More Gaijin than people, because longer game means more rewad to player, which Gaijin definitely hates.
Exactly a long 25 minute match generates very high RP and SL rewards, especially since most of the action happens later on. Within the first minutes just alot positioning and long range shooting happenes.
A short, abortive match not only has low game-time modifiers, but also jut few kills and low damage done. You get almost nothing if the match bar blinks down too quickly with just 1 or 2 kills.
While vice verca you might get tenths of thousand RP and hundret++ thousand SL.
I doubt alot players want short 10 min matches, its a waste of time. Its similar in Air RB and Ground RB. Long match + decent activity result in high rewards. The same time used for several short matches gives not that much.
modify the caps so boat caps bleed at less than half the rate of blue water caps
a lot of the problems spring from some of the stupid daily tasks they set so one person getting them screws a whole game for everyone else
as a funny bitch
i just got a daily task of kill 2 player vessels … cool sounds reasonable
the match maker gives me a match against 1 real player and the rest bots … ok thats going to make it harder
and the real player is 3 full br’s above me … hahaha u useless …
With one of the the last patches they changed this. Killing these bot ‘players’ also applies for the task now
How did it do that?? sure it means some capital ships stand a small chance of capping - but not if the other side has PT boats or the equivalent - Seaplanes are just free pinata’s for any boats capping the zones.
Don’t think there are many naval players that want 10 -minute games…thats basically queue-time!
It’s just Gajin lacking the will to evolve the game into something more than the arcade-style domination maps we have now!
As it stands now, the convoy maps are the least terrible ones. The AI convoy ships toast every under BRed boat which tries to rat the match. Its usually decided by capital ship players.
The big circle maps are also at least viable. But forcing everyone in one big circle to duke it out lacks creativity. Flanking tours like on convoy maps are not an option. Also this gamemode is always won by the bigger team. If one team member is annoyed and leaves, it dunks everyone. The match is auto-lost.
Three cap matches are a no go. Boats snatching the caps and match bar blinks down before major action happens. See post #1.
Yeah, agreed!
Problem with encounter is, yet again, map spawns imo. If you are a bit unlucky once you spawn in and are focused you are basically screwed…
Thats actually a lot better in the conquest ones.
Smart players wait. Let bots spawn first.
Smart players that wait targets the biggest threats when they spawn, so thats not really any argument at all against being screwed if you get focused by more enemies!
Besides, its not like you spawn far behind everyone else when forced to spawn either.
Nor does it change the fact that spawns are way too open and too close! African Gulf is the worst offender!
Guess its personal preference, if you enjoy close spawns, good for you! I find them crappy as hell!
The problem with the big circle maps is that in the current meta ~70% of players on each team are bots, and for some reason some bots simply refuse to enter the cap. So matches are decides by whoever side’s bots feel like completing the objective.
'smart players ’ that spawn late are ah players selfish and not team players … sink them first if opposition
same for players that only play op vessels
Someone got hurt badly and isn’t taking it well… you do know that advocating hostile actions against your own team is against the rules… right??
ohh you are kidding … how sad … did they act like a child
?
I charged as fast as I could to the cap for nothing, it was a complete and utter waste of time for everyone on both teams since sub 10 minute matches gives no RP and you’ve got no time to whittle BBs down.
No one won in this match.
Sadly this issue is still not adressed. Small boats still ruin these kind of 3 cap matches. It seems Gajin expects us to sink our capital ships to quickly respawn boats ourselves?!!?
No, it’s the trademark idiotic game design that ruins those matches.
TBH, having different types of vehicle that can all contribute is a refreshing change from standard WT mash-spacebar-in-biggest-vehicle FTW mentality. I usually have the option of a fast coastal vessel, but even though I often take that option, I don’t want games ending in 10 mins. No immersion, no rewards, no real game, no fun.
i am not sure that pointing out how thoughtless and game killing the stupid ideas and naval coding in general of gaig is allowed
we have to find a way that is acceptable to get the message across that their lack of ideas and planing are making what should be the best part of wt into a sub average situation
what language can we use to inform them that doing dumb things the dumb way is not conducive to good gaming ?
lots of questions bad sadly lacking answers
Situation as the match ended. My team won the capital ship battle and took A. But because one guy in a PR206 took B and C their team won. Top quality game design.
You will note that I did try to take those points at the start of the match. But lasted about 3 seconds once the PR206 spotted me. I shouldn’t have even bothered and should have just farmed as much rp and sl as I could in Barham.
That seems more an issue of only Germany, Italy and USSR having the coastal gunboats with the meta weapons(40/70 Bofors and AK-230 guns) and all the other nations are still stuck with the 40/60 Bofors with obsolete dpm against those guns, would be good if gaijin ever adresses that issue