Video Q&A with War Thunder Game Director Viacheslav Bulannikov!

“Small maps are what the players want”

Maybe clean your glasses Mr. BVVD

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Next update the BMPT dropped…

a cartoon character with glasses and a mustache is saying `` coincidence ? '' .

Any updates on Aerial Warfare?Is it coming on the next update?

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+1

Quote from BVVD

“these and similar modes could become special events within the aerial warfare system on the global map…we’ll start integrating those missions into a full-fledged mode with operations and a global map…that’s when World War—as its own game mode— will officially make it’s real debut.”

TLDR: Excited for Aerial Warfare

Honestly, this is really exciting…I’m imagining all the selectable missions viewed from a huge map…imagine multiple operations all occurring on a global map, with missions like SEAD, Deep Strike, Combat Air Patrol where whichever side wins can play an asymmetrical CAS/Escort or Airfield Bombing mission meaning the losing team has less aircraft…all of these selectable on a global map would be peak.

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I’m even more grateful now because after this i will give gaijin even less money than now.
You are truly helping me saving money

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Haha, I feel exactly the same way. In fact, I’ve reached a point where I feel bad if I spend €2 on War Thunder, because the devs don’t even deserve that much.

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The worst part is, i really don’t mind giving money and support devs that don’t are so blallantly out of touch, ostile or don’t insult their playerbase. I mean, i have a full time job i can afford to spend some money.
Sadly sems like BVVD don’t get it

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If you plan to temporarily hold off on adding World War II vehicles, could you at least introduce vehicles that actually appeared in major conflicts, instead of so many experimental prototypes? For example, the game has Vietnam War maps, yet there is no M48A3 or Army of the Republic of Vietnam decals. The Italian M44 also lacks a national flag on its side, and some vehicles have default decals that do not match their real-life scale. In addition, the Chinese M41A3 should be revised—considering that it was one of Taiwan’s main frontline vehicles in an earlier era, there is no reason for it not to appear in the tech tree. As for the higher-tier M41, it could instead be represented by a version covered with camouflage netting.


There are also issues with the in-game maps. You really should consult historical advisors or spend more time researching. For example, why does the Guadalcanal map feature a Studebaker US6? And why does a World War II North Africa map include HESCO bastions, which did not appear until the late 1980s? Please make better use of your in-house game resources, especially Enlisted and Active Matter.
Enlisted also has similar issues—yes, once again, the Studebaker. It seriously feels like the Lend-Lease program led to the assumption that all U.S. trucks were Studebakers. U.S. armored troop carriers should instead be represented by CCKW-353 variants.
us-army-guadalcanal-64778-646x640
Another thing I really care about is that Enlisted actually has more camouflage options than War Thunder, including U.S. olive drab. Although some of them are incorrect, there are many unique World War II camouflages.

In addition, some early-model German tanks are shown with late-war camouflage—for example during the Normandy campaign—because not all vehicles were completely replaced after the early stages of the war.

The most ironic part is that Enlisted even has a more accurate German gray.

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Maps and indirect fire for artillery. Why would anyone believe maps are fine when spawn camping happens in less than a minute at top tier? Is having good distance battles a crime now despite most tanks at cold war to modern tiers meant to engage far out? And artillery… Explain how an MSTA-S is suppose to work when its bigger than a house, no armor and meant to LOB shells at a field? Is indirect fire spawn bases not something they could do? Put players out 1km or so and let them fire with artillery to support the team if they are out of SP and have artillery in their lineup.

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