Vast majority of boats are unplayable

If this gets locked I will post in the big thread. I just think that this is a issue that deserves its own thread, and naval mode is certainly not ‘dead’, at least not bluewater.

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it is really TRASH. I am starting to experience a new nation. And i play with 1.0Br vs 1.7 or 2.0Br. I have 12.7mm 23 pen but enemy have 40mm or 76mm and more crew. this is really bullsh1t. or boat 2.3 with 1x 40mm vs destroyers 3.3Br. i have 5 crew and he have 100+ :D this is unplayable. But UPTIER is problem. for Boats is ENEMY ONLY UPTIER.

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Starting a new nation is always 100% uptier for a bit - why expect boats to be different??

meh, get used to this. For example Pr. 206 at 4.3BR. The majority of both teams are destroyers. You need to factor this into your gameplay, hang around coastal areas, help cap, eat the boats you can eat.

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My biggest issue with coastal vessels is their RP and SL prize.

In the highest ranks of the coastal trees you get vehicles that can barely compete with rank III bluewater vessels, but they have 20x the RP and SL requirements, while sharing the same matchmaking.

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Dont even need to be an uptier. The thunderbolt has same BR as Arras.

Said boat would also be slaughtered by the Soviet armored boats with 76mm guns, which has now been stabilized. Even SF40 floating platform.

The best way to grind is to buy a frigate (not the British one, its bad). You are roughly comparable to a 3.3 destroyer and can at least go toe to toe with them.

Yeah only a few coastal boats (destroyer ones and coastal spawn ones) are worth it. Rest are either average at best, unplayable at worst.

At least coastal vessels are eligible for events at a lower BR than blue water. For example: Pr. 206 is Rank V @ 4.3. The 4.3 Destroyers are Rank II. You don’t get to Rank V in blue water until 6.3 in tech-tree. Also, I’m not sure why you’re directly comparing them to bluewater vessels? They fulfill different roles.

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They fulfill different roles, but they get the same gamemode and the same spawn zones (frigates).

Yet they can barely confront anything they face at their BR.

An example for Germany:

Z43: rank II, BR 4.7, costs 11,000 RP and 22,000 SL

F220 Köln: rank V, BR 4.7, costs 320,000 RP and 860,000 SL

How does that make sense? They share one game mode and one matchmaker. I am referring purely to the economy in relation to performance here.

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Frigates are their own can of worms. Ones like the Yenot have no real point to them over spawning a destroyer. Unless you’re in a SKR-1/7 or such, you obviously want to be doing that coastal spawn goodness. That’s how I did most of the event. Nice and quick action in the Pr. 206.

And yes, I know the higher-tier coastal require more to grind than the lower-tier bluewater.

Frigates just need work. If you look at OP’s post he was mainly discussing actual PT-Boats/Sub-chasers.

I think the main advantage of frigates lies in faster torpedo reload (in arcade mode), availabilty of HE-VT shells, modern-ish radar (more relevant RB really), and faster guns for clubbing coastal spawns.

Back when Arcade didn’t had instant rangefinder or auto aim, frigates could rangefind quickly while other ships have to wait.

Yeah, when they have an actual point of difference to the destroyers at their BR they can work. The upcoming MPK-33 for the USSR tree is a frigate I’ll use @ 4.7, because it has missiles.

most US and GB rank II destroyers have HE-VT shells too, even some russian destroyers in WW2 configuration have them which I assume is non-historical (HE-VT was super high-tech in WW2)

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One more boat to crush the coastals.

image

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Havent encountered an Aisne yet but I expect they will show up in high numbers once people realise just how much it reinforces the OP French 3.0/3.3 coastals.

I find it amazing that Gaijin failed to bump up several of the French BRs in the recent rebalance exercise. Or may not so surprising considering the mess they have made from day 1 - who recalls the early PT boats that were so weak they had to quickly and quietly replace them with upgunned variants? But the snail doesn’t like to upset its premium vehicle buyers so even if the tech tree types go up it just wouldn’t surprise me if Aisne gets overlooked for a while.

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Most russian dds in game are actually postwar refits

The coastal vs bluewater DM discrepancy is a big part of this, yes. But also the 3.3 matchmaking vacuum hurts anything 2.3 and above. If I wanted to play destroyers, I’d play destroyers. But often times you’re forced to play destroyers because there’s not enough boats to fight and the destroyers have the speed to get into the coastal areas anyway.

aren’t they made out of woods?

The criticism is not that the boats are unrealistically or absurdly weak. The criticism is that they are put in positions, by the design of naval matchmaking and balancing, where it becomes ritual self-harm to play them.

Perhaps the best, massed example that shows this dynamic is the latest AK-225 boat. While not the most oppressive, it possess the capability Pr.206 does not have, and that is the fast firing 57mm gun seen in the Pr.206M as well, that allows it to take out ammo racks of early destroyers, SKR-7s, and the much spammed Aminens/Marne. The popularity of the Aminens show the fact that the AK-225 will remain highly popular, making anything non 4.3 Soviet/German/France (Marne) unplayable.

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