Yeah, a lot of maps go heavily under utelised. Falklands is a good example, rather than having the airspawns in a diaganol corner, they are over the island, totally negating the supposedly “larger” size of the map
What I want? This isn’t about me little dude it’s about everyone. What I think is we should use more than 4-6 squares out of 81. Does it need to be all 81? No but 20 or 30 sure then we are at least using 25-33% of the map.
No, they are way too short right now.
I want longer matches.
The problem is that if they expand but there’s nothing in that expansion, it’s not worth it.
Then with only 3 modes, what do you expect? But one thing they could do is remove the planes from the small maps.
What? “The problem is that if they expand there is nothing in the expansion?” wtf is that supposed to even mean? I don’t know if you’re a small child or whats going on here but you need to ask mommy before you go talking to grown ups on the internet.
Thanks for the insult, and I accept it. That said, if you consider the land maps small, i.e., a large 180m2 5x5 block map, and you expand it, and in the expansion there are no structures, trees, rocks, etc., expanding that 5% is useless, and in fact I would call it harmful.
But who am I to argue with His Majesty and oppose me? My reasoning is that of someone who loves playing with land units, mostly helicopters. I’m not crazy about planes, but if the realistic air modes give you the option of carrying anti-aircraft guns like samp/t or similar, I’ll think about it.
That said, bye, handsome.
I don’t think that increases anything. It’s 100% out of their control on how long a match is… Other than how long that timer for the match is which is like 30 minutes? I’ve been in matches which are 3 minutes and ive been in matches which are 30 minutes Gaijin didn’t have anything to do with it. It’s the players and how they want to play. Every just sit in a game and you and the last 4 players just do bombing runs till the game ends? why kill each other we are getting our points and money just fine. If everyone wanted to do this what would gaijin do? What could they do? This is how people want to play and there is no rule saying you can’t. So thats a poor argument imo. The players decide how they want to play not Gaijin. I have never received a message from gaijin once saying hey you can’t play like that, and i’m 100% sure you haven’t either.
There isn’t enough stuff to blow up and that is boring… 4 bases to bomb? 10 little groups of dudes on the ground? There are like 20 strike-craft in the match… I played a game yesterday where 8 of the 14 people on my team were A-10A’s and that’s not including the other strike-craft in the match. We are already fighting for scraps here I can’t see there being a problem with adding more stuff to blow up.
They should put the simulator maps in realistic that would make the game way better. There is so much going on in simulator mode it’s absolutely crazy the rest of the game isn’t like that. It’s like here is the game fully unlocked but you have to play with bad controls… Why not just let me play with realistic controls? That is the part that doesn’t make sense to me. That just seems small brain
Was that aggression really necessary? (no)
Hugging the deck and killing players and shooting missiles at AI in a environment with AA spam everywhere is not exactly the creativity I was expecting with a new game mode.
And Role-play what are you talking about? The only tactics I see are when I’m in a squad with people and we chip down the AA and eventually nuke the bases, this is not what happens in regular games.
Imagine my shock when I see most people in top tier who still don’t know how to notch with angle gating being a thing for a year and still choose to MP and complain when they die to people when they’re above them.
With how short the matches are, they make us earn less RP per game and I find it distasteful
Welcome to SEAD! Also they are trying to expand it out, as seen in the last dev news.
Did you not see people naturally gravitating to their respective roles in capturing territory and coordinating to nuke bases? I did. Sure, there are the people who messed around, who took time to adjust and learn, etc., but that’s true of every game in existence.
Self-selection and lack of incentive to learn. At some point a game company must decide whether to cater to those who want to coordinate and learn and improve, and the ones who want to zerg rush without turning ever. The hints of the bringing back of Nuclear Thunder are, hopefully, signs that they are selecting for the former category. The latter category will either start sensing the tonal shift and adapt, or not, and that was going to be true no matter what Gaijin does.
I prefer to be forward- and upward-looking, personally.
Yeah where the AI literally shoot down almost all guided ordinance and you need to shoot two ARMs or AGMs for every unit you shoot at, very fun and efficient!
Nope, not in anyway that seems actually different to normal Air RB with the things I already said.
The behavior of BF, COD and other FPS/BR refugees who happens to be the majority is a self-fulfilling prophecy, they always want to get as many kills as fast as possible even if they can’t get 2 kills, they don’t change on their own and require external influences to be driven in different direction.
I will admit that deserved more tuning than it got for a first run - hoping they fix it in the next round of testing. But on the other hand, I saw that lead to fireteam behavior, where one player would try to draw the attention of the SAM site while the other would come in for the kill. (realistic, to my knowledge)
Must be unlucky matchmaking then, because I’ve heard from a LOT of different people that they noticed people changing behavior for more coordination, including myself. I foresee more and more noticeable behavior shift as more nations and wider BR brackets are allowed in.
You mean, like… map and game-mode designs that encourage tactics and thoughtful play?
Rewards and the choices that coincide them
That too, I certainly agree
They are for the most part, the reality of top tier is that ARB and ASB maps are largely the same size. Falklands for example is actually larger than any current Air Sim map.
Air Sim is in a terrible state at the moment, and in need of a total overhaul just as much as ARB does. Whilst an RB EC gamemode would be good, it still desperately needs to be a 1000x better than it currently is, which is largely just ARB with more AFs
I’ve made a discussion topic focused on sim for something just like this, but it works for really any mode style. It also has far more combined arms focus across the whole map instead of just a shoebox for ground vehicles on air maps.
It’s why I don’t wanna get into playing ground. That, and everything the QnA ruined all our hopes about.