Video Q&A with War Thunder Game Director Viacheslav Bulannikov!

I had 4 new notifications for this post only to see this one message so that is nice lol, thank you forum devs for the gaijin game dev level of competency

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I guess they are scared that May 2023 happens all over again, but x5 times worse

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Average forum thing I guess

the problem with bombers isn’t only how fragile they are, but once you drop your bombs your game is over. Try to land to rearm? take 5 minutes to lose alt and lineup for the runway. Rearmed? try the same run while having to not only watch out for fighters but now also strike planes. Bombers are just incapable of doing more that 1 bombing run realistically

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that’s the catch, more deaths = more repair costs for yummy yummy SL drain and more people with short attention spans to buy more 70 FREAKIN DOLLARS pack!, oh wait sorry, 80 DOLLARS!

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(Suggestions Passed to the Developers - November 2025):

Maybe I’m missing something, but didn’t BVVD say in the video (min 4:08) that artillery smoke would never be added to the game?

Can we be consistent with anything at this company for more than 3 days?

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worst part is as more pop up you lose track of which ones you already fired upon

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I completely agree with BVVD that replacing air rb with air rb ec would not be a good thing because a good portion of the playerbase likes the quick match nature of regular air rb.

I also agree that simply copy pasting sim ec into air rb ec would not be good.

Very curious to see what this new arrial warfare mode will be. Hopefully there’s some spirit of RB EC involved in developing aerial warfare with the objectives from the recent events integrated into it.

Aerial warfare and the bew WWM will definitely be interesting so i can at least give Gaijin some props here. Hopefully we’ll see it relatively soon.

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curious aswell,… but i’m still not expecting much,…

WWM was terribly sad to play, and complete mess for those playing the strategy game.

AWM have been terribly unbalanced in the latest trial they have made.

both modes needs maturity, and so ARB and GRB does.
however as gaijin is currently spreading it’s efforts to new whole gamemodes, instead of adjusting existing one (by creating really greater maps for tanks and aircrafts, as exemple), i’m worried that every modes will end up worse than actual ARB or GRB.


Expending maps (mostly for High Mid-Tiers and High Tiers [Rank 5 and above], could by themselves gives a better opportunity for SAM systems and Arty-SPG to be useful.

How? by going from the actual 4x4km maximum tank area, to a 20x8km tank area format. (and so the air map around it being bigger aswell)

as explainned in previous post here:
Modern tanks could then be used at maximum effective ranges (around 3km to 5km), with support vehicules (SAM and Arty-SPG) being behind the line.

SAM could deploy on much more terrain rather than camping spawn (which are currently too easy to target and destroy, thanks to the feature added for aircraft on the map view)

and Arty-SPG could then get features for indirect fire (Without an “Arty Sight” - which is a bad idea), in the form of using the map, and calculating distances on it.
in-game it would be done as follows:
→ You’re an Arty-SPG (and only those)
→ you open your map, and WheelButton click on it (onto some area that you know ennemy is)
→ you then get a box “information range”, that gives you a “4400-4600m” approximation (that could be reduced with Radio OR Commander skills to “4450-4550m”)

now you have an approximative range, and bearing
→ you can move your vehicule/turret and elevation to match the distance and bearing you’ve calculated.
→ proceed to fire

It’s as easy as that to introduce Indirect fire capabilities, without adding any game breaking Arty-Sights, and keep on the realism.

This combined to Players spotting done with maps, and Light tanks Scouting - allows to get a full deep realism of Arty-SPG used by players, and a stronger need for Teamplay


But of course, only if we get rid of the current “Capture the point” objective types

for exemple, we could see the current EC mode battleline to be introduced with more diverse objectives:

  • Attrition in one square of the map
  • Capturing an officier (requiring some IFV to deploy infantry at a building)

we can imagine many things there.

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Respectfully, I have not seen the BUK struggle to hit anything. Its been incredibly effective. Same with newer French and Italian SPAA systems. For the most part, SPAAs can hold their own if the player is paying attention. And there is the simple fact that HARMs are long overdue, and should have arrived alongside the A-4s, F-4s (AGM-45s) or F-16C (AGM-88).

Im pretty sure I would uninstall the game if I had more fair matchmaking coupled with 15 seconds longer queue time.

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I’d really like to ask what they were targeting because I dodge them easily in even an A-10C. The only SPAA I fear as an A-10 is the Pantsir.

And I know that isn’t a skill issue on their part because I own the BUK and am well aware of how it can’t hit anything flying low or rolling around into notches.

Tell that to my SPYDER, which, even when I spam missiles, can’t hit a glide bomb or predator drone.

All of those you listed are among the most OP CAS platforms. The F-4E is basically unkillable right now as well. All you have to do is just roll and ragdoll missiles.

Because it’s YEARS that we have basically the same questions with the same answers adding nothing to what we already know

More map bans? Uhhh no we’re scared of queue times going from 1 second to 1.5 seconds
lower br spread? Uhhh no we’re scared of queue times going from 1 second to 1.5 seconds AND less variety in vehicles encountered (due to copy paste)
Why did you add top tier premiums? Uhhh they’re different from top tier stuff (not)
Fix naval? Uhhh we’re doing it (not)
Fix helicopters? Uhhh we’re doing it (not)
Copy paste stuff? Uhhh there’s other stuff that’s not copy paste, right?
Air RB EC? Uhhh yes but no but yes but no but events uhhh
New gamemodes? Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh you can capture three zones but sometimes is just one
Fix bombers? Uhhhhh

Seriously Stona you can post any QnA from the past years and you’ll find the same questions with the same answers you can’t deny this

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Might close the thread if you keep bullying him like this, but in all seriousness having the lead for the game tell the players of the game that they are wrong on every aspect they wanted changed is a horrible look.

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well, i’m surprised it wasn’t closed already, as we can see the backlash the video gets,…

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After watching the video again I’m convinced they don’t play their own game. A lot of the responses were backhanded insults to the players.

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Spoiler

image

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In the previous dev streams BVVD literally crashed for many times when taking off from carriers, and once even managed to commit suicide with his own bomb.

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According to moderator from russian forum, bvvd is only playing naval arcade from time to time

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you mean : Every devstream? :D