Video Q&A with War Thunder Game Director Viacheslav Bulannikov!

that would be true,… if everyone had joined the game at the same time,…

but today?
no,…

earliest maps being banned by most people, make new players to ban maps they have seen too much,… and ect. ect. so todays we have a likely high amount of games (at peak hours) to be spent on the 3 same maps, since those maps are the only one lefts to play,…

So they explained how this worked when they originally brought in the feature in 2019.

Dislikes are a vote. The two most disliked maps in the pool for the match are excluded from the randomizer (we knew it was a number, we just didn’t know the number before today).

Bans are different. If your map comes up and it’s banned by you, the match still goes ahead but YOU’RE kicked to the next matchmaker pool and everyone else goes into the first game (your spot being filled by late adds).

So increasing the number of bans would lead to a lot of people who have those bans getting longer queue times, but matches for people who don’t have bans (only dislikes) would continue.

(It has to work this way because already in some modes and BRs there’s less than 32 possible maps, so a total exclusion via 1 ban each would be mathematically possible. So after the map is picked, everyone with it banned is quietly kicked to the next pool instead.)

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That’s assuming a worst case scenario where every player has banned a different map from each other.

In that case you shouldn’t put those players together, there’s thousands of players looking for games, just find a different combination that works. I don’t mind if it takes a bit longer.

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Potentially yes but this would only become an issue if player population was low in a given BR bracket for that given set of maps at a given time where the map bans COULD cause issues.

I know at top tier, many would ban the stupid maps that are simply too small to fight in OR have red borders so small you might as well be in an MMA match :D

I think they could at the very least offer the ability to ban a 2nd map only at given times OR its only active for maybe 10-20 games OR it auto disables the 2nd ban pick if queue times become an issue. But statistically speaking it wouldnt in theory be an issue unless player count dropped enough.

The issue, is say I have Campania and Seversk 13 banned.
That still means I can get only small maps, because let’s be honest here, the playerbase obviously prefers low lead time to combat.

You will not get your banned maps, but you also will never get the banned maps of many players.

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Tldr in case u don’t wanna watch the vid.
tldr of tldr: Everyone is wrong except us.

Updating the UI
No, it’s too much work and would make the game buggy. They prefer to make small changes over time.

ARM
Yes, maybe in the first half of next year. They’re not sure how good they’ll be, but the plan is that when you use one, you’ll be able to see roughly where the enemy SAM is.

Fixing Heavy Bombers
Yes, they agree that heavy bombers are way too fragile and unrealistic right now, so they are “tuning” them.

Artillery Sights for Indirect Fire
No, because its “extremely unrealistic” and cuz the minimum firing range for most artillery is bigger than the maps themselves.

More teamwork feature for air?
They are working on it.

Improving Naval Battles
They are working on it.

Smoke Artillery
No, because when they tested it in events, players mostly just used it to blind and grief their own teammates.

White Rock Fortress returning
It’s being reworked and they think it will be back in the game before the end of the year.

Remember when they said they won’t add top tier prems?
Rules are meant to be broken, also the new rule is prems will not be better than tt equivalents.

Can we see more Air EC?
No cuz nobody play it when it was an event. They are working on a new mode called “Aerial Warfare”

More WW2 stuff
No cuz we have enough. Maybe some interesting one.

Maps Getting Smaller
He says the maps aren’t actually shrinking. The super small versions are rare variant designed to be fast paced so you can get into fights asap.

"Copy pasta
They started copy pasta to multiple nations because players kept insisting on it. They promise they are still adding unique vehicles too.

WW Mode
Development is slow since they are focusing on the main game. They will test specific mechanics (like the Aerial Warfare mode) as events before launching the full mode.

More PVE mode
They are just here for fun and may return sometimes but aren’t permanent.

Strategic Bombers (like the B52)
They won’t be added as tt, but they might appear as rare collector’s vehicles or for special events. (akin to F117 basically)

Reduce the br spread to 0.7
No. Cuz muh queue time gonna increase. They will increase br cap instead.

Submarines
They are still working on it but might take a long time to be added cuz they afraid it might break naval for everyone.

New gamemode beside capture the point?
No cuz complex object is too much for the average wt player (aka ur stupid).

Improve Heli PVE?
Nah.

