Update 2.57.1.22

Aircraft

  • The point of interest and aiming points set by the player now persist after respawning.
  • Su-30MK2 AMV (USSR), Su-30MKK (China), J-11A, MiG-29N (Japan) — the designations for the RVV-AE missiles on the HUD and MFD have been added.
  • B-25J (all variants) — a bug that caused the fuel to be distributed unevenly, causing the plane to roll to the left has been fixed. (Report).

Ground Vehicles

  • A bug that caused vehicles to move backwards much faster than they should has been fixed. (Report, Report, Report).

Naval Battles

  • A bug where the shell impact point indicator was tied to guns that had not yet aimed at the target, causing it to appear only after all guns had finished aiming, has been fixed.

Graphics

  • A bug that caused trees to disappear from the scope view when zooming in has been fixed.
  • A bug that occurred when playing aircraft that caused some shadows at medium distances to be missing on the “Very High” Shadow Quality setting has been fixed.
  • Infantry mode graphics settings are now separate from the general settings.
  • A bug causing visual artifacts during Naval Battles on Macs with Intel and AMD graphics cards has been fixed.

Interface

  • A bug that caused the “Attention to the map” command to stop working when clicking on the minimap if the show cursor button was different from the default one (Alt) has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

1 Like

Just saying, this was funny as hell, could be its own mode xD

2 Likes

But only for slower vehicles, should make slow vehicles fast and vice versa for a funny mode

I noticed that after today’s patches something seems to have changed in the graphics settings. Objects near the edges of the screen are blurred, while the image remains sharp only in the center.
It’s difficult to spot enemies unless you’re looking directly at them.


These are my graphics settings.



1 Like

Should have kept it around longer. It was funny.

Spend time on other bugs instead of the funny ones.

Hello, what about the Tam Sam Kai fix labelled as “will be fixed in a future minor update”?

1 Like

speeding but backward

ated

attachment

Is it russian? wasnt it already replaced by a “better” spaa?

The answer is: Its not russian its japanese. unlucky, has to be sl and sp donator to helis it cant target, munitions it cant shoot down and jets that outrange it.
But surely that gets better with the Type 03, does it…

Turm III fix when?

I hope thats sarcasm because Type 03 is worse than the Buk. The one that “didnt meet the expectatives of devs”. Also Tam Sam Kai is special as in this “fixed” bug has been a “high priority” one that makes it half as useful as it could be and definitively not worth the BR it is at. yet here we are.

Will be fixed in a future minor update. “Its Fixed!” Still not fixed…

It was as sarcastic as i could possibly squeeze out of my miserable memories of playing those. just forgot the /s, sry.

One of the classic wt shipshow situations where the situational and “underperforming” BUK gets replaced wit the literal next update by one of, if not the best spaa with missiles that defeat physics while the actual worst spaa in game never even gets honorary mentions for being on a whole other level of “bad”. and cas gets more powerful with every update…like…the type 03 was bad upon introduction, why would i try to play it in todays environment? because i want the enemy jets or helis to get a nuke? bc i want to donate some sp to the enemy team so they can spawn cas or more vehicles?

That basically tells me all i need to know. They must have expected it to be the absolute best spaa of the multi vehicle sams, which didnt work unfortunately…But Tan sam, Elde98, Spyder and Sky sabre working as intended. Type 03 as well. Max range ~30 km with over a minute for the missile to get there at around mach, so basically 0 % hit probability by then and not enough explosive mass to damage multipathing jets most of the time (launch range “80 km” my gluteus maximus, how in the f do they think that missile reaches 80 km?)…

Indonesian Trisula will save Japan trust

well, they apparently like slapping more vehicles into the game more than fixing the ones with “high priority bugs” that are ongoing for years more, so why not. Just one more bugged and broken vehicle in the game, it surely cant hurt no one, right? so, sry, i think i dont “trust”