Urgent need to fix Ground maps

War Thunder maps are terrible.

That is the basic meassage of this post, there is no doubt in this, we´ve all seen it. The main issue with the maps is that A LOT of them are extremely asymetrical, giving a notorious advantage to one team over the other in either early game positioning or the spawn simply being accessible from the very begining of the match. CAS is a problem to all nations without exception and dare I say most of the maps make this problem even worse because the spawns where SPAA´s counter the OP CAS of the enemy team are either extremely vulnerable to tanks, full of trees that dont allow to properly shoot down planes or are simply covered and dont allow the SPAA to properly access the sky to counter it. Maps are biased against heavy and slow tanks, either by being extremely big, rocky or up hill or by having ridiculous flank routes only accessible or used by players in light tanks or with an extreme will to ruin someone´s match. With the current state of the game, where planes and helicopters make top tier overwhekming and unfun to play, there should be an urgent move by Gaijin in order to give players an option to counter them by giving them proper spawns for their anti air vehicles and also equalizing the maps in order to make it fair for players. Another option would be to give all players, wether premium or not, to ban 10-15 maps instead of just banning 1 and disliking 4 like we have now, because lets be honest, most maps are a pain to play.

These 3 are just painful examples of what we´ve all experienced, but sure there are many, many more that have the same issues if not even worse and it would be very nice if Gaijin fixed them.
mapa3

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I do feel for the SPAA being vulnerable in spawn, and spawns in general could use more cover.

I really like the trenches on that flanders map, I wish there were more.

Could be a real benefit to have those entrenchments around spawn, for SPGs even, but SPAA especially being that they do need some sort of cover.

This though, is how the map plays, either team can get hill, it’s just a real point of control.

It is significantly easier for team B to get the hill is what he is saying. They start at a higher elevation and don’t have as steep of a slope to get to the hill, meaning they get their first and can easily lock it down.

If the players didn’t applied real life strategy or logic strategy this wouldn’t be a problem. Specially when the capture point is in the opposite side of the map.

I don’t feel many even go that way because they think they won’t capture it but every time I go up I have a few behind me, and we skirt the hill, compared to going the path up from the spawn directly.

Yea, so many don’t think tactically or even think some of the time.

Whilst people do get peeved at people not going to the single cap, them not going to the cap can be advantageous.

All 3 of those maps you gave, A spawn has the same ability as B spawn.

A spawn on Carpathians has a better defense of B & C than B spawn does.

stona reopened the thread so ill just say that i agree with the crappy unbalanced nature of most maps in the game

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Careful what you ask for.