USS Charles F. Adams: Missile Support!

Today we’re checking out the USS Charles F. Adams destroyer that has something unique up its sleeve: RIM-24 Tartar anti-aircraft missiles!

USS Charles F. Adams: A Destroyer for the USA at Rank IV

At a glance:

  • RIM-24 Tartar missiles
  • 127 mm main battery guns
  • Average speed

Vehicle History

Charles F. Adams-class destroyers became iconic ships during the Cold War, combining traditional gunfire with cutting-edge missile technology. The lead ship of the class, USS Charles F. Adams (DDG-2), entered service in 1960 and immediately found itself at the epicenter of history, participating in the Mercury 8 mission and then in the 1962 Cuban Missile Crisis, where it was involved in enforcing a naval blockade of Cuba. USS Charles F. Adams later served in the Indian Ocean and the Persian Gulf, escorting the aircraft carrier USS Independence.

Despite its active service, USS Charles F. Adams’ fate after its decommissioning in 1990 was dramatic. Years of efforts by veterans and historians to preserve it as a museum in Jacksonville, Florida ran into financial and bureaucratic hurdles. The U.S. Navy refused to hand over the ship, and in 2020 it was sent to Texas for scrapping.

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Introducing USS Charles F. Adams !

Meet a truly rare gem: a ship with missile weapons! We’d like to introduce the destroyer USS Charles F. Adams today, one of the more unique ships that features both traditional guns, torpedoes as well as guided missiles! Let’s take a further look.

USS Charles F. Adams will be the second Bluewater fleet ship in the game that features missiles, after the Soviet Bravy destroyer. This ship is armed with the RIM-24 Tartar anti-aircraft missile system, already familiar to those who know about USS Douglas, a Coastal fleet boat. These missiles can not only be used against aircraft, but also against enemy ships! The ammunition count for these missiles is a solid 42, so you’ll be able to fire as many as you want without worrying about running out too soon!

Despite the guided missiles, USS Charles F. Adams remains a destroyer with armament typical for this class. The two main 127 mm Mark 18 guns with rapid-fire capabilities are excellent for destroying those lighter sea targets, and the HE-VT shells make these guns great against aircraft as well. There’s also two triple-tube rotating torpedo tubes on each side of the ship that fire anti-submarine torpedoes, which means they have limited effectiveness against ships.

In most battles, USS Charles F. Adams will specialize against aircraft, which comes in handy as many ships at its rank don’t have any air defense capabilities, making this ship helpful to the team. Despite this, the main guns and RIM-24 missiles are also particularly good at taking out smaller boats that are maneuvering sharply while trying to capture points, and enemy destroyers that have weaker armor.

Look out for USS Charles F. Adams at rank IV in the USA’s Bluewater fleet tree, coming to the game in the Tusk Force major update very soon!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

9 Likes

So happy for the naval players 🙃

boat

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Finally a nation that isn’t russia will have SAMs on a destroyer

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The ASROC launcher in the screenshots seems to be functional… Interesting
image

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Ooh, I overlooked that. But I doubt it’ll actually be functional. They would’ve mentioned it if it was.

the troika of that years was
RIM-2 Terrier
RIM-8 Talos
RIM-24 Tartar

we passed directly to the last

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Where DDG-1?

I am sorry, but this is just ridiculous. The last thing needed in Naval is more Anti Air. Like what is the gameplay purpose of this ship? It is freakin once in a year occasion to have somebody spawn plane in Naval, let alone make it alive to the battlefield before tickets run out and now he has to not only dodge all the automatic AI incoming fire, but now to deal with missiles as well.

3 Likes

This is not the first missile DD at 5.3. If you want to CAS, ground battles exist

Can boats get a “boat” tag so I can ignore them and never see them again?

Lol, like Air shouldn’t be integral part of Naval. Yeah, keep playing your PvE game mode if you don’t want Air players in.

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Lütjens-class for Germany too soon I hope (variant of Charles F Adams)

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Variant that actually has some light calibre aa

The poor props that will have to somehow avoid HE-VT and missiles, planes in naval need some more balancing.

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Thats been the case for 2 years now, neither of these are the first instance of the munition in the mode

Yeah frfr, most BRs you cant even get close to a ship without the auto AA blowing you up and that’s after the AA nerf. They should make it that players have to manually aim their AA and lower BRs of planes so more jets can actually face ships (no guided weapons for now).

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On the contrary id rather planes actually have to put effort in rather than fly in bomb

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And another important change would be that AI coastal boats and naval ships that are just parking in spawn won’t aimbot you out of the sky either.
Nothing is more aggravating than getting ripped apart by some AI bot sitting in coastal spawn right before I can drop my torp at a player-controlled destroyer.

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do go and try that “effortless fly in and bomb” you’re talking about. I am curious about the results, cause I can guarantee that even in Naval EC you gonna get beamed out of the sky by a Strela or some other bs 70-80-90’s anti-air missile boat parking in spawn all match

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