Sooo… patch notes mentioned something about being able to turn worse, but my god, the top speed of this thing with any sort of ordnance is no longer competitive. And nothing about it mentioned anywhere.
Why? Its literal role is to be fast and deliver bombs on target.
So because it actually performed in its role, it had to get nerfed in that aspect? If anything, they should make it worse at playing like a fighter, because it’s comically good at that. Reducing its speed with payload makes no sense.
Documentation was found, uh-huh, where? Let us read it, or is it purely out of thin air? Where’s the 2,100 pounds of thrust gone? After this patch the engine specs are not true, which tells us that this airplane will not be able to reach and even 1.2 Mach above sea level even if it is unarmed. Let’s not even mention Mach 2.2 at 60,000 feet.
sure, but I specifically pointed out the problem while carrying ordnance which is how I noticed it. I went from going like 1.12 or so by the time I hit a base to barely breaking 1.02. That’s a massive nerf. Discussing a clean Vark would do me no good. Also, why isn’t it mentioned in the patch notes? I cannot stand underhanded behavior.
I am just pointing out that the Advark is not worth it anymore, at least not at 10.3 with aim9b and the energy retention of a phantom while having a less instant turn and worse acceleration. I’d rather pick up the F-4F at 10.7 for that heavy fighter/support role playstyle.
I’m not advocating for unrealistic flight performance, but the F-111 right now is not 10.3 material
Yeah sure, but not at 10.3. The only thing that made it a competitive vehicle was the ability to rate fight everyone at that BR after you get on low fuel. Now that the FM is fixed/nerfed it is just a much worse option compared to others in it’s BR range
8 AAM, high speed → using it as F-104A or B, firing AIM-9B to slowed target (basically the ones dogfighting) from a distance of 2.5km and less
It would transition from an Attacker with Dogfight ability to an attacker with Opportunity Air-Air abilities.
The F-104A and C, are to be played similarly, yet the F-111 turn better than those, and have 8 AIM-9(4x times the F-104A/C), and also Flares/chaffs → 10.3 is still good rating considering other F-104 (G/J/S/S ASA)