Usable Anchors

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

War Thunder is a game that prides itself on realism and tactical depth, yet one critical naval feature remains missing—usable anchors. Introducing functional anchors would enhance realism, improve strategy, and create new opportunities for engaging and immersive gameplay.

Currently, naval battles often feel restricted when it comes to controlling positioning effectively, especially in rough waters or when attempting to hold a tactical location. Anchors would solve this issue, allowing players to secure their ships in advantageous positions—whether holding a point, steadying their aim, or preventing unnecessary drift. This would significantly boost strategic play and encourage teamwork, making naval combat more nuanced and rewarding.

Beyond mechanics, anchors also add realism. War Thunder meticulously models historical vehicles with great attention to detail, so it’s only fitting that an essential naval tool like anchors be properly implemented. Real-world navies used anchors for precise positioning during battle, refueling, and defensive maneuvering. Incorporating them into War Thunder would deepen immersion, making every engagement feel more authentic.

Additionally, anchors could introduce new tactical choices. Imagine holding position near a coastline while waiting for allied air support, or stabilizing a massive battleship for long-range artillery strikes. With anchor mechanics, naval battles would gain layers of complexity that benefit both casual and competitive players alike.

For those seeking a better and more dynamic naval experience, the addition of usable anchors is not just an option—it’s a necessity. It’s time for War Thunder to take another step forward in naval combat realism. Let’s make our voices heard and bring this essential feature into the game!

image

image

image

image

image

5 Likes

+1 don’t see why not

You’re going to die.
I’m going to die.
We’re all going to die
Just not today.

6 Likes

Alternative argument:
a very long chain on the deck of a ship

13 Likes

What teamwork and strategic play will anchors provide actually?

This suggestion sponsored by the 1898 Spanish Navy.

1 Like

When Subs are added to Warthunder you can damage a sub with it somehow. Also more rapid stops for strategic play and for teamwork you could twist each other’s anchors around each other to turn quicker(both shown above your post).

When Gaijin reads this suggestion I feel they were “Ugh… we missed out on an awesome April 1st devblog”

Awesome suggestion. I think a lot of your examples are wrong, but as the saying goes, don’t let the facts get in the way of a good story.

Have my like… you earned it! :)

1 Like

It should only be a thing if it is model after real life. Drop speed and retract speed IRL. No arcade speeds.