Update 2.57.1.70 (Battle Rating changes implemented)

The ZSU-23 and M163 will be in the 8.3 area.

If other planes have enough SP for CAS, you should have enough SP for CAP.

100sp to sit afk wouldn’t be worth it either. The issue isn’t that CAP is too expensive, it’s that CAS sometimes isn’t worth spawning.

Okay, and what about the other 8 nations?

That is the dumbest thing ive ever read as an excuse for CAP to be so expensive.

What next? MBTs to cost 700 because if one person can spawn a 700 SP MBT, so can everyone else?

At 100 SP, (lower than I would suggest of around 300), you could at least justify it in the same way I’ll prememptively spawn in a SPAA.

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speaking of expensive, at top tier why is it more expensive to take AAMs than it is to take dumb bombs (or it may be the same, which still is a bit stupid)

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Yeah, that is in-part my issue with the current cost of CAP.

AAMs should have no cost at all, but I fail to see why something like a Sea Harrier FA2 with not even a gunpod taken (extreme example, but makes a point) should cost 10x that of an SPAA at the same BR and is probably less effective than some at dealing with CAS (like the Pantsir S1)

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America gets M163
Russia gets ZSU-23
Italy gets ZSU-23
China gets PGZ-88
Japan gets M163
Sweden gets Veak 40
Israel gets M163 and ZSU-23

Britain gets the Falcon, which I think is comparable to current 7.3s in SPAA ability though I haven’t played it so I’m not sure.

That leaves just two nations, Germany and France. Not eight.

No correlation to the argument I made.

It’s not really justified to preemptively spawn CAP to shoot down CAS that never spawns.

The issue still isn’t CAP spawn cost, it’s CAS spawning consistently.

Because AAMs are useful and dumb bombs aren’t.

the only reason I noticed it is because I wanted to spade my F/A-18D, not doing it in air since I don’t hate myself that much, and I noticed it cost about 556 SP in a 13.0 game for the default loadout

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Yeah. All-aspect IRs having a cost is really dumb, especially at these higher BRs

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you can be surprised by how effective bumb bombs can be

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Too hard to use, apparently

The art of bomb tossing and low altitude bombing runs has been forgotten since guided bombs and missiles have become so common

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Id kill for a 9.7 Tonka to use in GRB.

Gotta have to make do with the Buccaneer S.2 until Gaijin decides to give Britain a Tornado without guided bombs as well

Yeah… Its fine, but definetly not as good. Need to dust off the Jaaaaaaag as well now its 9.3

Nike hercules

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i’m convinced that dumb bombs don’t appear on radars

Not sure, but even if they do, early radar SPAAGs can’t destroy them nearly as easily as later ones

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honestly yeah, epically with how little you get for destroying air targets in GRB right now, considering how necessary it is for having some form of CAP it just isn’t rewarding with how much it costs to spawn in and get kills with

I think you missed the point, I am talking about the premium hornets being given ARHs and the massive BR increases that would come with that.
The Su-30s are already 13.7 planes, they just haven’t been put there yet and they where released when max BR was 14.3, so they have already fought top tier planes an done fine, although full up tiers where a bit rough.
Even putting aside my personal desire to keep my Hornet where it is, giving it ARHs will cause it to either under tiered and cause the same problems as the Su-30s or not under tired and horrible to play.
While BR changes are nessacery and inevitable, making such dramatic changes to weapons as adding fox 3s should not be made to premiums once they are being sold as it doesn’t just dramatically alter their BR but also their playstyle.
At least that is my opinion on the matter.

This is where the BR scaling from installed mods would be nice, uninstall the guided bombs/ fox 3s if you don’t want to have them available in a match and get a lower BR, there would probable need to be some limitations on it of course, taking all the missiles of my F-2A and going gun fighting at 10.7 or some nonsense would be funny but cancerous.

Yeah, it is one option, but does get messy fast.

That’s probably why Gaijin doesn’t want to do it, it would also make their stat balancing a nightmare trying to figure out what each plane was carrying, but if it was limited to only Fox 3s in air. Ground you would probably need to have laser and F&F separated, but I think that would be manageable.
But then Gaijin couldn’t make you grind an entire new plane for a slightly different load out could they?

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Id go even further than that.

A toggle in mods window for “advanced weapons”.

Toggle that off and it disables certain things on certain aircraft.

For example Aim-9M for the Harrier GR7. Turning it essentially into a T.10

AMRAAM on something like the Tornado F3 Late. If it kept Aim-9Ms, then that would place it higher like 12.3/12.7

Etc etc.

But it to be used specifically and sparingly. Only where it would actually matter.

For the Tonka GR1, that could be disabling all guided weapons, no impact in ARB, but drops the GRB rating down to the same as the others.

But not everything would get such settings. That limits the amount of multi-BRs to a select few vehicles, and only 2 per vehicle.

Might make the system managable

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