Video Q&A with War Thunder Game Director Viacheslav Bulannikov!

hey, lower BRs have a harder time dealing with bombers and bombs so nothing wrong to see here

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oh im sorry what use u got from this chatter?

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Did i get it right? If we want something or get some of the game core issue fixed you really want from us to stop playing?

also
something get played: We will not fix anything because you are still playing it
something isn’t played: We will not fix anything because it isn’t played
Really how out of touch are you really?

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We all know the only way they’ll listen is the 2023 way, but it seems they’ve forgotten that too quickly, including the players sadly.

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I guess this is why naval gets overhauled every update lmao

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The worst part?
we were told countless time that the MM were purely random and now the devs say that there are “several ruleset”. Ofc, they will not name any of them.
Who is lying?

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Didnt he said, “people dont want bigger maps because they havent quit yet” or something along those lines? so you have an anwser

But we know the matchmaker rules:

  • It creates battles using vehicles within a 1.0 BR spread.
  • A maximum of 4 players per team with the highest BR in the battle is allowed.
  • A maximum of 4 bombers per team is allowed in Air Realistic battles.
  • It tries to take players’ nations into account in Realistic battles.
  • It respects players’ map bans and the two most-disliked maps.
  • It now also considers players’ recent map history to avoid repeating the same maps.

Whether we like it or not, these are the actual matchmaker rules, and they do affect queue times.

it was about adding new objective than the old capture point objectives in Ground modes.

but yes, he have said something similar, also implying that the statistics showed that “players like those game objective, because they don’t left the gamemode with such objectives” - and where are the other objectives that he’s using his statistics to compare with?

basically:
TODAY : “100% playing Ground mode (only) found Capture points as objectives”

so, in his mind: “100% players loves such objectives”

why the question for new objectives arise then? Bulannikov’s answer is: “no clue”

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Mind telling me what happened in 2023? I wasn’t there at the time

It seems we are being censored because my reply, along with another users, has been deleted without even notifying us despite not inciting anything, just stating what happened.

Just search on google what happend on may 2023 in the game

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I had 4 new notifications for this post only to see this one message so that is nice lol, thank you forum devs for the gaijin game dev level of competency

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I guess they are scared that May 2023 happens all over again, but x5 times worse

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Average forum thing I guess

the problem with bombers isn’t only how fragile they are, but once you drop your bombs your game is over. Try to land to rearm? take 5 minutes to lose alt and lineup for the runway. Rearmed? try the same run while having to not only watch out for fighters but now also strike planes. Bombers are just incapable of doing more that 1 bombing run realistically

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that’s the catch, more deaths = more repair costs for yummy yummy SL drain and more people with short attention spans to buy more 70 FREAKIN DOLLARS pack!, oh wait sorry, 80 DOLLARS!

(Suggestions Passed to the Developers - November 2025):

Maybe I’m missing something, but didn’t BVVD say in the video (min 4:08) that artillery smoke would never be added to the game?

Can we be consistent with anything at this company for more than 3 days?

worst part is as more pop up you lose track of which ones you already fired upon

I completely agree with BVVD that replacing air rb with air rb ec would not be a good thing because a good portion of the playerbase likes the quick match nature of regular air rb.

I also agree that simply copy pasting sim ec into air rb ec would not be good.

Very curious to see what this new arrial warfare mode will be. Hopefully there’s some spirit of RB EC involved in developing aerial warfare with the objectives from the recent events integrated into it.

Aerial warfare and the bew WWM will definitely be interesting so i can at least give Gaijin some props here. Hopefully we’ll see it relatively soon.

curious aswell,… but i’m still not expecting much,…

WWM was terribly sad to play, and complete mess for those playing the strategy game.

AWM have been terribly unbalanced in the latest trial they have made.

both modes needs maturity, and so ARB and GRB does.
however as gaijin is currently spreading it’s efforts to new whole gamemodes, instead of adjusting existing one (by creating really greater maps for tanks and aircrafts, as exemple), i’m worried that every modes will end up worse than actual ARB or GRB.


Expending maps (mostly for High Mid-Tiers and High Tiers [Rank 5 and above], could by themselves gives a better opportunity for SAM systems and Arty-SPG to be useful.

How? by going from the actual 4x4km maximum tank area, to a 20x8km tank area format. (and so the air map around it being bigger aswell)

as explainned in previous post here:
Modern tanks could then be used at maximum effective ranges (around 3km to 5km), with support vehicules (SAM and Arty-SPG) being behind the line.

SAM could deploy on much more terrain rather than camping spawn (which are currently too easy to target and destroy, thanks to the feature added for aircraft on the map view)

and Arty-SPG could then get features for indirect fire (Without an “Arty Sight” - which is a bad idea), in the form of using the map, and calculating distances on it.
in-game it would be done as follows:
→ You’re an Arty-SPG (and only those)
→ you open your map, and WheelButton click on it (onto some area that you know ennemy is)
→ you then get a box “information range”, that gives you a “4400-4600m” approximation (that could be reduced with Radio OR Commander skills to “4450-4550m”)

now you have an approximative range, and bearing
→ you can move your vehicule/turret and elevation to match the distance and bearing you’ve calculated.
→ proceed to fire

It’s as easy as that to introduce Indirect fire capabilities, without adding any game breaking Arty-Sights, and keep on the realism.

This combined to Players spotting done with maps, and Light tanks Scouting - allows to get a full deep realism of Arty-SPG used by players, and a stronger need for Teamplay


But of course, only if we get rid of the current “Capture the point” objective types

for exemple, we could see the current EC mode battleline to be introduced with more diverse objectives:

  • Attrition in one square of the map
  • Capturing an officier (requiring some IFV to deploy infantry at a building)

we can imagine many things there.

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