Cause it’s a unique vehicle with its historical loadouts just like all other aircraft in War Thunder.
I agree, they didn’t even need to add another wasteful map.
PS5 Anti aliasing any update?
Kfir C.10 was never exported to Colombia with python 3.
Thank you for you meaningless reply
@Daft909
Prove that Colombia produced the Kfir C10, I’ll wait.
We’re also not playing as the Colombian airforce.
So I’m not sure why you’re wanting to nerf the Kfri C10 into the ground by making it 14.7 with Python 4s.
Please… Stop Inserting red zones in maps…
Nah fam we world of tanks in this b*tch ((((
Yeah, it is getting ridiculous. If an area is in the square, it should be fair game. Not the map’s fault that players are incapable of looking around and dealing with certain spots.
Best regards,
Phil
Moving the goalpost much? Colombia BROUGHT the C.10
its still has an A-historical loadout as it was never used with Python 3 (different rails, it isnt even compatible with what they brought)
its specifically the “Block 60”, exported for Colombia
unique vehicle with the wrong external cockpit and an Ahistorical loadout. This is what im saying and youre trying to argue it.
do better
limit to 7.7 and lower
Then don’t move the goalposts from manufacturer to air force/country.
It is vehicle and weapon manufacturers that dictate loadouts, not countries and air forces; Manufacturers do the programming and compatibility testing.
Keep claiming that Israel Aircraft Industries are lying about their own aircraft, all your post is doing is making your username look bad by doing that.
Gaijin needs to add red zones to make up for their failing map design.
Why does no one understand that red zones can be good???
Or players could try and adapt to map designs, learn to (protect the) flank and look around… instead of getting crutches via red zones, progressively smaller tunnel map designs, etc.
Best regards,
Phil
Because they are BAD!
Gaijin is introducing new bugs faster then they are fixing them.
But worry not, update quota for the “new” vehicles will be met, even if they have to copy paste them (with bugs).
Sometimes I wonder if Gaijin has QA or internal testing.
From another thread:
Sounds about right.
It is not secret that Gaijin bought IL2 engine from 1C and build Birds of Prey and subsequently the WT in it.
Many things in WT behaves exactly the same like in two decades old IL2, so most likely the core of the game still runs on the old Il2 code.
As result we can’t have regenerative steering or working top attack missiles due to engine limitations.
[INFO] Blocked loading of file: “F:\WarThunder\WarThunder\win64\aces.exe”.
So now thanks to this great update I have to launch straight through the Aces file cause the launcher gets stopped otherwise by Battleeye
APKWS is laser guided, isn’t it?