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Is it WRONG for bombers don’t react for being attacked? How is it “abuse”?
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Fact: Gaijin is banning scripts very hard. You shouldn’t have any issue with “scripts” in SIM. Or you mean those bombers who fly straight to base and suicide bomb? No, as they are real players in front of computers, they are not “scripts”. And Gaijin’s anti cheat system detects and punishes scripts much better than you.
Because that’s AFK gameplay. Bombers in sim are very capable fighters due to third person view and mouse aim guns, use them. Also call out your position.
It’s Gaijin who defines and detects AFK gameplay. Currently I’ve seen no one get banned for bombing, nor Game Masters claim “afk bombing” as punishable afk gameplay.
It’s abuse because they are AFK and doing nothing while still getting rewards but the actual players get the bare minimum.
Yeah they stated that during one ban wave but yet the issue of bots and scripts still persists.
Yeah they are real players infront of their computers until their script starts running, after that they are bots and should be punished.
Gaijin’s implementation of Easy Anti Cheat barely let’s normal players play with it constantly breaking and throwing out error codes. EAC can detect scripts but only if they are being injected into the running game, it can’t detect macros which is what the majority of scripts have become. It’s almost impossible to detect a macro running off a user’s keyboard managing software such as Logitech GHub, Steelseries GG, Corsair ICUE and many more like it. So I think it’s fair to say that no, EAC is not better at detecting scripts (macros) than me.
It’s absurd that even a relative newcomer to sim like me caps out on their useful actions credit so easily in pvp as well.
No, Gaijin - this doesn’t mean reducing score per PC kill/base capture/NPC kill. This means you should double or even triple the useful actions reward potential, and maybe gate most of it behind RTBing and landing safely.
Like, seriously.
With the spawn costs, I feel anything over BR 6.0 heavily disincentives actually playing the game after you got your 2 kills due to the current system. All thanks to sim event abusers.
Well whatever Gaijin has defined AFK is clearly wrong. Bombers taking off, flying in a straight line towards a base whilst ignoring everything going on around them, dropping their bombs, immediately crashing into the ground and repeating the same thing over and over again seems like AFK activity to me
You seem oddly knowledgable about Gaijin detecting/banning zombers using scripts and are being very defensive of these zombers for someone who’s… Only spent 6 games and gotten one single kill in air sim?
Here’s the thing. We’re complaining about these zombers because we know it’ll inflate the stats and lead to Gaijin nerfing rewards for everyone, how do we know this? Because a few years ago there were zomber-tutorials on YouTube for sim where people were able to rack up massive amounts of SL using scummy tactics, instead of balancing the earnings of these tactics, it led to the introduction of the Useful actions system which gutted our earnings so bad that people are literally having to go play RB to save up SL to be able to afford to continue playing sim.
Actual air sim players also benefit from zombers of course, they’re easy targets. But it ultimately leads to nerfing of rewards.
Imagine recently when Gaijin nerfed rocket damage and rewards to bases, but instead of nerfing that one strategy, they nerfed the entire game-mode’s earnings. This is what’s happening
No. The reason is above. (Yes It’s AFK activity in YOUR perspective, not Gaijin’s)
Bombing the base is an Action, not Nothing. They still don’t have to react to other players.
I don’t mean those who use scripts, instead, for example, a player takeoff and fly towards the base, and do nothing during the flight. You will find these players look like bots, but Gaijin can distinguish them well. (There are many tiny differences, for example scripts will climb at the same angle every battle)
Yeah you’re absolutely right.
A cap on base bombing rewards/score is what’s needed the most. Instead of punishing the active players that would punish the zombers.
One of the first Sim games I played was in the F-14A and I got 5 kills in my first flyout which was great but I got barely any reward for doing so. It’s an absolute joke.
And like I get that Sim should be more about having fun then grinding but for a full 2 hour game that you done amazing in shouldn’t give you a similar reward to a 10 minute RB game with a premium bombing a base and getting a kill.
Here’s a Sim game I had flying the JA37D:
18 kills and I got 200k SL and 50k RP for an 1 hour 45 minute game.
Meanwhile:
I got 4 kills in a 12 minute ARB match in the MiG-21SPS-K and got 120k SL and 32k RP. I got nearly half the reward of the Sim game for a fraction of the time spent playing. Granted my team lost in the Sim game but a 12 minute match shouldn’t have half the rewards of a nearly 2 hour match.
I did some calculations on RP/SL per hour between RB and SB a few months ago (mind you, before base nerf). If you averaged 1 bomb base and 1 kill per game in RB, you’d earn 2.8-4.05x more RP per hour compared to sim
What is your definition of “AFK Activity” within sim?
Is it purely, and only players who suicide after attacking a target such as an AF for the sole purpose of generating score and then rapidly respawning?
Or do you just include anyone and everyone who is engaging in PvE activities. Even if they are not even remotely AFK
Holy C#@! I knew it would be higher in RB, but not that much higher. Damn they really hate Sim
Yeah it’s shocking, relative to the difficulty the rewards should be reversed between RB and Sim.
Like how it is between Arcade and Realistic, the more difficult mode should have the higher rewards. Whis is how it was before the nerfs, you had Arcade → Realistic → Sim. But now I bet that you get more rewards in Arcade per hour than Sim.
While on paper the reward multipliers are larger for Sim than RB when you actually play you see that with the limitations set by Gaijin that Sim is much worse off rewards wise.
At the very least, one would expect to get positive SL income.
My 4B corsair costs iirc 11K SL to take out for a swing. It earns 1210 sl for capped Useful actions/minute. In other words, a full 15 minute cycle with RTB earns me a maximum of 18K SL. Given how likely you are to die fighting for an A point…
… actually wait what. Decided to see how much worse it is for higher tier planes
How is my 4b corsair more expensive to use than a tomcat (early).
… Is the 4B in that special spot where the useful actions/minute is low but repair cost is high?
I’m now confused about the sl economy in sim even more. No wonder I barely break even in the 4B.
few more months from now:
Multipliers for events are now removed. Now you have to earn 100k event points to unlock the ability to buy the event vehicle for 9,999 GE and if you want to have it tradable 14,999 GE…
“Spend 25,000 GE to unlock 50% of your rewards”
By this time next year I reckon we will see this
My definition: If the player is controlling the vehicle not via bots and not sitting on the airfield whole battle, then it’s not AFK.
I guess Gaijin has similar definition, because any stricter definition will cause trouble: Is side climbing AFK? Is space climbing AFK? Is space climbing while turning left or right every few minutes AFK? Many players will get banned for no reason and leave the game, which is not what Gaijin want to see.
Suicide AF bombing is never AFK. (Despite being defensive for this action, I don’t bomb AF in sim myself.) It has much more things done: takeoff, climb, bomb, than those simply space climb in ARB, but even space climbing is not AFK currently.
the freccia dosent have thermal for the janus commander sight which they said they added
+1 to this. Air Arcade is more “realistic” than Air “RB” now. In the past ARB matches would often last the full mission timer, 30/60 minutes. Now, less than 1 out of 10 matches last more than 5 minutes. It’s disgusting.
Some options to fix the situation:
- Make bigger maps, multiple spawn points
- Allow 3 or more spawns per match (or even a full 10 crew lineup, based on spawn points, like GRB.) Currently, EVERYONE plays excessively aggressive, and/or stupidly, because they know they literally have 1 life and want to get SOME points before going back to hanger. It is toxic.
- I think I’m forgetting some other ideas, will edit when I remember.
“We’ve seen that you enjoy this mode so we’ve elected to make it worse in terms of rewards. Because screw your enjoyment/progression and we won’t be explaining ourselves.”