War Thunder "Alpha Strike" - Changelog

https://community.gaijin.net/issues/p/warthunder/i/fPlqdBc9GA8M
At the bottom of the report a tech post links to documents talking about exactly what you said.

Fuel load is tied to the FM. They would have to completely rework every FM if they do that.

Anyone know the br changes for this update?

Dont believe there were any for this update

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Ok thanks

Is there a reason the historic Wessex HU.5 camo shown in the devblog hasn’t been included in the update?

I know we got the 771 NAS SAR camo has been added since, but it would have been nice to have had the camo the HU.5 saw combat with in Borneo and Aden

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@Smin1080p

  • ItO 90M (all variants) — engine HP has been increased to 2500 RPM. (Report ) Source: Sisu-Auto - Sisu XA 180 : Käyttö Ja Huolto Ohjekirja Published 1985

Shouldn’t it be “engine RPM has been increased” and not HP or was both increased and HP number is missing?

Hey, this is just an error. It will be resolved and included in.

6 Likes

Hey. Its just the RPM, thats correct.

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Sweden only gets a premium this update. Sure they followed their “every nation gets at least 1 vehicle per update” rule, but only a Premium!? I went ahead and looked at the previous updates to see if that’s ever happened before where a nation got at least 1 vehicle but it was only a premium, and nope! I went all the way back to “Ixwa Strike” and saw that this has been the only update where a nation’s one vehicle for that update was a premium(it could’ve happened even earlier, but I can’t remember how far back they implemented the 1 vehicle ever update rule), so unless you got money no new vehicles for Sweden mains!

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OMG it keeps happening!!! Fix it! I select minimum fuel and the game spawns me with full fuel load. You can only imagine how annoying it is to maneuver a fully fueled Bf 109 when you are trying to provide CAP.

Spoiler

Spoiler

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Hey Smin. On the dev server the Raam Segol had it’s APS radar modeled, which was reverted again.

sorry for bothering you if you can’t answer this, but does this means the devs are still thinking of/working on some way to give the APS some functionality (like making it a missile approach warning for example), or will it remain visual decoration? (seeing as every merkava, including this one, already has a LWS)

@Smin1080p Does Gaijin know about the fact that stat cards for AP rounds are broken right now? They have wrong penetration values that do not match the actual penetration they can achieve.

Example BR-471B

The stat card for BR-471B right now says 34 mm of penetration at 60 degrees which is nonsensical. Specially seeing as this round can defeat 80 mm of armor at 60 degrees.
image

Every AP round have wrong stat cards like this, but “blunt” AP rounds are the most noticeable.

I allready saw that on the dev server. Didnt think it would come to live.

For anyone wondering how button for nuke looks like. It seem it appears at 2100 SP. It is cool trigger for my nervousness when I am close to nuke :D

image

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Raam smoke grenade burst on lws detection does not work as in dev server. Lws looks like its not working properly

There is no automatic smoke burst on lws detection though, it never was iirc.

The APS is just a visual decoration as of now, just like on the dev server.

I know all the reports and yet nothing. They are completely ignoring the Abram’s.

Mutsu and Bf 109 C are nice to see, as is the twin-gun fix for Shounan.

The Naval shell shrapnel changes seem solid so far, the FCS is nice in concept but absolutely needs to be relative and not north-is-up, the automatic flaps seem really handy too, and now we can run the big 1000kg bomb with the siren Stuka! Lots of other nice QoL improvements too. :)

No. on the dev server a smoke barage was fired off automatically. not happening on live server