One death leavers
They not gonna punish them but they want to help by giving more backups and add a random vehicle spawn like how u spawn aircraft in naval.

Unbalance MM
Muh queue time gonna increase also git gud.

More map ban?
No but they are testing a system that look at map u played recently and avoid putting u on the same one again.

FnF op
Skill issue, just hide or use smoke.

Regenerative Steering
Maybe, this would affect handling some what so they don’t know if it would be a positive change or not.

BR changes and stuff
The process is: they started with server data, then a human review process (lol) and then heavily rely on community feedback post so keep posting your thought there i guess.

Big map for top tier or ground EC?
No cuz player prefer fast paced game. No mention about ground EC tho.

Basement guy release?
Bruh.

I may have missed something idk.

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yeppy we executed those ideas in the worst way so we can blame the players!!

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WORLD WAR LET’S GOOOO

I really hope to see more development on it, if it’s anything like the last ones it would prove to be a great gamemode to play with casual and competitive Squadrons alike.

Aerial warfare is already a good step, but I hope it won’t be 4 years in the future…

We are so doomed.

We made bad game mode → people don’t play bad game mode-> we don’t update bad game mode because people don’t play bad game mode.

Brilliant

Also, 30 to 40 vehicles? Did you count the 5x c&p M55 as 5 separate vehicles? Christ.

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That’s kind of the elegance of it?

If you dislike a map, and a lot of other people dislike the same map, odds are you’ll never see it because it’ll always be one of the top two maps for dislikes in that pool. If your choice isn’t the popular one, too bad so sad.

If you ban a map, 100% you’ll never see that one map. But you’ll still see all the maps other people have banned because they were kicked from those matchmaker pools and had to wait in lobby a little longer, while your game with the map they banned went ahead with you in it.

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@Smin1080p_WT : are the actually constructed feedback on this thread be analyzed?
or will it be like the BR changes feedback.

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The reasoning for “rewarding players who stay in a match for longer” is a bit strange to me. People who stay longest in a match are ones with experience and multiple researched vehicles to have a line-up. The takeaway from that is premium buyers are being catered to who are there to grind or have no time for that so they just buy. It’s no wonder so called majority are enjoying single lane instant action “gameplay” when 90% of your team are click-baits. This new daily backups and now random spawn vehicles really reinforces this. While the additions have been good, it’s really being done to spoon feed the premium hordes. Why even research a tree anymore when you can just random spawn a vehicle?

fixed (people play bad game mode, so we don’t fix it)

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Gigantic waste of time.

To summarize : “Nothing is ever going to change”.

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that will only be a random spawn for the BR range of the battle you’ll be in, it’s made to spawn, but it will not give modification grind to those vehicules: only the research points for your next vehicule

that’s where and why most people will still One Death Leave,… 1st because the random vehicule will not have premium/talisman on - so the ODL players because of grind efficiency will still leave

and second because they will get a hard to play vehicule and “J-out” to leave and jump to next battle

so it’s not a solution, but merely a placebo-based band-aid.

While there is nothing inherently wrong with this, it doesn’t mean we have to put up with awful map design. New multi vehicle SAMs being sniped out of their spawn by tanks, which then leads to CAS stampedes because the player base prefers smaller maps, shouldn’t be something we should be comfortable with.

We can have small, compact maps that offer instant action, but it doesn’t mean we have to put up with red zones and map borders on otherwise perfectly playable areas.

Their answer to this question made my blood boil. Most people bypass the city in Holland entirely, it is almost as if people don’t want to play CQB hell in their MBTs.

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And official confirmation that brainless COD TDM gameplay is intentional

And 0 info about the future of Non-top CAS and Heli

lmao

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Oooof, a lot of this is so out of touch with the playerbase.

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Battlefield conquest gameplay.*
This has been known since ground beta.

TDM isn’t a thing for War Thunder, and the closest thing to elimination [Counter Strike’s game mode] is Battle mode with 2 capture points.

It helps playing many games to know game modes.

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WW1 and interwar is a goldmine for interesting and unique additions and sadly Gaijin just hasn’t bothered with it. WW1 would make for a great update, could have it come in a November update to tie it in with Remembrance Day. But it seems like Gaijin would rather keep WW1 to Aces of Thunder (which still hasn’t got a release date yet since being delayed for a year now).

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