Dear Gaijin Team,
I am writing to express my dissatisfaction with the constant changes to combat matchmaking in your games. It is disheartening to see how frequently and haphazardly these adjustments are made. I firmly believe that it is time to implement a revamped system to enhance the player experience and ensure greater balance and realism in battles.
In my opinion, it would be highly beneficial to categorize battles into three main periods: World War II, the Cold War, and modern tank warfare. This would ensure that players are no longer confronted with historically inaccurate matchups, such as a Jagdtiger facing off against a BTR-80.
Furthermore, I suggest limiting the number of available vehicle classes in each battle to create a more balanced gaming experience. For instance, in a battle, only 2 heavy tanks, 3 medium tanks, 2 light tanks, 1 anti-aircraft vehicle, and 2 tank destroyers/rocket tanks could be allowed.
Additionally, the customization of tanks should undergo a complete overhaul. Removing camouflage like bushes and introducing so-called tools that apply predetermined camouflage to the tanks would be a welcome improvement. These tools could include realistic camouflages like green camouflage nets with pine branches woven in or shadow camouflage for forest environments, as well as brown camouflage nets with shadow camouflage for desert settings. It is essential to keep the optics of the tanks free, mirroring the realism found in actual tanks.
As an additional feature, integrating authentic sights with real magnifications and reticle patterns could further enhance the authenticity of the gameplay.
I am confident that these changes would significantly improve the player experience in your games and could contribute to increased player satisfaction. Please consider my suggestions and advocate for a more realistic and balanced gaming environment.
I look forward to your response and hope for positive changes in your games.
And if you can’t do that, then calling you a game developer is an insult!