Roma bug fixes when gaijin?
Thanks for the annoying hard lock big fix!
Glad that that has been fixed.
But I have 2 questions:
So SPAA with TWS will still be messed up by the constant target switching when missiles are fired or bombs are dropped?
It has the same issue the hard lock SPAA had.
And second:
Can we get any info if the Falklands map will be added to air sim? We where told it was in consideration when the map dev blog dropped. So can you add the map to sim?
We have not gotten any new maps in years!
At least 8 months to fix that torpedo bug o_o
All the HVSS suspension shermans remain broken still. Ranging from completely broken(suspension doesn’t work at all nor do the animations) with the -premium- Hell pack sherman and it’s TT counterpart. To slightly less broken(maybe just broken animations) with the 105 and the japanese m4a3. The -premium- and TT M-51 having working animations but no travel on the suspension.
The -premium- Firefly (overlord) also still has a static suspension wheel arm that isn’t even attached to the wheel.
https://community.gaijin.net/issues/p/warthunder/i/U44I67P9tScu
https://community.gaijin.net/issues/p/warthunder/i/ZWWzrdcMKmql
https://community.gaijin.net/issues/p/warthunder/i/AnS2fpUAkkJl
(this video sort of demonstrates the terrible state of the HVSS suspensions https://youtube.com/shorts/1fS06iRpdVA)
Torepedo still don’t do damage… there is a bug report about it however not enough information.
The airspawns are not a great addition at all imo, just taking away form good aspects of the game, and really southeastern city in particular is just not a great idea at all. Players now practically spawn ontop of the enemy on that one.
I’ve created a discussion and poll about this here too: The recent addition of airspawns to maps on higher tiers
@Stona_WT can we finally get someone to look at the HVSS Shermans patch is soon 1 month out and those Shermans still have a Stiff Suspension
All “Sinai” and “Sands of Sinai” missions in all game modes have been temporarily removed from the rotation to ensure correct synchronization of resources.
What does that mean?
finally - great!
Iirc: What you’re seeing in your computer/console isn’t synchronised properly with what the server is seeing on those maps, so as an example you could fire a missile or shot at someone and it hits on your screen but the lack of synchronisation means they weren’t ever actually there to be shot according to the server
That’s what I think it means
Console is still on version 2.47.0.38. Any news on when Console will be on the current 2.47.0.55. Getting tired of gaijin saying its rain they are drenching me.
Restart your console, I’ve been on the new patch for the last hour
One of the only good maps. Guess no GRB for a while then
It’s too small. They deliberaly shrunk the Falklands map to fit in their arbitrary max size of 130x130km. If it was it’s correct 250x250 ISH sized map it would have made the perfect SB map. As it currently stands, it would be smaller than Tunisia
Could your own missile be excluded from ally filter?
If you want to keep track of your own missile, it forces you to keep allies displayed, making the filter pointless.
Good point! Own missile should always be visible…
This isnt directly related to this update/patching, but I feel like we are overdue for a CM Disclosure/Covert Blog. Curious as to when we can expect the next.
Well that’s a pleasant surprise! Thank you.
Does this mean we’ll get the low thunderclouds covering airfields and rocks in the airfield fixed?
130x130 is same size as our current maps.
Tunisia is 64x64 kilometers.
What do you mean by this?