Update 2.47.0.55

Ground Vehicles

  • A bug that prevented “hard lock” target tracking on SPAA radars from working properly with bombs and missiles and almost instantly causing the radar to lose lock instead has been fixed. This bug didn’t affect “soft lock” (TWS) on more advanced systems.
  • A bug that caused secondary fragments from HESH shells to not damage modules located right behind the armor plate that was hit has been fixed.
  • A bug that sometimes caused more shells to get loaded in the test drive than chosen has been fixed. (Report).

Naval Vessels

  • A bug that caused the inability to switch the torpedo tube on ships with the additional torpedo stowage after at least one torpedo was launched has been fixed. (Report).

Interface

  • More filters have been added to the target list on the radar control screen. It is now possible to filter the targets by their type (aircraft, helicopter, ammunition) or size. Please, note, that some munitions (glide and unguided bombs) are categorized by radar only by their size (usually “small”) and are not used in the “ammunition” category.
  • The layout of target list on the radar control screen has been corrected.
  • Now on the radar control screen in the target list the targets which are located outside of the current limits of the tracking radar are highlighted in red.
  • On the radar control screen in the target list an index of the currently tracked target now has a frame.
  • Tooltips for the target parameters have been added to the target list on the radar control screen.
  • A bug that caused the three-digit indices in the target list on the radar control screen to get truncated has been fixed.
  • A bug that sometimes caused inability to navigate the target list in the radar control screen using the stick of the controller has been fixed.
  • A bug that caused automatic re-connection to occur when leaving an Air Simulator Battle session has been fixed. (Report).

Locations and Missions

  • In variants of the missions below where the Battle Rating session is 10.7+, an air spawn point has been added:
    • [Operation] Rocky Canyon,
    • [Operation] Pyrenees,
    • [Operation] Rocky Pillars,
    • [Operation] Southeastern City,
    • [Operation] Battle for Vietnam.

Matchmaking

  • All “Sinai” and “Sands of Sinai” missions in all game modes have been temporarily removed from the rotation to ensure correct synchronization of resources.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

8 Likes

Great!

2 Likes

Roma bug fixes when gaijin?

2 Likes

Thanks for the annoying hard lock big fix!
Glad that that has been fixed.

But I have 2 questions:
So SPAA with TWS will still be messed up by the constant target switching when missiles are fired or bombs are dropped?
It has the same issue the hard lock SPAA had.

And second:
Can we get any info if the Falklands map will be added to air sim? We where told it was in consideration when the map dev blog dropped. So can you add the map to sim?
We have not gotten any new maps in years!

3 Likes

At least 8 months to fix that torpedo bug o_o

2 Likes

All the HVSS suspension shermans remain broken still. Ranging from completely broken(suspension doesn’t work at all nor do the animations) with the -premium- Hell pack sherman and it’s TT counterpart. To slightly less broken(maybe just broken animations) with the 105 and the japanese m4a3. The -premium- and TT M-51 having working animations but no travel on the suspension.
The -premium- Firefly (overlord) also still has a static suspension wheel arm that isn’t even attached to the wheel.

https://community.gaijin.net/issues/p/warthunder/i/U44I67P9tScu
https://community.gaijin.net/issues/p/warthunder/i/ZWWzrdcMKmql
https://community.gaijin.net/issues/p/warthunder/i/AnS2fpUAkkJl

(this video sort of demonstrates the terrible state of the HVSS suspensions https://youtube.com/shorts/1fS06iRpdVA)

6 Likes

Torepedo still don’t do damage… there is a bug report about it however not enough information.

2 Likes

The airspawns are not a great addition at all imo, just taking away form good aspects of the game, and really southeastern city in particular is just not a great idea at all. Players now practically spawn ontop of the enemy on that one.
I’ve created a discussion and poll about this here too: The recent addition of airspawns to maps on higher tiers

5 Likes

@Stona_WT can we finally get someone to look at the HVSS Shermans patch is soon 1 month out and those Shermans still have a Stiff Suspension

2 Likes

All “Sinai” and “Sands of Sinai” missions in all game modes have been temporarily removed from the rotation to ensure correct synchronization of resources.

What does that mean?

finally - great!

2 Likes

Iirc: What you’re seeing in your computer/console isn’t synchronised properly with what the server is seeing on those maps, so as an example you could fire a missile or shot at someone and it hits on your screen but the lack of synchronisation means they weren’t ever actually there to be shot according to the server

That’s what I think it means

1 Like

Console is still on version 2.47.0.38. Any news on when Console will be on the current 2.47.0.55. Getting tired of gaijin saying its rain they are drenching me.

2 Likes

Restart your console, I’ve been on the new patch for the last hour

1 Like

One of the only good maps. Guess no GRB for a while then

9 Likes

It’s too small. They deliberaly shrunk the Falklands map to fit in their arbitrary max size of 130x130km. If it was it’s correct 250x250 ISH sized map it would have made the perfect SB map. As it currently stands, it would be smaller than Tunisia

5 Likes

Could your own missile be excluded from ally filter?
If you want to keep track of your own missile, it forces you to keep allies displayed, making the filter pointless.

2 Likes

Good point! Own missile should always be visible…

1 Like

Still need to aim properly with FV4005 HESH, but getting better damage.


Almost got a nuke…

1 Like

This isnt directly related to this update/patching, but I feel like we are overdue for a CM Disclosure/Covert Blog. Curious as to when we can expect the next.