US SPAA/Cap

And I’mma say it right now. I also killed lots of Pantsir but those were only the ones that were unaware of me a single bit or were paying attention to other air vehicles.

Have an single Pantsir fixate on you throughout your whole flight and you will never be able to approach the zone unless you hug the deck real close while having it throw its missiles at you or shooting its dual 30mm at you.

AGM-65Ds.

23 KM Launch Range with 20 KM lock range. What map does actually spawn you further than 13 KMs? None. The moment you spawn you are within Pantsir range. Trying to run side climb and gain distance from the Pantsir in order to engage it at an safe distance?

No worries, the Pantsir most likely knows what you’re trying to do so it’s keeping its eyes on you until it sees you try to engage it.

Throwing AGM-65Ds with Mach 0.9 at it? Don’t worry It would be able to counter all of them before it even gets close to it because you are throwing AGMs way slower than it’s 1300 m/s SPAA missiles. Let’s not forget it has the ability to lock multiple targets at once.

Can the ADATS , Flarakrad or ITO counter 3 Russian Jets that can carry AGMs with over Mach 2 speed ? Hell no.

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I have to throw 2-3 even maybe 4 AGM-65Ds at an Pantsir and pray to god that it doesn’t counter all of them in time meanwhile SU30/34 missiles are so fast other SPAAs from other nation don’t even have time to react.

ADATS can’t even lock into those things to begin with.

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I am not here to defend CAS. I am here to say because it’s BS what is happening right now in Ground Top Tier for Russia.

25km is what you need for a 22km effective range against a straight target, and potentially 18km against a maneuvering target.
Cause Pantsir is 20km against drones, 18km against helicopters, 16km against jets, and 13km against maneuvering jets.

More of this please

Someone listen to this and pls like my post if you did
or just reply

Don’t mind AlvisWisla and it’s best to just take what he says and flip it in the exact opposite direction for what he actually means. It’s not his fault he just likes to tell us stories is all.

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I’m sorry but maps with more cover literally highlight hows FnF choppers like pars and spike hawks are better because of hilariously lower exposure time

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Can’t speak on the last two options but can about h the ADATS. It struggles against jets traveling straight as an arrow towards battlefield within it’s range. Just had one eat a missile the other night simply flying straight and all that it did was take a part of its tail and that was it. Continued flying straight unimpeded dropping ordinance before turning away and rearming. 9km compared to in his own words 16km Pansir is a little skewed in my opinion almost twice the range of the ADATS

Did all of you overlook this? Dude mainly just wants to know bout the best way to play his usa TT at top tier.

Spoiler

Jack, first what tanks do you have at your disposal? if you got the m1’s and adats, then your best bet is to try and play like a stealth archer with both.

First for ground with the m1’s, your main strengths are gonna be your mobility, turret traverse, and front turret armor. Basically made to be a fairly competent flanking tank. These tanks are best used with good map knowledge, flank routs, and usually near hills you can peak over. Sometimes your turret armor will save you, sometimes not. In other words your the light tank of MBT’s.

With the adats, this is more of a pain to play. Mainly cause it’s the roland of top tier with a glock.

Your radar doesn’t cover that far above you, making any jets flying high harder to find. It also has trouble seeing ANY incoming weaponry, making interception nearly impossible.

Your do have 8 missiles at your disposal that can be fired one after the other with goodish range to combat most helicopters and some slower strike aircraft. These missiles are also able to destroy tanks but only as a last resort really.

You also have a 25mm you can use for self defense against super light tanks and mbt sides.
Mobility is meh, and your top speed is sub par.
In short, this spaa isn’t suited for defending against top tier supersonic attackers and their munitions but can be used against most other targets with certain degrees of success. With your best bet being ambush tactics and killing over confident aircraft that get to close.

Also, with the most recent burf to seeing your missile. You will have a harder time leading at longer ranges but your enemies wont see the missile either

Focus MBTs, stay near trees, buildings, and dead tanks while also positioning yourself against enemy tanks.

Played Soviet 12.0 three times the other day, died to CAS in all three games, all of the game were complete stomps with our side losing hopelessly and getting spawn camped.

