Hugging the deck and killing players and shooting missiles at AI in a environment with AA spam everywhere is not exactly the creativity I was expecting with a new game mode.
And Role-play what are you talking about? The only tactics I see are when I’m in a squad with people and we chip down the AA and eventually nuke the bases, this is not what happens in regular games.
Imagine my shock when I see most people in top tier who still don’t know how to notch with angle gating being a thing for a year and still choose to MP and complain when they die to people when they’re above them.
Welcome to SEAD! Also they are trying to expand it out, as seen in the last dev news.
Did you not see people naturally gravitating to their respective roles in capturing territory and coordinating to nuke bases? I did. Sure, there are the people who messed around, who took time to adjust and learn, etc., but that’s true of every game in existence.
Self-selection and lack of incentive to learn. At some point a game company must decide whether to cater to those who want to coordinate and learn and improve, and the ones who want to zerg rush without turning ever. The hints of the bringing back of Nuclear Thunder are, hopefully, signs that they are selecting for the former category. The latter category will either start sensing the tonal shift and adapt, or not, and that was going to be true no matter what Gaijin does.
I prefer to be forward- and upward-looking, personally.
Yeah where the AI literally shoot down almost all guided ordinance and you need to shoot two ARMs or AGMs for every unit you shoot at, very fun and efficient!
Nope, not in anyway that seems actually different to normal Air RB with the things I already said.
The behavior of BF, COD and other FPS/BR refugees who happens to be the majority is a self-fulfilling prophecy, they always want to get as many kills as fast as possible even if they can’t get 2 kills, they don’t change on their own and require external influences to be driven in different direction.
I will admit that deserved more tuning than it got for a first run - hoping they fix it in the next round of testing. But on the other hand, I saw that lead to fireteam behavior, where one player would try to draw the attention of the SAM site while the other would come in for the kill. (realistic, to my knowledge)
Must be unlucky matchmaking then, because I’ve heard from a LOT of different people that they noticed people changing behavior for more coordination, including myself. I foresee more and more noticeable behavior shift as more nations and wider BR brackets are allowed in.
You mean, like… map and game-mode designs that encourage tactics and thoughtful play?
They are for the most part, the reality of top tier is that ARB and ASB maps are largely the same size. Falklands for example is actually larger than any current Air Sim map.
Air Sim is in a terrible state at the moment, and in need of a total overhaul just as much as ARB does. Whilst an RB EC gamemode would be good, it still desperately needs to be a 1000x better than it currently is, which is largely just ARB with more AFs
I’ve made a discussion topic focused on sim for something just like this, but it works for really any mode style. It also has far more combined arms focus across the whole map instead of just a shoebox for ground vehicles on air maps.