Thats simply false, its made to intercept TBMs, cruise missiles, planes and hypersonic missiles, and because it doesnt have a proximity fuse thats why it would be so much better for intercepting KH31PDs, also features attitude control motors which snap missile instantly sideways to not miss the target, also its features lethality enhancer which is similar to what SM-SV currently has ingame
The lethality enhancer is a small explosive charge that only detonates on impact. It would probably be fine at hitting aircraft but theres no way it will consistently hit a swarm of Kh-38MTs. The hypersonic missiles it is meant to intercept are not small air launched ones like Kh-31
Lethality enhancer is literally proximity fuse that explodes RIGHT before impact same or similar as current 96Ya6M ingame, wdym bro, it was literally added to it can intercept pretty much everything, also KH31 is not small at all
Kh-31 is only large compared to other missiles in the game but it is not very large compared to the targets that patriot is designed for:
TBMs like Iskander and Tochka
Large hypersonic missiles like Kinzhal
Theses are not weapons that are launched in extreme numbers like we see Kh-38 used in game
Gng, it seems like u dont read my posts at all, do your research on PAC-3 MSE first then come back with valid arguments and not agenda
The meta favors the Pantsir, Patriot wouldnt be anywhere near the same capability
Not really sure what agenda you think i have here. I think patriot is very cool, i just dont think it would be very good in the game with the current meta. Maybe with a new game mode or something but not with how small the maps are now
And yet America just needs something better in the first place everyone else has Missiles that can reach past 10km with relative ease but the Claws and NASAMs just don’t infact the Aim-9 is best between 5-8 and the Aim-120 is best between 8-10km outside of that you’re basically praying the missile hits.
Thats not an issue of range. AMRAAM-ER can reach 30km no problem, the real issue is multipathing and notching being strong. Patriot wouldnt solve this issue, planes would shake off your lock just like they do now if you tried to make a long range shot. The game favors SHORAD by design.
Not quite. This thing exists, and it can carry 15 AIM-9Xs, Hellfire Longbows, Tamirs (interceptors from the Israeli Iron Dome), or 60 Miniature Hit-to-Kill missiles (designed specifically for intercepting munitions) per vehicle.

Also the BUK-M3 already in game has a stated minimum engagement range of 3-5km IRL, yet in game it can hit targets and intercept munitions at much closer ranges than that.

*ALBMs
the issue is that AMRAAM-ER is hilariously underprefoming
IRL it should reach Mach 4+ with some sources saying up to 4.5
in game it only reaches ~Mach 2.5, with most launches only hitting ~2.3
Buk is kinda of a special case since it has thrust vectoring missiles. They are half a ton telephone pole size missiles, yes but you get what i am saying.
Sry, you are right. Sweden
poland to sweden too just incase
It still wouldnt matter, wouldnt change their performance against notch and multipath
probably one the best AA for in game would be 1 truck of this and 1 truck of NASSAMS with a fixed AMRAAM-ER
with a radar like they both should have, instead of the shitty implementation of the original sentinel radar NASSAMS has in game (it should at least use a later version)
I want this in game mostly because its on an FMTV chassis. We already got the model as a map piece for infantry and now i want more
There was a bug report on that which got accepted. Though who knows when it will actually get fixed, considering there was also another bug report to get the Sentinel radar TWS ESA, and they said it would be fixed during the Heavy Cavalry update, yet it did not get fixed and we have already had another major update since then.

