Update 2.57.0.30

You don’t even know which one is getting 1000+sp and you never played any of them.
Stop sitting in ur dream

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among-us-twerk-twerk

cost of CAS ordnance will continue to increase until morale improves

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The best counter to air is air.
Not enough spawn points and they continue the CAS.

He is right

For AA and Ship kills, you should add a 0 in future updates

(400%)

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Right so I guess KH-31s slapping cheeks isnt happening then lmfao… i dont even get how you state obvious false information when you only have to hop into top tier and literally see CAS with SAMs up still getting 2+ kills so your argument is literally invalid

That point is literally irrelevant because CAS still has the ability to saturate SAMs to a point they have no ammo… are you forgetting not every SAM has 32 missiles, HQ11 and SPYDER only having 16 total (1 ammo box use) meaning a CAS player with enough munitions can literally de-supply a first spawn SAM player, and dont even get me started on the fact its only the “top SAMs” that have this ability realistically to engage munitions, most of the free SAM spawns are total trash for this or are limited to 1 launch per guidance phase, The Tor alongside the CS/CA5 or the ADATS etc. as a great example.

Not a valid comparison, the punishment system should literally be, if you want to re-supply then you must have obtained the SP from kills (air or ground) that it would otherwise cost to add the munition package on you have (so not base aircraft+munitions) but the munitions only.

If your somehow tryna argue that Mi-28s, AH-64s, Z10Ms flinging 12+ FnF missiles with no punishment to re-supplying and despawning teams then this argument is done because you clearly do not grasp the wider issues with CAS and balancing loadouts and re-supply costs

except thats not a fix FNF helis are unbeatble in SPAA theres nothing you can do to the POP fire all missiles and pop down meta in a SPAA all you can do is shoot down his missiles and he can re arm indefinitely from airfield you cant a SPAA can only re arm once

and its not a solely a russia problem ALL FNF helis are a PROBLEM

alr then make it cost sp to resupply ammo in capture points for tanks too then

just ignored how i said russia has the SU30SM2 and MI28NM which are miles above every other nations CAS while they also get the pantsir which can easily deny several aircraft simultaneously

not only one of the worst 14.0 aircraft in general, but also almost undoubtably one of the worst CAS aircraft in top tier, especially considering it has to fight pantsirs using… what, mavericks?

also how is any of this relevant?? its just that you cant prove youre wrong and resort to bashing someones stats for no reason

there are multiple possibilities, ive seen it several times and its not exactly a hard thing to do in the sukhois, its ESPECIALLY not hard to do in the MI28NM, which doesnt even have to worry about SPAA at all, and LMURs are a guaranteed one shot even against APS due to it lofting up to the moon before diving down at ludicrous speed

BIG difference, CAS is a point and click simulator and running back to base is insanely easy
tanks not only have to aim for weakpoint, use positioning and timing and all that, but also have to travel several kilometers completely exposed to return to a base

if you want to argue realism, maybe go for the gact that a sabot round can maybe cost 10-20k USD while an AGM is usually several million

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not related to horrible targeting, but I think they forgot to mention they fixed the munition type, changing it form HE to HEDP (heat), it seems to be much better at killing armored targets now.

If you find playing aircraft unfun in GRB you should probably play ARB. dyeing in a tank to an aircraft (Heli or plane) at any BR is the most unfun shit ever as 95% of the time there is zero ability to counter it after the player clicks to battle.

Also for the SL RP thing in the mode. with the premium account nullifying losing RP on repairs you still net lose SL because of modification and vehicle unlocks. but going 2:1 in a F2 (ADTW) with a premium acc in that mode should defiantly make you earn SL instead of lose it.

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thanks for proving you have zero ability to comprehend the points made and instead resort to a worthless rebuttal because your argument got watered down.

If you think tanks/SAMs needing SP to refill ammo in caps is somehow remotely similar to Helicopters or Jets re-arming at a helipad/airfield then again I’m not entertaining your worthless points.

The fact you havent even mentioned the MiTL problem with Helis, especially Spikes and LMURs being able to sit sub 10m of the ground (assuming they dont do any MITL balancing) completely obscured and guide in said muntions with complete protection from SAMs, and you think ground vehicles should have the same punishment system I mentioned to “balance” the system out lmfao, go home with that insane argument.

Airfields usually don’t require you to remove enemy tanks from them and then capture them before you can rearm either.

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Great.

CAS was never a core part of gameplay.
You don’t even need to have an aircraft in your lineup to queue up for Ground.

Helicopter spawns.
Helicopter gains some altitude.
Helicopter fires of 8/16 FnF missiles in quick succession.
Helicopter goes back down and lands.
Helicopter resupplies fully in 10-20s for free.
Rinse and repeat.

The fact that this highly effective and oppressive playstyle is also easy to pull off is just comedic.

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Yup, now imagine them sitting behind hills, firing MITL missiles like Spikes or LMURs (forgot if JAGMs are getting MITL) but regardless, there will come a point in the next update where helicopters will literally be untouchable with infinite ammo supply while SAMs are limited to anywhere from 8-32 missiles and not everyone on a team has the ability to spawn one because progress in TTs.

And now you see why this guys argument is completely worthless and ignorant to the core issues at play.

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