
su25 early?
Why does the WT community have to be so insufferable all the time? Like 80% of what he said is great.
There is a mountain of interesting ww2 content to add. From unique vehicle, modifications to unique ammunition like German HEAT-FS and SAPHEFSDS. Not to mention you all forgot to add the WWII part of the Hungarian ground and air.
So there is plenty of actual content to add, but adding 5x M44/M55 is not 5 vehicles but a single one.
Your updates for the past years did not bring in a lot of new vehicles; you added plenty of premiums and c&p assets, but not so many new vehicles.
The Heli PVE and PVP answer is just a pure demonstration of disconnect and the refusal to take responsibility.
Heli PVP was tainted by low br helicopters having to fight Ka-52s and such. That was not a game mode, but a haphazardly thrown-together concept that naturally failed, and you got rid of it.
PvP could be a fun game mode, but it needs a purpose. Like transporting AI troops to take territory, creating the sense of war instead of a mindless go-go gadget vehicle combat. Ultimately, PVE and PVP could be one game mode with proper matchmaking to avoid the imbalance that we already experienced once.
Albeit the ability to grind helicopters with tanks has eradicated the need for a helicopter-focused game mode, in my opinion.
White rock fortress…great to see it coming back, hopefully its not bad or unoptimized, however, at the end of the day its not a new map.
This game needs more purpose-built maps. Forcing high-tier to play on maps like Japan and Port Novorossiysk is lunacy. One map can’t accommodate 2.7 vehicles, main battle tanks, and 40+km missile ranges.
Heck, some maps don’t accommodate the multi-vehicle SPAA vehicles, as there is no place to hide them. That’s something you devs still need to address.
And regarding naval improvements that you are constantly making, how about not allowing Cold War missile defense ships to be in the same battles as ww2 battleships and ww2 bombers?
It kinda kills all the fun when you are playing Naval EC, get your Fritz X’s, but die to a bot/player sitting in spawn all game in his anti-air missile defense boat with zero effort or skill.
But who am I kidding, when you guys destroyed naval aviation by making gun-based anti-air, be an unrealistic aimbot laser beam up to 6-8 km. Not to mention AI ships and their anti-air.
Your recent improvements have been a catastrophe. Both arcade aiming and the repair system nerf. Thankfully, tho, that’s only optional.
Soon™ (iirc it’s been an entire year since we were soon going to get low tier Hungarian air)
It’s already pretty strange that there’s no map selection menu in a multiplayer game in the year 2025. BVVD, in his infinite unquestionable wisdom, expresses his concerns that multiple map bans could render the game more repetitive, with only a few maps receiving attention? It’s almost like he knows most of the ground maps in the game have very obvious flaws that the playerbase detests.
Keep in mind that this is a game where the game modes haven’t really changed in about 12 years. It’s clear that the developers don’t care about repetitiveness at all.
New and Unique SPH, Wespe and Hummel? :D
Bvvd has decided, copy paste M110 will be the only new TD
Nah, they are unique :clown:
They probably won’t even add the German specific M110A2 G
No he sayed, C&P wherever possible, but that doesnt mean unique ones wont come.
Still with the minimal ww2 attention I wouldn’t be surprised if the excuse of having a M109/M44/M55 would be used to deny another vehicle.
let’s agree to disagree,…
i don’t insult the facts he’s been giving on Anti-radiation missile or Strategical bombers,…
or the Damage model change he intends to give for bombers
but all the MAIN aspects questions he have been asked on, his answers were : “Lol, no LMAO, you thoughts that we will help you guys?”
and those are as unsufferable as the community is about him,…
the question about tank objectives - he said that there is no reduction of players to the capture point objective gameplay → IT’S THE ONLY GAMEPLAY WE HAVE FOR TANKS,… there can’t be statistics about others Gameplay types since there is NONE.
do you see now?
the current proportion of good things he said is about 15% in the whole video.
rely at all - lol
There are still a lot of well used tanks missing e.g. “Wespe” or the US “Priest”
I dont think researching modifications with another vehicle would be a good solution. But youre absolutely right, it is basically impossible to spade a stock heli in ground battles. I just think it is a good thing to actually spade the vehicle by playing it, get used to how it handles, what it can and cannot do and by training that also unlocking the modifications.
Which is what heli ec does. Training in a controlled environment. But where some helis especially in mid tiers with very limited loadouts -in general: not the russian ones- which on top are slower not only because they are stock compete with premium helis with 5 times their armament, and long range armament at that for RP. But in the end, even if you do well and can solo some objectives (Bases…impossible if you dont have the high number dumb rocket loadouts of some russian or high tier apaches) you research 10 to 20% of only one module. Its one the most tedious processes in war thunder (which says a lot, the competition is strong and most of the times it feels like they hope you will just whip out your wallet because of how long it takes and how boring it is, at which point im like: especially not now snail. I pay money for a good product and have for wt in quite big amounts but not for an annoying one wtf what kind of signal would that send?
IMO it just needs a more engaging gamemode or rework of heli pve with reasonable rewards and missions for all helis. Like how and why the f should a gazelle at 9.7 with 4 hot 2s compete in this gamemode with mi35s? or even ka50s??? Spade that thing on stream bvvd and then maybe you would catch a glimpse of why people dont play heli pve…and then tell me why in the world, after spading the gazelle, would anyone come back and play THAT with a spaded heli?
He s Exactly correct on your bias. Situation with 2s38 and mi28nm whining proves it it’s impossible to ignore so it found it’s way into answers

nah its “longer term plans” now
i watched the whole video,… the resume can be said to be “lol, no lmao”
yes he presents arguments that only works to his way,…
but also keeps ignoring the massive list of arguments that are against the way he propose,…
the problem experienced by players (be them experienced or not) are not even looked by BVV_d,…
most of the problems he said “no” to, are easily fixable in a way that will ensure both Action and Strategical within gamemodes,…
as i also explainned what the community backbone is willing to have through this post:
as another point to explain why Bulannikov hurts the caring community:
Bulannikov spoke about the tank mode objectives, said that players still plays on the game with the current points objectives, so the problem do not come from point objective gameplay.
But that’s a fallacious take, as there is no such different thing in the game than point objectives gameplay for tanks,…
the statistical/KPI argument, he’s giving on that point clears the whole argumentation:
“until the game dies from boredom, we will not change the type of objectives in tank games” - that’s what he said cleared of all political formative “blabla”
and while i agree on some things he said on those Mains Questions,… most of the video demonstrates, from Bulannikov sayings, that him and other Devs from lead team, don’t play the game as actively as their community (1h/day for most of it)
because if they were playing it as much as us,… there would be meaningful change and argumentation in Q&A,…
i can take on stats from [DEV] squadron itself (a squadron reserved for DEV team) - they’ve barely scratched at the public side of the game.
and that’s also true, when Bulannikov is doing any Devblogs Stream, and shows the ability of X or Y aircraft/tanks/weaponnary,… he is not using the vehicules as players would be using them.
But let alone those facts, most of the argumentation Bulannikov gave us, through that video, is statistically based and clearly not taking any feedback surveys he could have asked for, as such he’s not going to get any argumentation that would be meaningful to players, and certainly not appreciated by the community side that care more about the game health on this forum,…
so let me say it one last time: MAKE SURVEYS AND FOLLOW THOSE
Following the current KPI’s don’t give any reality on what the players wants!