Update 2.59.0.46

Aircraft

  • Mk.M2 540 lb — bomb mass has been corrected from 213 kg to 255 kg; visual model replaced with a more accurate one. Source: AP101B-3101 & 2-15C Jaguar GR.1A & T.2A Aircrew Manual - Navigation / Attack and Armament Systems.
  • H.E. M.C. 540 lb — explosive mass has been adjusted from 97 kg to 94 kg. Source: AP101B-3101 & 2-15C Jaguar GR.1A & T.2A Aircrew Manual - Navigation / Attack and Armament Systems.
  • F-86E(M) (Israel) — the missing AIM-9B modification for the corresponding missiles has been added. A bug that caused the 1000 lb bombs and AIM-9B missiles to require the wrong modifications for their use has been fixed.
  • P-47D-27 (USSR), P-47D (Germany) — an issue where the armored glass was missing has been fixed. (Report).

Ground Vehicles

  • Object 416 — the mistakenly present artillery support modification has been removed. (Report). Silver Lions and Golden Eagles spent on purchasing the removed modifications will be compensated.

Nuclear Escalation

  • An issue where convoy vehicles would not resume movement after carrying out running gear repairs has been fixed.
  • An issue where a vehicle with a knocked out driver would not continue moving after the crew was swapped has been fixed.
  • An issue where oncoming convoys would block each other on roads has been fixed.
  • Supply columns now transport 50% more cargo, and their factories produce supplies 25% faster. Depots in tactical assembly areas now hold 50% more cargo, ensuring that armored vehicle depots better sustain the pace of forming tank and self-propelled gun columns, even when supply columns are lost.
  • An issue where tanks stationed in a stronghold’s garrison were counted as active convoys, blocking the dispatch of new convoys from armored vehicle depots has been fixed.

Sound

  • PGZ88 — the excessively high volume of the cannons has been reduced.

Other

  • An issue where a player was awarded mission points for death when destroyed by an AI-controlled aircraft has been fixed. Those points are only intended to be awarded to a player when they are destroyed by another player or a named bot (a player substitute).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

3 Likes

We got the F-102s Engine changed, but what about the other issues?

4 Likes

Still no balance update for NE? These queue times are getting massive

3 Likes

I hope you guys acknowledge the SPPA issue before one of the best modes in game dies.

4 Likes

Just for clarification: Is this really limited just for ai aircraft?

Reason for asking is quite simple:

I see for weeks players dying like flies whilst attack aircraft carries in Air RB; doesn’t matter if the have a buffed damage model or not. The only guys getting away from those attacks are level bombers staying above ~4 km altitude.

You can easily verify this by asking your IT guys to do a database check how many aircraft got killed by carrier aaa in the last 2 weeks and compare these numbers with 2 weeks in June or July to see the severe change…

1 Like

Does this mean that the number of convoys(=number of moving SPAAs) will increase?

2 Likes

Any update on when I will be able to turn in neutral gear on Strv 122B+ (or any leopard 2 and type 90 for that sake) again in a reasonable amount of time again?

https://community.gaijin.net/issues/p/warthunder/i/Ud3zOFTBtNdq

Still haven’t lowered the F-86E(M)s br after nerfing it’s engine

1 Like

It’s hardly any more accurate. Just copy-pasted the “better” model for the barely-used high-drag 540lb bomb with a No.118 retarding tail, to the standard low-drag bomb.
It’s just gone from having a bad model, to one with the wrong tail unit. Should have a slick No.116 tail like the old model.

It also still says 500lb on the “new” model instead of 540lb, which was one of the issues with the old ugly model being wrong.

Can you guys focus on dealing with the SPAA balance above 13.0 in NA, the ITO-90s are blatantly OP and put a sour taste in my mouth.

I understand the need for Counter-SEAD behaviours like shutting radars off and whatnot, but convoy ITOs hitting you from 8km away while going like 50km/h feels silly, and dealing with them requires excessive risk compared to the 2S6s, although a general nerf to SHORAD interception rates or a rebalance of spawns would be pleasant too.

1 Like

So the main issue with NT right now is actively being ignored? Nerf the Shorads of NT before this game mode dies

2 Likes

Are you going to fix the M.C Mk II?

The real problems of nuclear escalation are the “aimbot” of the spaa, light tanks, and in general the AA are too accurate and almost impossible to avoid

I agree, also obejctive is kinda boring, also its not worthy to play if you not in premium… Like I dont get why would you have a mode where players play for 40 min just to lose 30k SL??? How is that good idea anywhere? Like I love NE but the way they are supproting it is beyond hilarious. But again their game their choice.

No offense, but if a player loses 30k SL, that means they died twice and spawned in three times without doing anything because it cost ~11k SL to spawn in.

I mean all you need to to do is play one game with premium and one without it and you will see it…its not worthy to play in non premium plane.