Vehicle: CCVL
Gamemode: Ground Realistic
BR Change: 10.3 —> 10.0
Reason: MGS with a very bad dart and slow speed and no armor. Barely keeps up with MBTs at its BR speed wise while suffering greately from autocannons.
Vehicle: Boxer MGS
Gamemode: Ground Realistic
BR Change: 10.3 —> 10.0
Reason: MGS with a bad mobility/maneuverability and no armor. Large size and great vulnerability to autocannons make it very weak in every scenario where opponent knows where it is. R400 with similar stats sits at 9.7.
Vehicle: Boxer MGS
Gamemode: Ground Realistic
BR Change: 10.3 —> 10.0
Reason: MGS with a bad mobility/maneuverability and no armor. Large size and great vulnerability to autocannons make it very weak in every scenario where opponent knows where it is. R400 with similar stats sits at 9.7.
Vehicle: CT-CV 105 HP
Gamemode: Ground Realistic
BR Change: 10.0 —> 9.7
Reason: MGS with very large and squishy hull and an ammorack in the turret which makes it a very easy target for everything with an autocannon. Also a very bad maneuverability and acceleration.
Pretty much the idea is to move all 105mm MGS vehicles with no armor and 420mm pen down one step. We have a plenty of MGSs like that at 9.7 and below and all those vehicles barely differ. WMA 301/Type 16 (which is superior to all vehicles listed above due to having armor against autocannons) prove that those vehicles won’t be overpowered at lower BR. The vehicles I have pointed out also are the event ones. They are exist on a very small amount of accounts and thus are forgotten. These changes won’t cause any disruption to the gameplay since the vehicles aren’t played a lot.
Pzh2000 7.7 > 8.0 (even with no thermal, by far the best arty in game with a 5.0 sec auto loader for the first 4 rounds, subsequent loads are 7.5 secs )
Reason:
The Hunter F.1 is currently at 8.7 in ARB, but somehow this plane that is an pure fighter with only 4x30mm ADEN is at a higher BR in GRB than in ARB.
It is an aircraft with NO armament made for ground attack, and it is higher BR in GRB than in ARB.
It has no bombs.
It has no rockets.
It has no missiles.
It has no counter measures.
It only have 4x 30mm cannons with a maximum pen of 37mm.
The only targets it can take out, is realistically SPAA, however that requires that it gets the jump on SPAA with radar, and it is at the BR where it has a high chance to also face off against SAM.
There is no real logical reason for it to have a higher battle rating in GRB than ARB.
Heavy tank no.6 6.0 > 5.7 (lacking add on armor, and smoke launchers, which are useless, block gun depression. It also is the only 6.0 tank for its br.).
so you assume they will get all the things right this time when the br changes are live…, a bit optimistic.
then you also got the problem that it is still very good in this br with probably the best/2nd best non irccm missiles.
VRCC/ Centauro I 105 R 9.7 → 9.3
This vehicle has for a long time been a relatively bad vehicle, good in mobility, but not much else. Its survivability is rather poor as it’s a light tank, but its gun handling isn’t much better. Its 6.7 sec load is a bit bad for it as well. Then with the addition of turret baskets, one hit pretty much anywhere to the vehicle typically results in the inability to fire back as usually your transmission is also destroyed.
Aubl 74 / HVG reload buff 5.0 secs → 4.25 secs (only logical If 120mm cannons can reload in 5.0 seconds, it doesn’t make sense how / why a 60mm cannon loads in 6.0 seconds. Lending itself to being one of the worst reloads for one of the worst cannons in the game).
Damn it was even accepted a year ago. @Smin1080p_WT Can we get this moved along? It was already accepted and would allow the XS to play confidently in a BR where its performance makes more sense. (I say this as a J35XS owner as well.)
AMX 50 (TO/930) 8.0 > 7.7 (being slightly faster, with less armor and penetration than the somua, with a APHE round, it never made sense to move this to 8.0 after its battlepass ended, as 8.0 and up it struggles to fight a lot of vehicles if they’re stabilized, well armored, etc.)
A rare event plane from 2016, barely used anymore. Why? Just because it is rare, or does its abysmal performance play a part in why its almost never flown nowadays? Similar to the Ki-87, it is a late war high alt interceptor featuring decent performance only at extreme altitudes, whilst suffering from subpar performance at anywhere else. Whilst it features good guns, it doesn´t climb well, isn´t partucularly fast, nor does it turn well, making putting its armament to use a challenge.
Equally, its stats according to statshark from the last six months are abysmal:
March 2026:
February 2026:
January 2026:
December 2025:
November 2025:
October 2025:
Keep in mind this thing is only .3 beneath the P-51H whilst being inferior in basically anything at and around its BR, and fighting Jets regularly. Likely the snail just forgot about it as it barely turns up in their stats due to never being played. For the last six months it hovered around between slightly more than 1000 Battles (1182 Battles in December of 2025) and slightly above 3000 battles per month (3362 in October).
Just because it gets played rarely nowadays shouldn´t mean it gets forgotten in an almost unusable state.
Scharnhorst 7.3 → 8.0
This ship has been a menace to naval for the longest time, being one of the hardest ships to kill in the game thanks to its armor scheme.
Its armor can reach over 1000mm RHA, and is next to impossible to ammo rack.
It’s “downside” is it’s weaker cannons, but it’s a mystery how this didn’t get pushed up in BR since all you really do is crew kill it.
If you brawl in it, you’re unstoppable.
Gneisenau 7.7 → 8.0
Having similar armor properties but boasting better cannons, it’s strangely low in br.
This vessel vs. 6.7s is quite literally a loss for the enemy team.