the G-14 and G-10 are both extremely overtiered
MIG-15
AIR RB
8.0->8.3
should not be allowed to face the ME-262 A1A its downright deplorable for this br to be allowed its absurd as most 7.0s cant do anything about it
Id say equals. Sherman slower but doesn’t blow up with 1 round of AA
Not sure about the french version, if it has the same rounds it should also be 3.7.
Vehicle: Superhind
BR: 10.3 → 10.0
Reason: It gets worse ATGMs then USSR 9.7 helis, only 342M/S and 5KM vs 550M/S. The thermals and auto gunner lock are nice but you just cant do much vs SPAA at its BR. You are also very much within IR missile lock range vs other helis such as the 10.3 Hellfire helis and something like the MI-35M which can sit outside IR range (the 1KM extra range is very useful).

We will see if he can find it otherwise we will see
F86-A5
8.0->8.3
AIR RB
same reason as mig 15 should not be facing ME262s and F80s its not fair at all deplorable that this was allowed in the first place
SU11
7.3->7.7
AIR RB
its OP that this is lower then the F80C its very broken as it has insane thrust and should not be facing 6.3 props as they can not counter its insane energy performance
It’s scuffed atm. With the benefits of the loading tray actually modeled, both ARL 44’s should have well above average reload like a Chi-Ri. The ACL-1 could be moved to 4.3~4.7, and the production model could be 6.0~6.3.


There are also some smaller issues with the armor model that would be nice to see fixed.
ARL-44 hull pannier outer armour thickness incorrect
ARL-44 inner side armour thickness incorrect
ARL 44 missing internal walls (sponsons and engine)
- Rank : Rank II → Rank III
- Air Realistic Battle : BR: 3.0 → 3.7
- Ground Realistic Battle : BR: 3.0 → 4.3

Reasoning:
This aircraft has excellent turning performance while being able to deliver high firepower thanks to the Minengeschoß rounds. Additionally, the newly added SC500 bomb is extremely powerful. I believe it should be placed at BR 3.7–4.3 for both Air and Ground battles.
You can’t use red text at all. Moderators only apparently. Use orange or yellow.
Thanks, I’ll be careful from next time.
M6A1 (US)

- Arcade Battles: 4.7 → 5.0
Reasoning
Though the M6A1’s armour isn’t impenetrable, it still does the job. And the biggest strength of the vehicle is the stabilised 76mm that does amazing. I’ve consistently used the M6A1 for many years to club and farm whenever an event was ongoing.
ME 262 A1A
7.0->7.0
AIR RB
change
relabeled as interceptor and given a interceptor spawn as in its current state fighting many 7.7s is extremely difficult as most 7.7 7.3s out perform you in same metric also the ME 262 is historically a interceptor and the SU 9 at same br which is just a better version at same br it has exetreme difficulty getting to altitude before other fighters
Definitely agree that it should be historically corrected. But it should also be raised to 4.0 in the meantime.
Gaijin, I think these are great changes for new players by spacing out some of the 3.0 to 4.0 range. But more needs to be done.
- Cromwell V: It needs M61 APHE to be competitive, especially in those 4.7 uptiers. No stab, no reverse, and no APHE will make it suffer.
Alternatively, move it back to 3.3 if you don’t add the ammo.
Gaijin, I think these are great changes for new players by spacing out some of the 3.0 to 4.0 range. But more needs to be done.
- Panzer IV F2 needs to move up to 3.7 with the M4A1’s and T-34 (1940).
Gaijin, I think these are great changes for new players by spacing out some of the 3.0 to 4.0 range. But more needs to be done.
- Panzer IV G needs to move up to 3.7 with the M4A1’s and T-34 (1940).
F2 is easy to kill to be fair what should move to 3.7 is the PZ IV G at some angles the F2 can get 50 cald
So is the Cromwell V and it’s going to 3.7
cromwell has way better armor like its not even close
Cromwell V
64-46-32
64-51-44
vs
50-30-20
50-30-30
Panzer IV F2