Volumetric is just a part of the problem with WT penetration mechanics

The only reliable way of killing KV-1 is sitting in a Sherman, preferably M4A2 or Composito.
Just shoot KV below the barrel, then shoot the track, then shoot the driver’s hatch, then laugh at clueless people not understanding how OP both these Shermans are.

That’s exactly what I hate most about the game: when, because of some shameful devs, the game ends up creating situations where the players’ experience, skill, and knowledge don’t matter at all. At any moment, for any reason, or simply for the sheer pleasure of it, your shot might not kill (or might simply penetrate), causing you to die instantly or shortly after.

Personally, I think this is one of the reasons why we’ll never have clan wars in War Thunder the way World of Thunder did, since this randomness would end up creating monstrous imbalances.

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Ah yes The infamous tiger’s side armor that always eats my round

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The Tigers hull armor also doesn’t ricochet shells, if they would bounce they simply disappear instead.

https://community.gaijin.net/issues/p/warthunder/i/7zdjElpDnYqE

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Pixel perfect spot where suddenly there’s 650mm of armor. The game does a terrible job with factoring overlapping plates with LOS.

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When things like this happen, I always remember this scene.

There are situations in War Thunder that surpass absurd comedy.

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😂😂

On point.

Maybe volumetric armor penetration would solve some of the issues.

We have volumetric shells but it now just combines several points into an average for penetration.

While armor holes are completely ignored.
Well optic holes and vision slits aren’t modeled for the most part.

Reminds me of shooting bombs out of the air … but that would never happen in WT, right?

Bombs are quite damn big, follow predictable trajectories and you can fire hundreds of shells/bullets at them.

This would (hopefully) fix the situations in which you shoot a barrel and absolutely no damage is done.

Hold on a second…

You have issues with the way armor stops your shots from doing damage, but you are fine with shooting bombs out of the air?

Both are examples of 1-in-a-million freak occurrences. One is no more realistic than the other. Both are in the realm of fantasy.

But doing it in WT is very unlikely.

So why shouldn’t it work?

I mean it’s definitely way too easy compared to RL, with, but technically possible.

Sure - theoretically it may be possible. But in WT these “theoretically possible” events just happen way too often. They ruin the immersion of “being there”.

But my point in that other post was to show that …
Complaining about one one-in-a-million event (the sponson on KV blocking a shot) while giving a pass to a second one-in-a-million event (shooting bombs out of the sky) is blatantly inconsistent.

Just be consistent.

For the record I’m not on board with either of those events happening in the game.

No, shooting a bomb is not a freak occurence.
If I can hit Yak-3U performing high speed dodges with my plane’s guns (and I do) , then I can hit a 500lbs bombs.
There’s nothing special about it.
I can also hit a bomb using tank MG, if plane is coming straight at me. There’s nothing special about that. Of course tanks have way too fast and efficient gun handling and top mounted MGs are ridiculously effective on top of being always crewed by goddamn ghosts (with sole exception of M18), but well, such is life.
Same with planes being able to do 14G dodges - such is WT life.
It doesn’t mean I enjoy ridiculously bad penetration and HE damage code

We will have to agree to disagree on this.

Sponsons blocking shots are not one in a million events, LMAO…They are more like 1 in 30 events.
T-34 1941.turret stopping 120+ pen shots with its frontal area is like 3 out of 5 kind of event

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Read my posts again.

I mean, what is the added value of Tiger side randomly stopping 230 pen shot?
Or T-34-41 tanking Jagdtiger’s gun?
All it does is create extreme amounts of frustration.

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OK, what makes shooting bomb out of the sky a weird event by game’s standard?
Seriously.
Meanwhile BS non-pen because you struck 1 magical pixel of broken code/your bomb landed on a part of 200mm turret armor that had a 1mm bump that blocked LOS to anything thinner than 200mm is just that, BS non-pen.
Again - what is the added value?
If I can hit a plane, what makes hitting a huge bomb somehow a rare and weird event?

If I got what you’re suggesting right, then IIRC it has been touched upon from time to time.

It’s something like this, right?

Adding full deforming simulations like the video is of course just not possible because of lengthy processing times, you’d need to add way more crude math rules. Wot went for the caliber rules (those ‘if gun caliber >= 2x/3x armor mm, then auto pen’) to try to alleviate such issues.

Maybe a ‘cone’ of a few possible directions (let’s say, 8 evenly spread, each deviating ~10 degrees from the linear trajectory?), even then some directions would probably not make sense if compared to IRL behavior on projectile deviation/bounce. Do projectiles generally behave as light specular bounces (incidence angle = deflected angle)? I dunno, you’d have to check literature on that.

I guess it’s worth looking into that for a more complete suggestion, but really only devs would know how expensive of a solution they can afford.

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