F-117 — a task to acquire an additional camouflage has been changed. Now to obtain the camouflage, a player needs to destroy any ground vehicles (both AI controlled and players) instead of destroying players’ vehicles. The number of vehicles to destroy and the game mode multipliers have not been changed.
Tiger HAD, Tiger HAP — a bug that caused the landing gear to be shifted has been fixed. (Report).
Ground Vehicles
T-10A — an ability for an additional respawn in the Ground Simulator Battles, which was present by mistake, has been removed.
AMC.34 YR, H.35 and FCM.36 have been grouped together.
Naval Vessels
The damage to a naval vessel caused by an explosion in the ammunition storage rooms has been adjusted. Explosion power now depends on the amount of ammunition in the storage — the more explosives there are, the more powerful the explosion will be. Damage from their detonation is now considerably larger and has a greater radius of effect, in which it damages modules. We’d like to note that different vessels are built differently and while on some the ammo storage is separated from each other by thick armor, others can lack such armor or not have such thick armor, which can cause the explosions effect to drastically differ from one vessel to another.
The propagation dynamics of fire on main caliber turrets via ammo elevators towards the ammunition storage rooms have been adjusted. On larger ships with inhabited ammo elevators the fire can spread through them upwards (towards the main caliber guns) and downwards (towards ammunition storage). Fire in the elevator can start from its destruction as well as from the damage received by the elevator (for example, an explosion of a shell inside it). Moreover, fire in the turret can spread down, to the elevators and if a player doesn’t react in time to extinguish it, the fire can spread through the elevators to the ammunition storage rooms. If that happens, there is little time to react — an explosion can happen at any moment while the fire affects the ammunition.
Locations
Karelia — errors that caused visual artifacts to appear on the landscape have been fixed. Low-quality trees around the ground battle zone have been removed.
Advance to the Rhine — the orientation of the distant helicopter spawn for the northern team has been adjusted. It is now facing the ground battle zone.
Carpathians — areas that allowed climbing onto the cliffs in square G5 have been blocked.
Other
Client stability has been improved.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Ammo Elevators have usually blast doors. Several actually. Except for the RN Battlecruisers at Jutland battle, this never has been an issue (permanently opened the blast doors to increase the fire rate). There is imho no chance a fire might spread along the elevators.
Bless you all for personally feeding the hamsters in my computer, improved client stability is the best part of this update. Also, can you post that update image in maximum resolution, I’m going to flashbang someone with it :)
(also we downloaded the update but can’t access the April Fools’ mode)
This is really funny since i remember posting an image on reddit when my hanger bugged out and the icon of the hetzer, and one of my planes had bugged and combined, making a tank with wings. So Gaijin, where are my royalties xD.
For the mounts we have data from there are a plethora of flashtight zones
Per example the british 15 inch Mark I/N has 5 different flashtight zones so a hit and fire in the ammunition hoist needs to go through at least 2 of those zones to reach the magazine
Can this be considered for most ground attack aircraft?
Whislt some are able to do quite well due to special circumstances withwise to getting air to air kills, others dont. For example in something like the Tornado Gr4, my usual tactic in Air Sim is to avoid the enemy at all costs, but to get the skins for free, I would have to do the exact opposite and spend my time trying to actively engage Mig-29s, F4F ICE and Viggen Dis with only a pair of Aim-9Ms in an 11.3 airframe. Not exactly a good chance.