+1 to this. Air Arcade is more “realistic” than Air “RB” now. In the past ARB matches would often last the full mission timer, 30/60 minutes. Now, less than 1 out of 10 matches last more than 5 minutes. It’s disgusting.
Some options to fix the situation:
Make bigger maps, multiple spawn points
Allow 3 or more spawns per match (or even a full 10 crew lineup, based on spawn points, like GRB.) Currently, EVERYONE plays excessively aggressive, and/or stupidly, because they know they literally have 1 life and want to get SOME points before going back to hanger. It is toxic.
I think I’m forgetting some other ideas, will edit when I remember.
“We’ve seen that you enjoy this mode so we’ve elected to make it worse in terms of rewards. Because screw your enjoyment/progression and we won’t be explaining ourselves.”
Eh… wont happen. We flooded the devs with bug reports for Challenger 2, got loads of attention for it. Got a dedicated dev post for it and… they nerfed it… Only fixed the reports that would nerf the CR2/CR3 and none that would buff it and then made up some evidence to nerf it even further.
And a year on, still no more bug fixes or changes and they are in-denial that the CR2 has any outstanding issues.
TLDR: Minor nations complain about thier top tier MBTs, Gaijin will punish those players by nerfing their MBTs not fix/buff them.
The funny thing is, small matches are fairly common at lower Brs and they also much more enjoyable (and realistic). As for your points, outside of top tier, larger maps aren’t needed, but more spawnpoints would be welcome. Multiple spawns isn’t a good idea imo, we need RB EC for that.
Why can I get tons of 10v10 and 12v12 matches at tank III-IV, but not at 10.7?
* A bug that caused gun-sights on vehicles with unguided rockets munitions (38 cm Sturmmörser, for example) to not display after the settings reset in the Sight settings menu has been fixed.
Bug is still present for the sturmtiger… VERY annoying to play around with the custom sight settings every session to be actually able to hit stuff.
You are completely missing the issue, Gaijin keeps nerfing rewards and score to deal with the zomber issue that arises during air events but that’s all they seem to do to try and deal with the issue which barely affects the zombers, instead it affects everyone else.
Eh, it could be much better. It’s kinda twitchy on sloped ground, and the vertical aiming is slow and not very responsive. It isn’t bad, but it certainly could be better.
I meant the event score multiplier. Score earned from in-game activities are not changed but the score multiplier used for event tasks are nerfed. They simply nerfed the score multiplier for the whole air sim mode instead of addressing the cause of this nerf (which I believe is airfield bombing to rack up score fast).
Intent of such events is to force people to spend time in the mines. Now go mine your daily quota of 4 hours so option of buying out stage outright becomes more and more appealing.
Does gaijin even take into consideration it’s player’s thoughts about this? You guys keep killing air SB, just address the problem on the people bombing the airfields and J out, make it so that they have to return to base to get the points. but by simply reducing the multiplier you just made it harder for the people that ONLY play Air SB (because the other modes suck) and made it so the the people that abuse it will only abuse it more because now they just need more reps to get the points.
Air SB is a great mode, but the DEV haven’t don’t much to it, same old maps and they keep cutting down rewards and making it harder to progress in the game.