A bug that caused the automatic lead for the guns to be calculated incorrectly in Arcade Battles has been fixed. (Report).
Graphics
A bug that caused the Ray Tracing parameters settings to reset to the values from the used graphics preset when applying changes to the settings has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Now if we could just get the flooding repair randomly being triggered when hit that’d be great considering how game breaking that is when you are fighting a fire in a barbette and suddenly flood repair triggers and the several seconds it takes to cancel lets the fire reach the ammo
A whole naval event took place and this was only fixed now that it’s over… What a shame. I guess it’s good that it’s been fixed but still… took you guys long enough.
If this were a ground or air bug they would have fallen over themselves to fix it. I’ve stuck to RB since this happened but made the mistake of playing one match of AB to test something last week and forgot the bug existed… until I met my first opponent. Spray 'n pray worked one time, but did not work the next, considering the target was anywhere but completely point blank.
Sweet. Back to spading Cassiopea and taking it up in the … with it. That naval bug made quite handful of vehicles unplayable. Such an odd bug too. Most of us aren’t quite that nerdy here to understand 0s and 1s in the code, but would it be possible to get some light about how did this bug happened? Even on the code and technical level.