Visibility % Stat. Something that has been bugging me for years

Which has no bearing in RB, as the vehicles don’t have nametags?

And your comment has no bearing in this thread, because it is directed to arcade ground

I responded to a comment about RB spotting, clearing up speculation.

You decided to take my comment out of context, whine about how it’s “aN aRcAdE tHrEaD”, then get pissy and say that I have reading issues when pointed out that you’re wrong.

Considering its common for cheaters to shoot someone from across the map thru an entire forest, that probably isn’t true, or the hacks are tapping into a “global server telemetry” of all game assets, not just what is supposed to be accessible to a well behaved client.

Yes, so respond.

And what relevance does that have to the comment I tagged to you?
We were talking about GRB spotting mechanics and the influence of crew skill, and I cleared up a speculative comment. Why are you so keen on “derailing” a stopped train?

Yes, visibility has no influence in RB. That’s exactly what I said, and that the only issues with visibility are latency-based.

You called me out? Is that what you call it when you dig up an already ceased conversation and whine about what the topic of it should be?

I listen to music regardless lol (RUSHES ENEMY WITH AN ABRAMS WHILE LISTENING TO THE BATTLEFIELD CHAMBER THEME)

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The game doesn’t have dedicated server running the simulation. If you know a bit about what would happen if we had a dedicated server with “server is the king” approach when it comes to simulation, you can clearly see that this game doesn’t behave like this.

Clients are running their simulations and exchanging information between themselves, even if that goes through server connection, but I doubt that.

If that’s really the case, it means that clients can spoof what they can see and send requests to get data they shouldn’t get. And I’ve seen videos where some guys did shoot like through walls, through buildings etc, and checked how similar situations looked when I was on the same map at the same place, and my client only registered things that I actually could see to a save, so it’s either that the client actually has all the data, but is simply not rendering the tanks you should not use, which would be stupid, or there is a way to spoof what you see to get that information.

Nothing is stopping you. May your engine deafen enemy ears

That is not correct. WT is not a LAN game.

That is when you are watching a replay that is saved locally, like when you start it from ingame. If you start one from the replay page on the gaijin site, you load the server record, which shows all. That is why you can only see the gunners view of other players from a server replay.

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YEP… the game is run on servers not on a lan network

Because those same people come to the forum to voice their opinions regarding the game that I enjoy.

And those opinions hold the tiniest amount of weight. In fact, my amount of caring is relative to the amount of weight their opinions hold at a given moment.

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It is not solely your game, have you noticed?

Of course not. I also share it with a colorful suite of characters.

But I can have an impact, however small it may be. And I would like to, since I do like the game so very much.

Hope this explanation helps.

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Fantastic, then you can stop with your nonsense.

Apparently - you didn’t actually get a word of what I was saying.

That is most unfortunate.

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Why is that? This is a thread regarding Arcade Ground battles, something that has been part of the game since forever, you come here and tell people that they should not play that or talk about that because you want to play realistic ground. Do you know how ridiculous you sound?

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It only applies for arcade mode, so why?

Could you two get a room…

… I have updated my post since people don’t bother with tags

Understandable, but here’s this, and it explains Vis% a lot.

Now, which tank would you want to be in if you were getting shot at? Or which tank would you rather be shooting at (ignoring armor of course)

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