A bug where the radio proximity fuzes of ARH and SARH missiles worked incorrectly when switching to INS+DL mode has been fixed. This sometimes caused missiles to pass straight through aircraft without detonating or to explode only after having already flown past the target. (Report).
A bug where, on aircraft equipped with ESM capabilities, missile guidance for SARH missiles was limited to the sector covered by the ESM sensors has been fixed. (Report).
A bug where weapons that were released simultaneously from both wings were released in pairs even when mounted on only one wing has been fixed. (Report).
Naval Vessels
Prinz Eugen — a bug where the turret rings on the first, second and third turrets rotated incorrectly when rotating the main battery turrets, causing their damage model to shift away from the ship has been fixed. (Report).
Interface
A bug that caused the side indicator of armament to be displayed incorrectly on the aircraft interface has been fixed. Previously for example, it could have shown L instead of R or vice-versa. (Report).
Graphics
A bug where tree trunks swayed along with the foliage on Mac at minimum graphics settings has been fixed.
Controls
A bug where it was impossible to switch to the Scout UAV a second time during a test drive has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
@Stona_WT
Is the development team currently aware of the issue where TWS ESA is extremely unstable and data links are lost quite frequently? If not, do I need to create a bug report?
It would be great if you could consider to rework your priorities.
A few examples:
It is impossible to take off with max payload from a carrier as the catapult launch does not work properly (bug report and forum discussion) -
For months bases on most of the 3 bases maps at prop BRs are broken - meaning that the bug denies a lot of players to score mission points and SL & RP. My 5 month old bug report and forum discussion.
As long as you are not encouraging players to submit reports (by acting on them in a timely manner) you can’t expect that you get a more or less free external quality control.
There is zero incentive to inform you about bugs if they don’t get processed - and a lot of them are actually in favor of players - killing your performance predictions / or at least altering them and your guys don’t know why…