question I should ask,

Do you want an anti-cheat that stand a chance against cheaters? Yes it might be invasive, but it follows the same standards as other Industry-Wide ACs.

OR

Do you want the same AC that doesn’t do “anything” against cheaters, and keep it “non-invasive?”

Same situation when Riot came out with Vanguard.

Hi!
AFAIK Virtual Machines are not supported (and not allowed) when using BE, sorry.

Thank you for your reply Stona.

I know if it’s been announced, that there is no reverting it at this point. Especially for something like my specific use case. All I ask is that you please pass along my concerns regarding the use of BattleEye. Specifically regarding its ineffectiveness in limiting or removing hacking from other games, as I know that its implimentation did nothing to fix the rampant cheating in Escape from Tarkov.

Gaijin and War Thunder owe me nothing, and I have truly loved this game for the past 9 years. That said, I cannot justify building a new rig, or tearing down my setup, solely for one game.

EDIT - added the blockquote

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I want an anti-cheat that only interacts with the software I am currently using and does not interfere with my computer outside of the software that is currently active.

I am very much not a fan of modern software trends that do not respect the fact that the user is the owner of their computer and limit the ability to tinker and interact with it (Windows in general is a pain).

I rather deal with cheaters than risk being forced to reinstall my operating system to flush out undesirable software or move my gaming over to my linux partition to disable certain features. I like compartmentalization - Linux for work/school and administration, windows for gaming.

The only cheat I can see at all being relevant anyhow in air sim is people adding markers as if it was ARB. While very annoying, it’s not game breaking to deal with.

Oh, and botters. Botters that automatically take off, drop bombs and suicide to farm points during events to sell the vehicle.

First one may warrant better anti-cheats, second one is entirely behaviour based that I feel could be flagged server-side for manual review. It’s not like there’s that many sim players anyway.

I did stop playing League when they moved it to LoL as well

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Then I’m afraid you want a non-functioning AC…

I agree with you, but I’ve come to terms with it, and like you said above, there are ways around certain things about it.

Personally, I don’t think I’ve ever noticed a cheater, but n=1, but I can understand why Gaijin would want the better (we’ll see) AC.

Hm of course it’s great if something is done against cheaters but with the amount of money and time that many have put into this game I find it problematic if you just stand up and say “If you don’t cheat you won’t be banned” because a quick Google search shows that there are false positives, even with common software that is used by many gamers and is part of some hardware.

I think there should be a clear whitelist for programs such as Logitech GHub, nVidia Experience, MSI AfterBurner, etc. so that gamers can inform themselves in advance when buying hardware and feel safe.

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With EAC, I personally have never encountered any cheaters. They changing to a new anti-cheat to seek better game protection is good, but is that anti-cheat “good” though?

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Pretty dumb answer, not clear at all, dodging actual question.

Battleye is notorious for decreasing game performance, so if it is running in war thunder, will we see decrease in framerate of the game itself?
Most of us is not interested if it affects performance outside of the War Thunder.

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Question:

Will support for linux/virtualization end with introducing battleye?

None of the major titles using battleye support linux, if any supporting it even exist with battleye.
I personally use both linux (steam deck) to play when traveling and HyperV virtualization on one of my older desktops.

very great change cheaters are not welcome i hope this new anti cheat will be way better than the old one !
image

Looking at the games BattleEye is already “protecting” im very well sure to say its ass

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What an absolutely worthless and unconstructive answer.

Google " BattlEye Halo" if you’d like to see one out of thousands of examples of Battleye false positives resulting in a game company having to apologize to their paying customers.

There have been cases, documented and featured in multiple videos and discussions, and even featured at E3, about mouse software from SteelSeries, Razer, and Logitech causing false positives with Battleye because those mouse utilities (included from the manufacturer) perform memory cleaning optimizations at game launch.

As somebody with over $3,000 invested in this game, I’d like a proper answer from an adult working at Gaijin instead of this sort of disrespectful tripe you post towards users.

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The fact that Microsoft has included BattlEye in the official “Recommended Driver Blocking Rules” explains how ridiculous it is to switch from EAC to BE…

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Your statement means nothing. Considering results right now are simple forward.
Faceit->Bans but slips on a banana.
Easy Anti-Cheat swap around a few files and it no longer can detect you.
Battle Eye, will ban your ass but is slow.

Combine all 3 and you now have a pain in the ass.

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Cool and there is also thousand upon thousands of more examples of it perma banning people who deserve it.

First using easy anti cheat is an invasive rootkit based kernel level anti cheat, and is only working against basic cheats, even while monitoring all system activities, payed or private cheats may bypass, its able to steal user data and can do whatever it wants without asking you, its not designed to be exploited that easily but its making an easier way to get access to your pc (like every kernel level ac), for people using linux or steamdeck cant really use any game with easy anti cheat because linux isnt build that deep and you cant connect to the server because eac is offline (thank you for nothing epic games)

now battleeye which isnt even able to detect changes in the binary, means a game being heavily clientsided like rainbow six siege is easy to cheat because you can send fake packages which give you literaly control of the current match and its much easier to remotely connect to your pc + its so unreliable that you are getting banned pretty easy, as an example its known that if you have connection issues you could be flying with your tank, battleeye would say youre clearly using flyhack, its more malware than anti cheat (same to you ubisoft)

tldr, its a high security risk and will increase the amount of players cheating into oblivion, and i dont even mentioned the stupid high performance issues

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I do not know if they are cheaters or not but in some days, especially during we, too much hits seems too much skilled for a human being without an aimbot. Or… maybe a human being full of cocain…

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Correct me if I am wrong, but I remember it being to bad software generators that complained on various forums about data being “stolen” and sent to BE while in turn, it was “the nasty” that these guys were making for games that got sent to BE and they eventually got banned on various gaming platforms.

But to date, there is no official record of data theft by BE to my knowledge.

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This is a standard cybersecurity practice and does not mean BattleEye is inherently unsafe or malicious.

So for people concerned

  • Both EAC and BE are kernel level anti-cheats. (FYI, so is Vanguard)
  • BE relies on machine learning and user report as well as data mining on cheat development.
  • EAC relies on machine learning and standard user behavior as well as user report.
  • BOTH AC works with vendors and OS vendors to enable, yet restrict, system level access.
    *Both AC has a decent success rate, Though EAC has a reported success rate of 80-95% and BE has a reported success rate of 90-95%.
  • BE has a higher success rate against private / “paid” cheats
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