It can happen to anyone. Top tier is a horrendously balanced mess. The maps don’t help either, giving Mach capable CAS easy little squares to bomb.

bro wdym they have 1 singular op thing , they have the best cas in the game BY FAR its not even close, the best aa in the game BY FAR , the best light tanks 2S38 and bmp2m , the only potent top teir missile carrier tank, the best helicopters in the game BY FAR, and the t90m and bvm are absolutly crazy if ur not stupid, u cannot defend that , read what the other bloke said in ur replys (wastedPa) and tell me hes wrong, if u deny this you obvously havnt played top teir , i have both russia america top teir and i can tell you for a fact they are polar opposites to play, dont get me wrong the american tech tree has some great vehicles (hstvl my beloved) but nothing compares to the lineup russia has atm.

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@_Blacky
Another post defending Russian equipment to refute.

2S38 is not even top 5. And BMP-2M is an IFV, IFVs are barely useful at their BRs let alone at the top.
The top light tanks/auto-lights are CV90120, HSTVL, VT5, Sprut M, AGS, and RDF/LT.
Even TAM-2C is a better pick for top BR than 2S38 and obviously Begleitpanzer.

2S38 is a slightly better CV9040C. It doesn’t have the speed, pen, and gun mechanics of HSTVL.
The best helicopter in the game is AH-60.
T-90M is good armor with an average round and good enough mobility. BVM trades armor for more mobility.

Also I play top BR ground multiple times a week, usually USA, Britain, and Germany when taking a break from the China, Italy, Swedish, and Israel higher BRs.

USA has the largest top BR lineup in the game, USSR has 2 12.0s, and 2ish 11.7s.
USA has a Leclerc-like tank at 11.3, 2 12.0s, and another 3 11.7s. 5.3 second reloads, all firing rounds better than the Soviets can ever get for their in-game T-series tanks, with among the best mobility in the game.

I don’t have the T-80BVM or the T-90M but I’ve played with and against them, it all comes to player skill but they’re not so OP. Yeah, protection is much better than other tanks in some places but it’s quite easy to defeat them. Moreover the reload rate is ‘bad’ compared to other tanks with 5s reload, and reverse speed is well, we all know about it. Also, there’s the fact that a lot of people play against these T-80s so everyone knows where to shoot at. Just don’t shoot at the cheeks because you’ll get nowhere. The 2S38 is a good Light Tank, I’m not going to lie, it should get a higher BR but well, it’s a premium. Helicopters are rather good compared to maybe Hellfire carriers but let’s not forget Fire and forget helicopters as although they might be unreliable you can get to cover quite fast. And the Pantsir is the best SPAA for now.

yea sure i agree that the russian tanks are quite easy to kill if ur a good player and that the 2s38 and bmp are good in their own way but as i said before the problem is the cas man, its an absolute clusterfuck a good pantsir player (90 percent of them are brain dead) can completlely negate any cas from the enemy team the radar can track and fire at several different targets if u didnt know, the missiles will guide themselves its crazy not many people know about it, now if nato had the kh38 it would be a different story the su’s are a massive problem rn ive never seen top teir this bad the fact that u can spawn and instantly fire out of range of all the nato aa’s get 7 garanteed kills j out then do it again in ur su34 is crazy and the ka52 is deffinetly a better helicopter the spikes are horrible slow and bearly do damage, vihikirs have a proxy fuse so u can kill other helis and with the beam riding just straight up go toe to toe with an aa shooting missiles at you its pretty funny and they cant do anything about it unless its an adats, and the 52’s ability to soak damage is unmatched

Well, yeah, CAS is another story, KH-38MT start flying on the first 10 minutes (minimum) and It’s all Su-30/34s. I didn’t know about the Pantsir thing since I don’t have it (might as well continue grinding the Russian tree). The Vikhrs are much better than the Hellfires due to them going straight to their target as they have the laser sensor on the back. Because of this, Smoke isn’t as effective and I’ll be honest, there are no countermeasures to them other than buildings. Spikes lose lock quite easily and are very slow. Funnily enough, I can’t say much about their performance when I’m paired with them as they seem to be braindead or something, everytime I get paired with them they die on the first minutes, spawn a Pantsir and get killed by an early jet. Although I still do think that making a Tanks Only isn’t a great solution, they really should balance it or limit the number of planes around.

The biggest problem with CAS at top tier is who you get paired with. If the US is fighting Germany, Russia, Sweden, etc, then you are basically going to lose. The other problem is, is the majority of US mains do not have lineups. They usually have the clickbait or AIM and leave after 1-2 deaths. Another problem is, the Abrams does require skill to effectively play. Sure there are some players who can turn their brains off and do well, but for the vast majority of players you have to plan out everything you do. If you think before you act with the Abrams, you’ll usually do extremely well. If you don’t want to face the highest tier CAS, play 10.7-11.3.