Use of fast boats in capital ship matches kills this game mode

As it stands now, the convoy maps are the least terrible ones. The AI convoy ships toast every under BRed boat which tries to rat the match. Its usually decided by capital ship players.

The big circle maps are also at least viable. But forcing everyone in one big circle to duke it out lacks creativity. Flanking tours like on convoy maps are not an option. Also this gamemode is always won by the bigger team. If one team member is annoyed and leaves, it dunks everyone. The match is auto-lost.

Three cap matches are a no go. Boats snatching the caps and match bar blinks down before major action happens. See post #1.

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Yeah, agreed!
Problem with encounter is, yet again, map spawns imo. If you are a bit unlucky once you spawn in and are focused you are basically screwed…

Thats actually a lot better in the conquest ones.

Smart players wait. Let bots spawn first.

Smart players that wait targets the biggest threats when they spawn, so thats not really any argument at all against being screwed if you get focused by more enemies!
Besides, its not like you spawn far behind everyone else when forced to spawn either.

Nor does it change the fact that spawns are way too open and too close! African Gulf is the worst offender!

Guess its personal preference, if you enjoy close spawns, good for you! I find them crappy as hell!

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The problem with the big circle maps is that in the current meta ~70% of players on each team are bots, and for some reason some bots simply refuse to enter the cap. So matches are decides by whoever side’s bots feel like completing the objective.

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'smart players ’ that spawn late are ah players selfish and not team players … sink them first if opposition
same for players that only play op vessels

Someone got hurt badly and isn’t taking it well… you do know that advocating hostile actions against your own team is against the rules… right??

there she goes making stuff up again
such a child