Just tested this in custom on Arcade difficulty: the gun takes damage but reverts to undamaged once it gets automatically unjammed. So basically no difference from before.
- Jammed weapons now take damage on jamming and are shown as damaged in X-ray view.
So… we are going to get a fix for the crosshair bug that requires you to jam your weapon to get your crosshair back… right? RIGHT???
When xm800t sound fix
Legend. Thank you.
What about MFD not showing the same as TGP view?!? That would be much more relevant…
And the physically impossible reflections in cockpit too…
We are working on it.
Fact, that you could switch on the option doesn’t mean it worked properly.
Yes, that’s a major issue especially for Sim…
Spoiler
Was there a change to the map rotation? i’m playing air ab … Usually in high tier lots of domination maps… the new ones with bases to bomb, airfield to cap and areal cap zone. 30 rounds: not a single one today after patch.
Wouldnt be surprised. Always got good amount of RP at these rounds… and we all know the grind has to get harder and harder. So Maps with good results arent welcome
Yo! Does this mean that they won’t have an epileptic attack every time a plane launches bombs/missiles/chaff? Or will they still constantly and automatically switching targets between things and having the missile go to Mars because that’s caused by something else?
EDIT: Nevermind, issue remains :(
Is the Fox-3s dissapearing / no RWR when missile launched bug fixed ? Im sure everyone is aware of it. Makes toptier air unplayable.
EDIT: Nevermind, not fixed :)
Seems like an alright update. Nice nice.
Any news on if any of the other cold war jets will be added? or decompression that basically every player has asked for at this point?
Still waiting on XM8/CCVL blowout panels
This one has been up 10 months, and it’s been 4 years since Spookston first reported the issue. Why is it taking so long? The report is well sourced, and there is no factual dispute that I know of.
These two lacking blow out panels is completely unhistorical and negatively effect their gameplay effectiveness in a BIG way. They are driving powder kegs in their current state, most of the frontal area is either crew or ammunition.
There’s also the recent addition of autoloader damage model, in effect a further nerf to survivability. Evidently time and resources was found for that addition.
@Stona_WT Any word if this fix can be included in upcoming major update?
But guns can’t be destroyed so what’s the point?
And a jammed gun is unusable anyway.
So this only makes sense for arcade where guns unjam themself.
Have you reported the problem?
They are aware
having multiple guns so you know which ones are firing? it will come in use for the strikemaster as i know ive jammed those a few times and wondered which ones are not firing
As the other person already wrote, it would be helpfull to directly know which weapon jammed, to know if you have to aim differently or if your dedicated weapon jammed.
I guess.
i hope it comes soon, because i loved it when the RT 1st came out.