
Nuclear Escalation
- A mission set on the Southeastern City map has been added to the sub-mode’s random battles.
- The placement of certain objects in the mission has been adjusted based on the results of testing during events.
- Brief jumps in aircraft positioning that occurred when tank columns appeared have been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
4 Likes
Community:
Can we get a larger map for NE, the current one is way too small and Dense, given the map is only about 1/4 used, this should be easily done
Gaijin:
We have introduced an even smaller map for NE
3 Likes
forgot to remove incompatible AIM-4F/G from F-102
When are we getting an AA nerf
1 Like
Has more cover but the choice is still daft as hell. I don’t think Gaijin are actually paying attention to feedback or have actually studied how modern conflicts play out at all. So much for being realistic…
2 Likes

Literally THE first game on the new map. We cannot be fucking serious. How am I supposed to engage an Ito without entering its engagement distance without risking killing friendlies if they’re just going to drive past/through one another like that umbrella academy meme???
This mode needs a serious rethink, and throwing more maps at the problem is not a fix. If server performance would be degraded from introducing the mechanics needed to nerf AA, the quantity of AA needs to be decreased. There are more croatales across all nuke thunder lobbies at any one point than there are croatales produced in real life ffs.
Burying your head in the sand with zero communication about the actual needs of the players is not an effective method of developing a new gamemode. The AA was complained about hugely during the april fools event, during the beta tests, and since it’s released, and it’s still just as unreasonable in quantities and ridiculous in their employment - I had a number of Ito90s shoot at me before they were picked up by my RWR or even visually spotted. Even after they had fired, they took a few moments to be visually acquired. The same has happened for 2S6s before, just at a lesser extent.
Adding new shiny things to the mode is not going to fix the fundamentals, and without fixing the fundamentals your new gamemode will die, along with the money sank into it going down the drain right with player retention.
1 Like
Why have you added a map small enough to let props play NE, for the same BRs as tropical coast?
1 Like