Update 2.43.0.50

Aircraft

  • Kfir C.10 — the maximum weapons load has been increased to 5.5 tons. (Report).
  • F-15I Ra’am — inability to enable infrared vision mode for the AGM-65D missiles has been fixed. (Report).
  • MiG-21 Bison (Great Britain), Su-39 — a bug that caused Kopyo-21 and Kopyo-25 radars respectively to be unable to successfully acquire targets in certain conditions from scan modes has been fixed.
  • A bug that sometimes caused bombs not to explode after impacting water has been fixed.

Graphics

  • A bug where grass could flicker when using DX12 has been fixed.

Interface

  • A bug that caused free reward levels in the Battle Pass to unlock with a delay, sometimes only after restarting the game, has been fixed. (Report).

Other

  • A naming error in one of the missile test missions has been fixed. (Report).
  • A bug that caused the camera to twitch when switching to the same view in aircraft (for example, in Simulator Battles when activating the “Toggle View” control if the only available view is from the cockpit, or just trying to switch to the current view in any game mode) has been fixed.
  • A bug that sometimes caused the game to crash when switching to Sensor View in replays has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

14 Likes

Who gonna tell them about constant vegetation flickering in long PvE (helicopter / air) sessions without any DX12

2 Likes

any word on if the M44’s first person driver view will be fixed? @Stona_WT

https://community.gaijin.net/issues/p/warthunder/i/tQzZUuxNfXez

Any word on a 2025 roadmap or some sorta birds eye view of what’s being worked on?

13 Likes

Thank you for Bison. Appricate this

When you’ll make the bug report related to that.

Believe they said they weren’t going to do a roadmap for 2025. Personally, I think they don’t want to beholden to anything. Unfortunate because its a very pro-player/consumer move but such a thing isn’t a known staple of Gaijin.

5 Likes

I guess part of this is that people have a tendency to understand “we intend to…” as “we promise to…”. So such actions may help transparency, but can backfire easily.

9 Likes

yea people should really know that intend is not the same thing as promise. quite a significant difference between the two actually

1 Like

Also Im just hoping Gajin dont disapoint with next Battlepass… Like Im sure they realise these aint it… I really hope so.

Apparently, you really gave up on fixing the Eurofighter’s radar and the commander’s view on the Strv 122B+, which is obstructed by a cloth.

2 Likes

To be fair, roadmaps should only contain items you fully plan to bring to the game. If you as a developer are putting “maybes” on your checklist of new content and or fixes, then it is fair game. I’d even go as far as saying delays are fine. Something set to come out in Q1 ends up dropping in Q2 or even Q3 is fine so long as you are communicating with your audience/consumer base.

If I recall correctly, the main reason we got a roadmap last time as purely for transparency following the economic changes that got Gaijin dragged through the mud. I think it would be a rather scummy move to abandon said transparency because that scandal is far enough in the past. In my opinion, that’s what this feels like. People are welcome to disagree with that too.

7 Likes

“no plan survives first engagement”

Already covered.

I just wish Gaijin had the same comunity relations model as Old School Runescape.

Much smaller development team, yet lots of transparency and effort at making players feel part of the project.

2 Likes

Isn’t that still going?

I remember reading that players can even vote on what gets developement time too. I want to say their process was they would create a rough list of things they have planned and then it is thrown to the community to vote on. Somethings get a yes, some get a no. I would agree with that.

Still no fix for the broken EF2000 radar, realy… ?

2 Likes

It is, and while there’s occasional drama over some things, it’s one of the best I’ve seen outside the indie scene for community-developer communication.

The exact system is…

(Polling Changes)

In-game polls will be listed under the following new categories to offer clarity for players:

  • Greenlight - These polls show as green in the poll interface and have a pass requirement of 70%.
  • Opinion - These polls show as blue in the poll interface and have no pass requirement.
  • Lock-in - These polls show as orange in the poll interface and have a pass requirement of 70%.

I’m not expecting gaijin to follow this system, as the conditions that birthed it were quite unique.

Something close to it would be great though. The issue we have is that a majority of content that comes with each update is vehicles. And we kind of got a taste of it with a few things, such as; the severe damage mechanic, the ammo crates, and the APHE rework. However, each of those mechanics had quite a few concerns that weren’t really addressed. I would like to see the 70% in favour requirment come to War Thunder. That way there really is no doubt as to what a majority of players want.

2 Likes