Looking at the various modes in War Thunder, rewards are a major factor driving players to flock to certain modes. Currently, naval EC yields lower rewards than regular matchmaking modes, so there’s a high chance nobody will play it soon.
The problem was, that after the match started and one side gain advantage, the other side had no chances to recover.
Now, without spawn points required, but with BR MM, you can actually play various ships.
You are totally wrong.
I saw many match where enemies were leading and loses by tickets cause they didnt played together.
Naval EC is not simply who got the biggest, but who is smartest.
With this addition, you totally ruined all the strategy we could have.
You cannot play various ships cause bots are targeting everyone without any wait.
I used my destroyer in 8.3 match (but was in 8.7 match) and i immediatly been focused by bots and died.
Players are bored to play against bots. And you added the biggest nemesis of playerbase…
You’ll see that naval EC will lose popularity over the time.
And sadly, i’ll be the first to leave naval EC. That was the worst change you could make.
There were plenty other things to do to increase it, but you made the worst one…
So… instead of fixing the snowballing, you instead turn the whole mode upside down and split the very little EC community you had into even smaller fragments. Why are we trying to fix the symptoms when the root cause is right there?
If you as a big bad battleship, for example Soyuz, Iowa, Yamato can kill destroyers and cruisers and get a massive pile of spawn points, then just take away that snowballing effect, why should they get the full spawn point amount for what’s essentially bullying the smallest targets.
Now Naval EC is just Naval AB/RB with bigger maps. The last bastion whewre you could see Corvets and Frigates and Destroyers and Cruisers and Battleships fighting one another. Now it’ll just be like the other naval game modes. Battleship slop where the only thing anyone ever plays is battleships and they eat the water bugs and live in their navalised pods.
Please reconsider this change Gaijin.
Can we get an answer to this question from the devs? There are quite a few people interested.
apart this upper i can answer you with this emoji at your q:
👎👎👎👎👎👎👎🤣🤣🤣🤣🤣☠️☠️☠️☠️☠️⚰️⚰️⚰️⚰️
even if scroll up you find only 2 people who fr this start of uptade he enjoy the rest are talking bad.
edit:
We could also talk about the mine nerf If i remeber they disappear 30 minutes after being placed, if they removed those limitations, you could set a trap for enemy battleships.
edit:you create an a system like this on ex who not disappear in various zone of map wanna see if an a convoy of ship direct to your cap zone will go full speed in this trap (dont see the icon he not capable to add the mine icon but you will see only torp)
we can same start thinking to fix the issue to the mine for let’s reder more usable this ammo for the defense of point or convoy is not that op the mine but 15m are trash you cant use them for create trap or for the defense of point in the future of the match, the gamemode can be fixed in all other way but is decision of devs. if are bad someone can have same the free to write bad recension or quit the game. if the game alws go 10 step bacward or in an non playable gamemode.
Except that higher tier crusiers still face battleships, which they are just food to, I managed to get lucky in this example (images below) and kill it because the player was distracted, but that was just a stroke of luck. So again if a team has more players that brings battleships, the snowballing will still persist,now with no limits to the amount of battleships the other team can spawn plus with respawn timers (which I do believe are a good addition) the team with less or no battleships has a much harder time doing torpedo runs against them. Now torpedo spam wasn’t liked and I’m not asking for them to return,but even now with this br matchmaking the team that brings more higher tier vessels has a much easier time winning, along with unlimited spawns thanks to no SP needed, so again I don’t really se how this fixes the snowballing problem.
Also what about players using 5.3 destroyers? Those can still face battleship games without having a battleship themselves, or even heavy cruisers and high tier light cruisers which are arguably even more dangerous to them.
The reason why i played naval EC is that even if you had not top tier vessels you could had a great time attacking convoys capturing ports ect…
and fighting bots in EC instead of players no thanks you i hope they will put the mode to it’s former glory
Yes, that was a problem. That should have been worked on. Refine the mechanic that was already in place that gave high tier battleships very little SP if they killed low tier destroyers that are no real threat to them. Reduce that SP gain even further. Why not to 0??? While still annoying for these destroyers to get bullied, theres lots of them that still can easily sink multiple battleships. (Glaring at you shimakaze) BUT at least it doesnt make it possible for these players to repeatedly respawn their Iowa/Sojuz/Yamato if they only bully low tier ships and waste ammo and time on that. Ofc you still need to fight the ones that are a threat to you, your team or going for ports. But doing only that will then at least not make it possible to respawn your 8.7 3 times. Which already was somewhat working. I have seen recoveries of almost lost battles multiple times. Just when that mechanic started working, it is completely ditched…WHY
If you were so concerned about balancing it and making recoveries more possible, why is it that theres tons of 3 hour matches played with one team having 4 8.7 ships while the maximum BR any of the players of the other team has is 7.7??? Not even talking about completely uneven player numbers.
How important is it that recoveries must alway be possible by everyone only spamming the top bullies, sojuz and iowa or the most meta ones at lower brackets, if half the ec maps are so bugged that one team automatically loses because the convoy wont despawn so the other team can farm their carrier infinitely? Or spawn 10 km from one of their harbors for 30 mins straight until they inevitably cap it?
If BALANS is such a big concern, why is it no priority to fix how strong a sojuz or an iowa are vs everything else. No 7.7 or even 8.0 can really scratch them at all. If you spawn anything that is not an iowa or a sojuz anywhere in 15 km around one of these and he doesnt want you there, you are dead. basically automatically. And he gets the SP. Why not talk about that?
