
Aircraft
- F-4C, F-105D, F-111A, Ayit — the AGM-45 Shrike anti-radiation missile (variants B-3B, B-4, and B-6) have been added along with a corresponding modification.
- F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, Kurnass 2000 — the AGM-45 Shrike anti-radiation missile (B-9 and B-10 variants) have been added along with a corresponding modification.
- Tornado GR.1, Buccaneer S.2B, Jaguar A — the AS-37 Martel anti-radiation missile has been added along with a corresponding modification.
- Su-22M3, Su-22M3 (Italy) — the Kh-27PS anti-radiation missile has been added along with a corresponding modification.
- F-4C — incendiary bombs are now unlocked via the BLU-1 modification research at tier I of modification research, the modifications to unlock rockets have been moved from tiers III-IV of modification research to tiers II-III.
- Nuke carrying aircraft are now capable of CCRP bombing again.
- Several nuclear carrier aircraft in Ground Battles have been changed:
- US and Japan: from ☢Canberra B.Mk.6 to ☢B-57B Canberra, and from ☢Jaguar A to ☢F-105D.
- China: from ☢Su-24M to ☢JH-7A, and from ☢F-16A MLU to ☢J-10A.
- Italy: from ☢Tornado IDS ASSTA1 to ☢Tornado IDS (1995).
Ground Vehicles
- A bug that caused the third and the following crew members of the same role (i.e. the third loader) to not heal automatically and to not be replenished when using crew replenishment has been fixed.
Nuclear Escalation
- A new era has been added, split into two brackets with different lineups of vehicles: Battle Ratings 8.7–9.7 and 10.0–11.0.
- A mirrored version of the mission has been added for the same location: the sides swap places and the bases, convoy routes, and map zones are symmetrically flipped.
- In addition to anti-aircraft guns, airfields feature Osa SAM systems (with a four-missile loadout) on one side and a stationary Rapier system on the other; at Battle Ratings of 10.0-11.0, these SAM systems also occupy positions alongside S-75 and HAWK systems.
- MLRS are absent in this era.
- Destroyed factories and depots now take longer to rebuild: 15 minutes instead of 10. Previously, a building would respawn before the player could reload and return to finish it off, making it nearly impossible to break through the defenses in some cases.
- Anti-aircraft guns protecting tactical assembly areas no longer respawn automatically on a timer; they only reappear when the building they are linked to is restored.
- Armored vehicle depots no longer attempt to produce vehicles beyond the total limit, thereby avoiding the waste of fuel and ammunition.
- When a convoy captures a building, the destroyed anti-aircraft guns assigned to it now respawn and are repaired.
- Convoys can now capture destroyed factories and warehouses: captured ruins are immediately repaired and begin operating.
- Tank convoys no longer go through buildings. Vehicles no longer vanish inside either enemy buildings or friendly ones that have already been captured; tanks are now consumed solely to reinforce garrisons at strongpoints.
- An issue where convoy tanks would teleport into the enemy garrison instead of remaining outside the enemy strongpoint and engaging the garrison while defenders were still active has been fixed.
- An issue where the allocation of slots at a strongpoint was incorrect, potentially resulting in two vehicles occupying the same position has been fixed.
- Convoys now re-select their target while en route if the original target has been destroyed, captured, or filled: tank convoys head to the next objective, while supply convoys proceed to a depot with available capacity. Consequently, cargo from supply convoys is no longer lost at a destroyed depot or seized by the enemy when a convoy enters hostile territory.
- Supply convoys no longer target depots on the other side of the map, but instead select the least filled of the three nearest ones.
- Tank convoys no longer slow down to 20% of their speed when an enemy is nearby; previously, due to slowing down, they often failed to capture the target before a new enemy convoy arrived or appeared.
- Convoys of self-propelled guns now correctly select a random target from among the nearest enemy buildings, take up a firing position, and engage the target.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.