Vark Now Way Too Slow

Firstly, every starfighter is overtiered (br compression) IMHO, but that’s not the point of this thread.

Useless missiles at 10.3, unless your target is AFK. Could have 20 of them, would not change a thing

The F-111 does not have the acceleration/speed to do that playstyle reliably now.

Compare the F-111 performance and loadout with a mig21 SMT or the F-4F and you can see how bad it is, both of those are faster and can outrun you in normal conditions, both have faster instantaneous turn rate and better or similar sustained turn rate. With actually useful missiles.

The overperforming F-111 did great at 10.3 because it acted like a heavier F-14a with a vulcan and 2000 rounds at that BR, it would outrun or out-rate any plane it encountered. Now there’s nothing going for it except the ammo count and the decent search radar that can keep locks at low altitudes fairly well to get you a lead indicator.

By now it’s barely 1.13 Mach and it ate 25 minutes of fuel of 60 to get to this speed

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There have been no flight model changes since I last tested it. Could you provide a video or some kind of proof of what you’re saying?

Additionally, it performed quite poorly even for the required specifications, failing to meet many standards;

When gaijin initially modeled the airplane they did so based on documentation of the requirements and not the demonstrated performance, so it severely overperformed when it was first added.

I started the new topic, and maybe it can reach 1.20 but it isn’t really practical

I can’t help but feel like a guy named MiG 23 might be a bit biased against US planes… haha. But really, vark was already pain. Just put it out of its misery already.

Something book something cover judging idk
I’m an American patriot and my username is not indicative of my biases or beliefs.

If you recorded the time to accelerate we can compare to documentation and see if there is an error.

Merely kidding, Mig-23 is (was) my favorite soviet plane.

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I just did, in that new topic