Fix that bs first and then we can start talking about why each and every match needs to be able to be recovered by everyone being able to spawn an iowa or sojuz and only that for the whole match without it costing SP. Some matches cant be recovered. Some matches half your team leaves after 45 minutes. Some matches your team doesnt have good players. Some matches ou win, and some you lose. They can still be good matches.
Wanna know in which mode 95% of players also leaves after half an hour so basically no match gets finished? that is in a very creepy way similar to what is planned here??? Heli EC. Which is DEAD. As dead and soulless as Naval EC will be.
Why not increase sp gain for the team that is falling behind. Why not implement some slow but automatical SP gain for players in 5.0 or lower BR ships. Or no or almost no sp gain for high BR ships killing 5.0 or lower destroyers? Or faster SP gain for players joining late?
Create the brackets, Fine. Start Battles early with 8 or maybe 6 players, fine. As for me fill in some ai so people have something to do until it fills up, also fine, why not you wanna do somethign when youre playing. But why should anyone be able to loopspawn a sojuz bullying everyone thats not a sojuz and only that for a whole match? And then we call that better? Keep some sort of SP system. Brackets, But internal SP system. 7.3 to 8.7: 7.3 (or lower should ppl want to bring these) spawn for free. Then it goes up until a 8.7 ship still costs some SP and you cant loopspawn that on every harbor that might get attacked.
Why no better/more spawnpoints and more/multiple missions for the players that dont have SP and can only spawn starting destroyers scattered across the map so you will always find a spawnpoint far away from the battleships? One team having only access to destroyers while the other is gaining more and more sp because they are all in Battleships already, yes that is one of the main problems. BUT no wonder when there is only one close range spawn available anywhere on the map and that is camped by 3 bbs. Create more possibiliets for the losing team to regain SP. Thats all i have for the devs. Improve the mode. Dont kill it. Im basically begging you. You have a community that loves this mode and that has ideas to improve it. You DO NOT want to get rid of them.
I have played multiple battles each weekend basically for the last 3 years straight. I will not even play a single one of this. If this is not worked on, I’m out. And i bet lots of others as well. And i wont regret it a tiny bit.
-That was the point of naval EC, having the whole game ships diversity.
you can still do that no matter what you think EC would still turn into who ever had the most BB’s and it would be as slaughter for the time that’s didn’t have either A: enough people with SP or B: with BB’s. If you were to join a game late you were simply just doomed unless you played Japan. There’s nothing you in 4.7 DD can really do to a BB and you would get killed over and over again until you got enough points or if you just gave up at least this gives fresh spawns a chance. the bot are quite are iffy they just need some tweaks and i do think the matchmaker should focus on making full game’s and you can still cap point’s but now you legit have to fight your way and it not like the second a coastal gun was wiped out before 5 people would J out to attack you nothing has really change on that front.
there are fixes that could be done such as making the bot’s smarter or idk like i said adding different ship types for the bots to spawn. This is not much different from when you spawn in a DD and get jumped by five player BB’s it legit the same thing.
The bots could actually be a good way for the players in the team thats behind to regain SP. If there were enough spawns so you can spawn away from the enemy Battleships. And if there were Bots in the 4.7 - 5.0 destroyer weightclass or the corresponding ones with the new brackets. And if they gave the same amounts of sp that players give. You cant stop the enemy big bois doing what they want to do in that time, But at least you can regain sp to maybe spawn something in the future to hopefully do something.
Unlucky though if its a sojuz sitting 8 km from your spawn and you dont play US or Russia…And he can just respawn that in the new system without paying SP to do so…infinitely
They could also make it were the bots would got for ships of the same type and only attack when maybe the other type is attacking it or getting to close.
Yep. some closer range destroyer spawns where also bots spawn scattered across the map. Those bots will spawn in ships of the lowest BR of the bracket that is played and only the one that you attack is shooting back. and only if he is attacked. That way you will find a spawn far away from enemy bbs and you will be able to fight bots of around your weightclass to regain some sp. I hope…
i 100% agree with what you said don’t destroy the mode gaijin instead of killing it listen to your community and solutions they offer
I was never really in love with the SP in EC i mean it only take one team to have some op ships and wipe out the other team’s side it was just and all hop in BB’s and run the lobby I’ve speed run getting a BB in EC and it only took me maybe 10 min’s to get an Iowa. I think the new no SP thing works better to stop that and there no worse felling then spawning in you BB just to die to an better one in one shot. that’s why so many people leave the EC i don’t think in the 2-3 year’s I’ve been playing EC I’ve never had a game end with two semi full team’s. There all ways an team half empty getting stomped i think maybe giving people an existing point pool they could add to would work like tanks and once they add SUB DD’s will have a role to play at all BR’s.
I really like this, with some tinkering having some actual player bots that only use destroyers or other easy ships to kill would be great to provide sp while also being there to kickstart matches at the beginning (to reach the minimum player count more easily) before more and more players join. It would have to be a limited amount of bots so it wouldn’t be abused,but with the respawn timers I think this could work!
a bot or AI cannot be like a player even when gta6 comes out which is the best AI is always limited and it’s like saying that the human staffers of the forum are fired to make room for AI he cant work never and cant be balanced or is too op or is too weak dont exist the balance becouse he cant think like the player.
well of course but you could still make it better to have an enjoyable time other game’s use the bot to add like they already do with the ai ships in the mission Der Zerkquetscher has some good idea’s on how to use the bots to make the game mode work better naval EC becoming an sort of PvPvE is fine by me it already is.
bro you think gaijin will focus on better ai on ship spending dont knw how many money and i dont even knw how he can render enjoyable an ai for an a pvp game focussed for the 3 gamemode boh i think you have to be slave of gaijin for tell something like this.


