Ground Vehicles **PROPOSED** RB battle rating changes

I have KW-220 from event long time ago but think what You want

Or You mean Tigers bought via GJN?

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Same. I have to get all my vehicles from grinding my arse off in the events…

Still pissed they didn’t advertise the IS-7 or Obj.279 events more. I played when they were around, but I was in the USMC still + didn’t know they were active.

Not that I want the Is-7 much… but it’s rare and neat.

Ngl though the Tiger west / ost pack was very much worth it though.

Same with the Hell pack for USA.

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Stop lying. Your K/D for 2026 is 2.5, and it’s heavily boosted by the T-58, which you clearly rely on and have the most games in. Your second most-played vehicle is the Somua SM, where your K/D is around 2.6.

On top of that, you have clear outliers like the T-34-85E with a 3.8 K/D and the KV-1E with a 3.96 K/D—both overperforming vehicles. Yet you’re not asking for those to go up either. (2026 stats)

Once again, this just reinforces the point: you mainly play strong vehicles, conveniently overlook that when making your argument, and push for anything that has a chance against them to be moved up.

You gotta make a Word list or so, to save all those that you didnt oost in time!

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  1. Haven’t played much of the Kv-1E since its nerf to 4.3
  2. T-34-85… Op? @ULQ_LOVER did I just read that right?
  3. T-58 is not my most played tank. And yes I bought it, ofc I did, I warned people it was going to break the game. I was told I was crazy. Guess what? I was right, and I busted the scales a bit myself with it.
  4. if I mainly played strong vehicles then why have I been playing the M1296, or the M4A3E8(HELL)?

Oh, and I’m not lying. Funny you left out the Excelsior, or the Sherman Hell (not as great a KDr in the hell, but it’s a meh tank, I still like it though).
Btw my KDr in the excelsior was nearly 6.0 for awhile, then I had a long string of bad games.

Let’s take a step back and realize my best KDr vehicles aren’t even Russian lol.

My most played tanks btw:

Oh btw. My Russian crews are all lv 150, unlike my other nations, and I ace crew’s the Kv-220 immediately.

My top USA crew is prob 109? Uk is around 25~

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Btw I uploaded this suggestion as well as a few others on the official post.

Take a gander

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Partially agreed, but the communication and the extra eyes is already a massive advantage. No matter how bad a squadmate is, they still give you info that you wouldn’t have otherwise. And info is incredibly strong in this game.

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WT players are not beating the moron allegations apparently. Holy reading comprehension batman

Again, you said “recently,” so I filtered your stats to 2026 only so there’s no argument about what counts as recent.

Your 2026 stats:

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  • You say you haven’t played the KV-1E much, yet it’s your 5th most played tank in 2026. That clearly doesn’t match what you’re claiming.
  • The T-58 is your most played tank, and it’s also the only vehicle where you reach your “4.0+ K/D” standard (not counting the excelsior that later).
    So the only place you achieve that performance is in one of the strongest vehicles you use — not exactly a fair baseline for judging balance.

T-34-85E global stats (March):
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I called the T-34-85E OP, but looking at the global stats (~2.25 K/D), I’ll revise that.
That’s very strong — and still noticeably better than most of the vehicles you’re calling OP — but it’s not outright broken.

Your M1296 stats (again 2026):
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  • The M1296 argument doesn’t hold either — you’ve played two games in it this year with a 0.5 K/D. That’s not “playing it,” that’s barely touching it.
  • The M4A3 (76) “Hell” Sherman doesn’t even appear in your 2026 stats at all.

And the Excelsior? That’s another strong, rare vehicle that mostly faces inexperienced players who don’t know how to deal with it — which naturally inflates performance.

Clearly statshark doesn’t update enough, or correctly. I have far more games in the M1296 than 2

Or your doing something incorrectly…

Btw the excelsior average KDr is far less than mine.

Also, curious, how are you doing such look ups on stat shark?

i remember arguing with you on that
oh how wrong i was…

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Well, it can’t. It can’t even be .50caled with some slighty angling, other than around the turret in general.
But yeah, that Italian tank has some pretty good armor on the turret and better survivability.

You don’t need to be genius to figure out what BR and RoF suits a tank.
And RoF of most vehicles could use a lot adjustments, considering it makes like no sense across vehicles, that have clearly better ergonomics, layouts and number of crews operating the vehicle.

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I agree with your second part.

But generally you only nerf / buff one thing at a time to see how the stats adjust. Then if need be nerf or buff again

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The only moron here is the one having issue fighting KW-220

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So, question. For the sake of your argument.

I think everyone here would agree. The IS-1 is slightly worse if not possibly much worse than the KV-220 right?
@ULQ_LOVER @_Renzo @KillaKiwi @quartas121 @pooqich

So if that’s the case, and the IS-1 is lower in br btw… why is my KDr higher in that, over the KV-220?
5.7 sees 6.7 nearly as often as 6.0 does.

You see what I mean?

Lower plate is an instant off switch. Sometimes the gun too. Easy as hell to disable though.

Big ass flat 90mm plate on the face of the turret that makes KW-220 big junk.

Like really, M24 can deal with KW220

i have no leg to stand on in this argument
i dont have the tank and i dont face it often at all, its quite rare infact

but i think its not really that strong, sure it has pretty good armor and all, but none of that matter once you realise that you cant frontally pen like half the 6.7 tanks

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You mean how like Gaijin buffs or nerfs a vehicle without adjusting the BR?

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I have an idea. Wouldn’t it be interesting to change the crew’s life skill to stun time? Essentially, when they receive a penetration hit, the crew would be stunned for several seconds, and depending on the crew’s skill points, this time would last more or less time. I think it would be interesting because it would help reward the player who hits first, instead of rewarding the player with APHE and penalizing everyone else. It would also make large-caliber HE and HESH shells generate stun without needing to penetrate, depending on the explosive charge and the thickness of the armor hit, and of course, with a Battle Rating (BR) increase for those vehicles.