USA ground top tier info/guide

That’s false. The BF2C-1 as well as the OS2U-1 don’t have 12.7’s

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Lol

Sorry I had to be the person to do it😂

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do you play top tier? Their are nations with fire and forget missiles, 30k ranged missiles, the KA-50 is one of the best helis in the game. There are nations with guided bombs in the first 3 BR Tiers with much stronger rockets and plans with cannons that pierce every single tank. Im not even going to get into that 50mm ME 262.

You look at bombs and think thats the only cas option.

A direct shot on a Russian tank on the hull, when rounding a corner, will result in possible death of all crew, ignition of fuel, ignition of auto loader (for T-80/64 series), and ignition of ammo. While on the abrams, it might kill all crew, and the driver only at a good chance.

The Abrams is in the best position possible, compared to other tanks in an urban combat setting.

KA-50 isn’t fire and forget, and it’s good, but no where it’s maximum potential in game. Stat card may say 30km range; that doesn’t mean that it’s going to reach that, because your speed isn’t fast enough.

So arcadey game means Abrams has to have a huge unrealistic weakspot with zero compensation?

9/10 times withT-80BVM/T-90M unless your using L/55 DM53, the stupid Relikt-1 will eat your round and then the 3BM60 will one shot you.

Considering one of the last great tank battles was a long range engagement, yeah, being in CQC, and I mean CQC, like practically kissing the enemy (just like in war thunder), it wouldn’t be that hard to target a weak spot like that, and if you hit UFP, it will ricochet in, if you hit the under-cheek of the turret, it will Ricochet in. Being the mechanical engineering and technology & design fanatic I am, I have to say, the Abrams is not designed for peak efficiency, but when your already that much better than everything else on the battlefield, you don’t really have to be. If I was put on a tank design board, it would be the most extensively over-designed, for practically no reason other than safety and proformance.

Yeah, I was talking real world there, not war thunder, because it’s been proven time and time again in wars and combat that Russian tanks have a tendency to explode, and ammo doesn’t have a huge difficulty passing through the side, when where Relikt-1 and Kontakt-5 is.

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I said that maybe they don’t have the best cas at top tier. I can’t speak for top tier because it is not where my knowledge is.

At lower BRs they consistently have great fighters and attackers, with large bomb loads and decent rockets. At 8.7 they have a plane with 2 guided bombs, or the choice of 5 good agms. They lose to Germany in the cannon cas category, but the US 20mms are still good enough to be used to harm tanks.

Your last statement isn’t totally correct. Tanks, in general, are more effective with infantry/artillery/air support. In a 1v1 Abrams irl is equal to anything in Europe and better than anything Russian/Chinese. Just truth.

ariete >.>

C’mon dude, meaning anything thats the best and we’re talking IRL…Ariete in game is also NOT what it is IRL…nor is LeClerk for that matter.

You forget that the ERA will just eat the APFSDS, despite being perpendicular to the round.

Wrong, the APFSDS would shatter (this functionality isn’t implemented in game because it would benefit NATO).

Also the turret ring weakspot is inaccurate to real life, the entire turret assembly is much taller in game than in reality (exposing the turret ring, when irl it is not exposed).

Going off of the turret ring photo below and some rough math (that I know is just an approximation), the actual amount of the exposed turret ring at its largest is approx 1/6th of the diameter of the Abrams’ barrel, so ~20mm of total exposed area.

The 120mm M829A1 has a penetrator diameter of 22mm, so given the approximation either 120mm APFSDS cannot even fit in the gap between the hull and the turret (therefore the round would shatter and not pen) or it will have maybe a handful of mm’s of leeway. Even with War Thunder’s point-and-click aiming, aiming with single-digit mm accuracy is unrealistic.

And that’s not even getting into the fact that Russian 125mm APFSDS penetrators have a diameter of ~30mm (at least for 3BM42), it is even more unrealistic to think that it would be able to hit the turret ring.

Abrams Turret Ring Photo

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Depends on the grade of material used, if it’s “face-hardened” tungsten, probably, if it’s anything mild in any respect (Which at that speed, any material is going to act like Play-doh.) so, kinda.

