Update 2.57.1.52

Aircraft

  • F-14B, F-14D — a bug that caused the targeting pod to always be displayed in the X-ray view even when not equipped has been fixed. (Report).
  • FR-1 Fireball — a bug that caused the rockets to hang in the air when the wing was torn off has been fixed.
  • IA.58A Pucara — the dynamics of the Pampero rocket have been corrected, the greatly overestimated speed of the rocket has been reduced.
  • Su-30SM, Su-30SM2 — a limitation on the concurrent use of the underfuselage UPAB-1500 guided bomb and R-77-1 and R-27ER missiles has been introduced. (Report). A bug that caused the T220 targeting pod display on the left MFD when not installed has been fixed. (Report).
  • Su-25SM3 — the release sequence of the ZB-500 incendiary bombs has been corrected. (Report).
  • Su-25 (all variants) — the pilot model in the cockpit has been corrected to the version in the ZSh-7AP helmet.
  • Su-27SM — a bug that caused the Kh-31AD and R-27ER missiles to overlap on the ground display in the hangar has been fixed. (Report).
  • Su-30MKM (Japan) — a bug that caused the RVV-SD missile pylons to not display has been fixed. (Report).
  • MB-326B — a bug that caused one of the ejecting pilots to not display in the parachute has been fixed.(Report).
  • S.O.4050 Vautour IIN, S.O.4050 Vautour IIN (Late), S.O.4050 Vautour II (Israel) — the names of the aircraft have been corrected. (Report).
  • F-84G (all variants) — a bug that caused the wrong number of HVAR rockets to display in the on-hover tooltip in the secondary weapons menu has been fixed.
  • UH-1B, UH-1C (all variants), AB 205 A-1 — a bug that caused the category for the right-side M134 Minigun machine guns to display as a text key in the secondary weapons preset editing window has been fixed. (Report).
  • Orion UAV — a bug that caused the name of the UAV to display as a text key in the interface of radars with the NCTR capability has been fixed. (Report).

Ground Vehicles

  • A bug that sometimes caused destroyed objects to appear intact for players who joined the battle in-progress has been fixed.

Naval Vessels

  • Suffren — the aiming angle limits for the third main caliber turret (which previously fired through the secondary caliber turrets) has been fixed. (Report).

Interface

  • A bug that caused the IRST status indicator to not be shown on the rectangular AA radar display has been fixed. (Report).
  • A bug that sometimes caused the aircraft radar screen to display outside of the screen bounds in the replays has been fixed. (Report).
  • A bug that caused missiles and bombs to be displayed in the shell comparison screen, which compares shells’ ballistics and penetration, has been fixed.
  • A bug that caused the text in the ARM stat cards to jump when hovering over the bands has been fixed.
  • A bug that caused some of the missions to be absent in the mission editor for attack aircraft and bombers has been fixed. The missions were: the bombing of ships, tanks, artillery, aircraft carriers; the protection of ships, tanks, artillery from bombers; the protection of ships/tanks and assault on tanks.
  • A bug that caused the “Mark as Favorite” hotkey to not function when navigating the decals menu with the control stick has been fixed.
  • Now the cursor is returned back to the Events & Tournaments block when closing the Events & Tournaments window while using the controller.
  • A bug that caused text keys to appear on the bottom of the screen when using manual controls for the 7th and 8th engines.
  • A new point named “Other Licenses” has been added to the “?” dropdown menu in the hangar where licenses for the products used in the game can be seen. Credits have been moved to this window as well.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

6 Likes

thank goodness. that thing has been horrid

5 Likes

you’ve also changed the explosive type in the pampero rockets from comp b to tnt, should be worth noting

2 Likes

What is up with 38th paralell? @Stona_WT

27ers still not fixed? Crazy

From the ingame text; “…ESM sensor…”
ESM doesn’t have its own sensors in planes like EF, or Rafale.
It uses existing sensors on the aircraft, just interpret the results in a manner that enables missile hand off.
If anything, ESM should be in RWR, or similar format.

They took away our trackmania driving and laser pameros, noooooo
NOOO

/j

1 Like

Please consider these points for the next rounds of Nuclear Escalation:

*Bug fixes (AGM-88 does not cause damage or does not hit EWR antennas. Missiles from enemy anti-aircraft systems passing through trees or water. IR-guided bombs inaccurate and missing moving targets in convoys. And other bugs mentioned by the community);

*Optimize performance (preferably without reducing graphics quality or removing resources);

*Increase rewards to encourage and engage players in the mode. (For Research Points and Silver Lion, it is much more viable to play Realistic Air Mode, because the amount of time you spend on a Nuclear Escalation match, you can play several matches in Realistic Air Mode in the same period of time and get much more rewards);

*Add reward bonuses for destroying high-value targets, such as aircraft carriers and large anti-aircraft systems, and add an assist bonus for all players who damaged these systems. This would generate a great incentive for teamwork to destroy these targets. (We would have a risk versus reward issue, where the more important, dangerous, and difficult the target, the more rewarding its destruction will be);

*Add new maps (either completely new maps or adapt existing ones);

*From these new maps mentioned in the previous topic, add new scenarios based on historical conflicts (Gulf War, Falklands War, Iran-Iraq War, Vietnam War, Ukraine War, and more…);

*Add new features (RCS for weapons, hit/miss rate of interception of anti-aircraft systems, modern strategic bombers with cruise missiles, among other features suggested by the community);

*Remove or reduce cloud intensity. Or another option would be to add thermal sight capabilities to see through them;

*Increase the stabilization limit of modern targeting pods above 30 kilometers. (Currently, you lose aiming stabilization in targeting pods when attempting to target targets beyond 30 kilometers, making it difficult to search for and use stand-off weapons at long distances);

*Making access to nuclear bombs more difficult should be sporadic, tactical, and a reward for performing good deeds throughout the match. (Currently, players perform very little action in the match and manage to access a nuclear bomb and destroy an entire airfield, jeopardizing all the efforts of that team that is striving with conventional means to destroy enemy defenses).

1 Like

I can understand the speed issue with Pampero, but why also change the TNT mass from 4Kg to 3Kg? I don’t see any report