Update 2.43.0.14

Aircraft

  • Rafale C F3-R — incorrect update frequency of data on targets tracked in TWS mode has been fixed.
  • Rafale C F3-R — the notification to retract flaps has been turned off due to being uninformative, as the aircraft has semi-automatic mechanization configuration.
  • EF-2000 — incorrect display of the RWR page on the MFD in the cockpit has been fixed.
  • EF-2000 — a bug that sometimes caused the aircraft to be able to fly through the ground has been fixed. (Report).
  • EF-2000, Typhoon GR.4, F-2000A — lift-induced drag at high speeds and in the landing configuration has been decreased.
  • F-15E — a bug that caused AGM-130 to overlap with AIM-120 has been fixed.
  • Alpha Jet A (Thailand), Alpha Jet TH (Thailand) — a bug that caused some HUD elements to change color when switching lights in the cockpit has been fixed.

Ground Vehicles

  • An issue with object synchronization that could cause vegetation and other objects to regenerate after being destroyed has been fixed.
  • VBCI — internal module errors and inaccuracies have been fixed. Filling of the VBCI with modules is not yet final. We are still working on the modules as well as on corrections to some other existing discrepancies.
  • VBCI — the front fuel tank has been made external.
  • VBCI — a bug where the antennas were floating in the air has been fixed. (Report).
  • VBCI — a bug that caused the coaxial machine gun to not elevate has been fixed. (Report).
  • M44 — various model fixes.
  • Namer Tsrikhon — a bug that made the electronics module act as armor has been fixed.
  • PzH 2000, PzH 2000HU — the discrepancy between the back and front sides of the engine deck partition has been fixed. A bug that caused the crew skills to affect the reload speed has been fixed.
  • HQ17 — a bug where the gunner’s sight was covered by textures when raising the camera has been fixed. (Report).

Naval Vessels

  • HMS Rodney — ship sinking parameters have been adjusted.
  • RN Ghibli — the distribution of anti-aircraft gun ammunition has been adjusted.

Interface

  • New tactical map functionality has been added to test drives.

Graphics

  • A bug where the bottom of an aircraft could be reflected on the top when using screen space reflections (SSR) has been fixed. (Report).
  • The transition between water and shore has been visually improved. Incorrect appearance of shallow water in foggy weather has been fixed.

Controls

  • A rare client crash caused by complex key bindings made by the player that occurred when pressing certain keys has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

12 Likes

This is the result of the excellent 3 day developer server, great job Gaijin!

But seriously, who thought a 3 day server would be a good idea? FOR DECEMBER?!?!

34 Likes

im gonna mis the mountain flying EF-Typhoon

4 Likes

pzh 2000 still has incorrect ammo load. in no way should it be firing the same velocity rounds as the m44. still missing saphe. still missing spall liners. missing rounds like l15a2. yall just copied the vidar and ported it over and didnt even change the ammo. thats the exact reason the first day of the dev server it had the tvd modification

32 Likes

So now it’s just flat 10 seconds, but still very incorrect :D

This is the point of the dev server. Not to release half-finished products onto the live server and then fix them.

22 Likes

and it fires m107 slower than the m109 and type 75sph which is insane

2 Likes

So the reload of the PzH2000 is still not fixed? Along with the myriad of other bugs?

8 Likes

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how can the plz 05 release with its spall liners and saphei but the pzh 2000 is just nerfed to hell

23 Likes

… exploit much and abuse a bug much?

Splendid!!! = )

Please Dev’s don’t forget to fix the bug that HUD in Sim doesn’t show locked targets… = )

12 Likes

29 Likes

The recent performance problems as reported here and on Steam, causing heavy stuttering and not providing fluent 60 fps, have still to be fixed. No improvement here so far.

One interesting point is that not only (not so) low-end systems like mine with i7 quad + 16 GB and GTX 1050 4 GB seem affected, but also very better ones. Before version …0.65 recently, I could run WT. with 60 fps flawless since 2017, only requiring modest quality reductions. NVidia drivers up-to-date. I have tried many things. As a temporary workaround, I must limit the fps to 30 now in the nVidia profile to achieve a more or less fluent gameplay without stuttering.

Rest works normal. Thanks for the new content.

2 Likes

Not the multipath jod 😭

2 Likes

i dont even have the EF yet

I beg this is permanent, has to be one of the single most irritating bugs in the entire game

11 Likes

when the give the pzh 2000 a longer reload, worse ammo, no spall liners and can be penned on the sides and back easily by 50 cals since its 10mm, compared to the plz 05. which is 50cal proof at 25mm and 20mm thats angled. it HAS spall liners. has good ammo that dosnt fly at the velocity of the m44’s m107 round at 4.0 br. instead of 155mm oe f3 it should have L15a2 and saphei. bolt are somehow at the same br

6 Likes

Who needs dev server if you can test on live server?

8 Likes

The PZH2000 still needs massive changes and the reload is to long.
Spall liners, ammunition etx still all need to be changed

4 Likes

I don’t see a fix for the AMX-10RC’s wheels or the dozen or so issues with the RDF/LT. Come on guys, I thought you were better than this.

3 Likes

VBCI — internal module errors and inaccuracies have been fixed. Filling of the VBCI with modules is not yet final. (We are still working on the modules as well as on corrections to some other existing discrepancies)… So why was it released when it’s not ready and still being modelled/finished…

2 Likes