Any other photo I’ve seen of an M1A2 has a visible ring. Like this:

Or this:

To me that looks roughly 2-3 inches, max, 1.5 minimum.

ERA shouldn’t stop APFSDS like it does in war thunder, and IMO, doesn’t really, I can still hit through Kontakt-5 at a 35° angle, still go through, and hit crew and ammo, on a T-80U/UK. That’s with a round with only 427-ish MM of penetration.

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Use the onion layers:
Don’t be seen. - Use routes that you predict won’t see enemies.
Don’t be shot at. - Use mobility to move behind cover/concealment before being shot.
Don’t be hit. - Same as 2.
Don’t be penned. - Hope for your armor, front toward enemy.
Don’t die. - Hope for your crew.

In that order. USA has among the best tanks in WT, and using them correctly results in matches where you do better than those that don’t have knowledge and application of the protection onion.

Use F-14B/F-16C to do CAS at the top end, among the best CAS in the game only beaten by the Mirage 2000 pair in air performance, but not in ordnance.
Use an S maneuver that has you go from 18 - 19.5km down to 15 - 16.5km bomb drop, to a no-closer-than range of 13km moving at a speed of at least mach 0.92.
Altitude: 8000 - 10,000 meters.
This will prevent any SPAA from fragging you.

Attacking enemies: Always in at least pairs, judge their reaction time if you can before engagement, engage and hope your judgement was correct.

Don’t know why Sartt is attacking/defaming American equipment with vastly incorrect statements and praising/defending Russia so much.


But yes, Abrams is among the best urban tanks due to its low engine noise, <130mm round out of the 2nd best cannon, and maneuverability; the primary indicators of whether a tank will do great in close quarters.

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Something someone told me was BS, so thanks for the second opinion and clarification. : )

“Muh Russian Bias,” seeing things as they are in game compared to real life don’t equate like he’s thinking I guess.

Looking at the actual photo (the first one), the maximum area I was able to clearly see was 38.22mm tall, or 1.50 inches (on the far right, on the side of the tank). So more accurately, 1.5 inches max, not 1.5 inches minimum.

On the front, the largest I could clearly see was 34.692mm, so I was correct on the “it will have maybe a handful of mm’s of leeway.” Even in War Thunder, being accurate within less than a fifth of an inch (0.1847244 inches) when shooting 125mm APFSDS into the turret ring shouldn’t be a realistic occurence.

Measuring the Turret Ring

(the black lines weren’t used, as I wasn’t zooming in enough to see all the pixels, the red lines I was zoomed in by 400% to see the individual pixels)

It does depend on the material, but most materials used in military armor at such high angles will just shatter APFSDS rounds.

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That’s also from the side angle, where the armor continues to ride up the ring. Taking a slight look to the left, in you “ideal” armor positioning, it looks to be about 2-2.5 inches tall. (See behind drivers hatch, account for angle of the hull…)

While I’m not saying “It’s not going to shatter,” my point behind it, is that it will shatter, but it’s still being funneled into the shot trap there, shattered or not, and at a minimum jam your horizontal traverse; at a maximum, the fairly bulky tungsten chunks will still do a large bit of damage, and possibly pass through. I still haven’t accounted for the fact that, the amount of composite surrounding the turret ring is unknown, be in-game, on a document, or just unknown to my eyes.

Not to be a matter of fact, but with how shallow the angle is (30-35° right?) if it just “bounces” off and shears into 3-9 hunks of tungsten, keeping a velocity of, idk, 780-980m/s, it’s still gonna do some major damage was my point.

On a kind of, side note, I’ve been learning about sheeted graphene, and how it has the ability to be slightly flexible, but have the hardness of diamonds when under high shock, but it’s tensile strength is almost non-existent, if we could find a way to sheet layer it with aircraft grade titanium, or aluminum in plated layers, 3-4 layers of Titanium/Graphene/Titanium, only measuring 1/4 inch thick, at a maximum, could make some pretty potent yet light armor. That is, if it can ever leave a laboratory and become widely available, or to private companies in bulk